mac or windows for coding
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Solved by Fourthdwarf,
Apple have basically abandoned industry standard graphics APIs and gone with their own thing. Unless you specifically want to target macOS, you'll likely find more and better tools on other machines.
This isn't going to be that important with basic unity stuff, but if you end up going into deep graphics magic, you may find vulkan/dx12 better supported at the bleeding edge than metal, and if developing for an indie game, the first two will let you develop for a wider audience.
But unless you're doing some really experimental stuff, that shouldn't matter too much, and you could just go with an older version of openGL. Going with macOS, since you're familiar with it, may serve you better in that case.
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