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Apple ATT pushes advertisers to Android

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1 hour ago, ARikozuM said:

GivingGlamorousDutchshepherddog-size_restricted.gif.91d12a24fa0a58ce2d3bd7162e89d1b8.gif

 

This is exciting news. Let's hope Google follows suit.

 

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That won't happen. 

 

Google’s entire business revolves around data harvesting. They’ll never follow suit.

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On 7/6/2021 at 2:49 PM, Arika S said:

free* ad-supported apps are going to be non-existent. you'll have to pay upfront and hope that it's not useless

The solution is called demos, or shareware. Just as we had mainly pre-2010.

"We also blind small animals with cosmetics.
We do not sell cosmetics. We just blind animals."

 

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9 minutes ago, Dabombinable said:

The solution is called demos, or shareware. Just as we had mainly pre-2010.

holy shit, yes, please bring back demos......

🌲🌲🌲

 

 

 

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1 hour ago, Dabombinable said:

The solution is called demos, or shareware. Just as we had mainly pre-2010.

Demos were great, shareware, not so much.

 

For those who aren't old, Demo's describe two things:

- Demoscene (small programs that demonstrate music/graphics in a small self-contained program)

- Demogame (synonymous with journalist/alpha/beta-test versions)

 

The issue is that a lot of "demo" games are basically now the "free game" part of a heavily monetized cash-shop/gacha/loot-box/microtransaction-hell game. Prior to always-on internet, demo's would range from complete games to proof-of-concept games.

 

Shareware on the other hand tended to be like the first chapter of a multi-chapter game, which meant the game typically had to ship as though it was a full game, minus the assets that are only in the second, third, etc chapters. The problem is that shareware versions were often turned into "full" versions by simply hacking out the road cones that made it shareware. Given the absolute obsession people have with hacking, modding and data-mining games to spoil everything, shareware just isn't possible anymore.

 

The problem with DLC (mass effect 2 comes to mind) is that it is usually simple, just a text-file with a list of DLC installed, and all the assets are just there already and it's just a download ticket check.

 

On the other hand, game devs can control how much they want to monetize a game by directly connecting the "servers" used for running the game's multiplayer/co-op/pvp features to a subscription-tier cost, and if you aren't paying for it, you only get to play with the other players who aren't paying for it. Paying players get to make private rooms.

 

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And ima bring out this for all the demo talk

 

Spoiler

god i should start binge watching them again

 

✨FNIGE✨

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9 hours ago, Kisai said:

Demos were great, shareware, not so much.

 

For those who aren't old, Demo's describe two things:

- Demoscene (small programs that demonstrate music/graphics in a small self-contained program)

- Demogame (synonymous with journalist/alpha/beta-test versions)

 

The issue is that a lot of "demo" games are basically now the "free game" part of a heavily monetized cash-shop/gacha/loot-box/microtransaction-hell game. Prior to always-on internet, demo's would range from complete games to proof-of-concept games.

 

Shareware on the other hand tended to be like the first chapter of a multi-chapter game, which meant the game typically had to ship as though it was a full game, minus the assets that are only in the second, third, etc chapters. The problem is that shareware versions were often turned into "full" versions by simply hacking out the road cones that made it shareware. Given the absolute obsession people have with hacking, modding and data-mining games to spoil everything, shareware just isn't possible anymore.

 

The problem with DLC (mass effect 2 comes to mind) is that it is usually simple, just a text-file with a list of DLC installed, and all the assets are just there already and it's just a download ticket check.

 

On the other hand, game devs can control how much they want to monetize a game by directly connecting the "servers" used for running the game's multiplayer/co-op/pvp features to a subscription-tier cost, and if you aren't paying for it, you only get to play with the other players who aren't paying for it. Paying players get to make private rooms.

 

I like how some modern games do things. Destiny 2, for example. The base game is honest-to-goodness free, and importantly fun. You won't groan under the yoke of oppression if you refuse to pay for the year or a new season. But if you do choose to pay, the game opens up. So that free D2 serves as a kind of extended demo that remains entertaining long after the novelty wears off.

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Google announced they're following, so Android isn't going to be the safe haven they can all run to.  If anything, it'll be worse, since Google will continue collecting data and selling ads, but effectively (thanks to people clicking no sharing with third parties) not be allowing competing ad platforms to do the same.

 

In all cases, even as a developer and content creator that has gotten money from them, I'd be happy to be rid of advertisers.

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On 7/6/2021 at 9:00 AM, Sauron said:

Varied or repetitive makes no difference to me, they're all equally annoying and misleading garbage that I want to see as little of as possible. 

it makes it easier to remember the brands *not to buy* cause thats all ads do to me… of course they know this and flood you with all kinds of nonsense (usually the same couple of companies, unilever, cocacola, etc, under different "brands") and at some point  you *will* buy "chio chips" and "kelloggs" which is basically pure poison like most processed "food".

 

So yeah, definitely good, too bad I cant stand apple (the brand, the fruit is quite ok)

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