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We just very recently now have a considerable stable emulator for the PS3... 13 years after it'd release... There won't be one for Xbox 1 in several years if there's any.

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9 minutes ago, Princess Luna said:

We just very recently now have a considerable stable emulator for the PS3... 13 years after it'd release... There won't be one for Xbox 1 in several years if there's any.

The emulators for the OG Xbox and the 360 are about as useful as soggy bread, Xbox emulation in general is incredibly slow to get rolling.

 

1 minute ago, Faisal A said:

@youself Because people wont buy the xbox 1 and instead game on the emulator

People who make the emulators don't give the smallest shred of a shit if people choose to use the emulator compared to real hardware.

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Even if there was an Xbox One Emulator, you wouldn't be able to run it on this system anyways.

 

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I believe you need to be running hardware significantly more powerful than the hardware that you're trying to emulate if you want it to run properly.  So yeah, we would still be a ways away.  Plus you can play a good chunk of the Xbox One exclusive games on PC anyway with Xbox Play Anywhere.

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10 minutes ago, youself said:

Why there is no Xbox One Emulators (Long Answer)

To put it simple; it demands a shitload of programming work to do the porting and nobody is actually getting paid to do it, so development is both extremely difficult and slow due to the lack of compensation.

 

Long answer? as in the actual programing related difficulties? you can google that in all honesty if you're truly that interested.

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Emulation of consoles from the 5th gen onwards, i.e., the days of N64, PS1, and the Saturn, don't actually need powerful hardware to emulate period. The first viable N64 emulator, 1964, was released in 1999. The first viable PS1 emulator, Bleem!, was released also released in 1999.

 

What emulators from that generation onward does is not try to emulate the actual hardware. It tries to emulate the functionality of the hardware. So if we take the Xbox One, instead of trying to emulate a Radeon HD 7000 or Radeon RX 580 GPU, you realize, hey, the games are using an API to interface to the GPU. Why not just intercept those API calls, translate it to something the host understands, and then give it to the host so it can run it on its own hardware natively?

 

This is how 1964 and Bleem did it. This is how the Xbox One is doing it to emulate the Xbox 360. That's not to say everything can be emulated this way, but this is how you avoid needing a vastly more powerful system than the thing you're trying to emulate.

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1 hour ago, Mira Yurizaki said:

Emulation of consoles from the 5th gen onwards, i.e., the days of N64, PS1, and the Saturn, don't actually need powerful hardware to emulate period. The first viable N64 emulator, 1964, was released in 1999. The first viable PS1 emulator, Bleem!, was released also released in 1999.

 

What emulators from that generation onward does is not try to emulate the actual hardware. It tries to emulate the functionality of the hardware. So if we take the Xbox One, instead of trying to emulate a Radeon HD 7000 or Radeon RX 580 GPU, you realize, hey, the games are using an API to interface to the GPU. Why not just intercept those API calls, translate it to something the host understands, and then give it to the host so it can run it on its own hardware natively?

 

This is how 1964 and Bleem did it. This is how the Xbox One is doing it to emulate the Xbox 360. That's not to say everything can be emulated this way, but this is how you avoid needing a vastly more powerful system than the thing you're trying to emulate.

Doesn't the Xbox One actually have some Xbox 360 hardware features embedded for the purpose of being able to accurately emulate those particular features rather than just trying to make it function the same but in a different way?

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1 hour ago, Dan Castellaneta said:

Doesn't the Xbox One actually have some Xbox 360 hardware features embedded for the purpose of being able to accurately emulate those particular features rather than just trying to make it function the same but in a different way?

No. IIRC, the only thing that's really changed is the actual executable of the game. So it may not really be emulation per se. That or they pre-package a tailor made emulator per game like what NIntendo did with the Wii's Virtual Console.

 

1 hour ago, SteveGrabowski0 said:

Why would anyone even want an XBox One emulator? Virtually everything on XB1 is on PC too, and the stuff that isn't like RDR2 or Kingdom Hearts 3 will probably be coming in the next couple of years.

Emulating the hardware isn't really the hard part, it's emulating the system. The Xbox One isn't really a PC as you think you know a PC. The system itself is a hypervisor.

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17 hours ago, Mira Yurizaki said:

No. IIRC, the only thing that's really changed is the actual executable of the game. So it may not really be emulation per se.

At this point im wondering why PS4 isn´t backwards compatible. Would it technically be possible to play ps2 games on it or even ps1?

 

Sony does not care but anyway.

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39 minutes ago, Yummychickenblue said:

someting many aren't mentioning is that eight generation consoles (with the exception of Nintendo Switch) are x86 platforms, so we may see emulators rise faster than the previous generation.

Is it dependent on the architecture how easy an emulator is to run?

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3 hours ago, Yummychickenblue said:

someting many aren't mentioning is that eight generation consoles (with the exception of Nintendo Switch) are x86 platforms, so we may see emulators rise faster than the previous generation.

Emulating isn't just about the hardware, it's about the entire system. If the emulator can't emulate things the software is expecting, said software simply isn't going to work.

 

As I mentioned before, the Xbox One isn't just a glorified PC running Windows. It's a hypervisor system. And the VM the games actually run on is a stripped down version of Windows.

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On 7/28/2019 at 10:39 PM, Yummychickenblue said:

someting many aren't mentioning is that eight generation consoles (with the exception of Nintendo Switch) are x86 platforms, so we may see emulators rise faster than the previous generation.

That doesn't speed up the time spent on development of an emulator, that'll only speed up the performance of it. Two entirely different things.

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