Jump to content

First Nvidia & AMD Deus Ex: Mankind Divided DX12 Benchmark appeared

Mr_Troll
5 minutes ago, Morgan MLGman said:

But ROTTR isn't actually DX12, it's something of a DX11.2 which is DX11 with some of DX12 features, that's pretty much a transferred game from Xbox One.

So we can stop using it as an argument for the 1060 vs RX480 debate? :D

 

10 minutes ago, Godlygamer23 said:

Something else to bear in mind here is that AMD drivers have a higher CPU overhead versus NVIDIA drivers. By using DX12, the cards are simply allowed to perform better than with previous versions.

True true, so can we debunk that argument as well? ;) 

Probably shouldn't however as it's still a valid argument as DX11>DX12 performance still at the moment :P 

Looking at my signature are we now? Well too bad there's nothing here...

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

What? As I said, there seriously is nothing here :) 

Link to comment
Share on other sites

Link to post
Share on other sites

Just now, Mr.Meerkat said:

So we can stop using it as an argument for the 1060 vs RX480 debate? :D

This has been known for quite a while, I don't consider it a DX12 title. Though the DX12 mode helps FX-line CPUs quite a bit, minimum FPS is MUCH higher when transitioning to that mode.

CPU: AMD Ryzen 7 5800X3D GPU: AMD Radeon RX 6900 XT 16GB GDDR6 Motherboard: MSI PRESTIGE X570 CREATION
AIO: Corsair H150i Pro RAM: Corsair Dominator Platinum RGB 32GB 3600MHz DDR4 Case: Lian Li PC-O11 Dynamic PSU: Corsair RM850x White

Link to comment
Share on other sites

Link to post
Share on other sites

5 minutes ago, AresKrieger said:

Well if this trend keeps up nvidia will either push forward the 5 year plan or they have a special dx12 version of gameworks ready so they are just waiting for the titles to launch

 

Either way at least for me so far I haven't cared about the games nvidia has been stumbling on, hopefully that trend continues but I would just lower shadow quality if it didn't since tbh video game shadows are higher detail than actual shadows often enough.

We'll see what Vega will bring (besides HBM2), cause Polaris is a little weird. It's aimed more at 1080p and efficiency, but it lost a little of good ol' compute compared to Hawaii.

 

My 290X despite being similar at 1080p to a 480 (it's faster by quite a bit as it's OC'd), beats the 480 significantly in DX12 due to its beefy Hawaii XT chip and a wide, 512 bit memory bus (especially coming in handy at higher resolutions). Look at the difference between the 390X and the 480 at the first graph, that pretty much describes it, as it's got the same chip as my 290X, it's just higher factory clocked, so this is pretty much how much faster a 290X is over a 480 in DX12...

CPU: AMD Ryzen 7 5800X3D GPU: AMD Radeon RX 6900 XT 16GB GDDR6 Motherboard: MSI PRESTIGE X570 CREATION
AIO: Corsair H150i Pro RAM: Corsair Dominator Platinum RGB 32GB 3600MHz DDR4 Case: Lian Li PC-O11 Dynamic PSU: Corsair RM850x White

Link to comment
Share on other sites

Link to post
Share on other sites

26 minutes ago, Sauron said:

Wow. Imagine paying 800$ for a 1080 and then having it perform like a fury. Hold on to your wallets boys, pascal ain't worth it.

-edit-

to be fair most games aren't dx12 or vulkan, but still, if at all possible it's a good idea to wait.

The whole DX 12 API is broken as hell atm, don't get your panties in a bunch. I could say that Microsoft should learn from Vulkan and get their game together because so far their marketing blargh is going down the hill. 

Link to comment
Share on other sites

Link to post
Share on other sites

Just now, Hakugman said:

The whole DX 12 API is broken as hell atm, don't get your panties in a bunch. I could say that Microsoft should learn from Vulkan and get their game together because so far their marketing blargh is going down the hill. 

Vulkan is showing a similar story though, maybe slightly less dramatic but still, it's not looking good for pascal.

Don't ask to ask, just ask... please 🤨

sudo chmod -R 000 /*

Link to comment
Share on other sites

Link to post
Share on other sites

.

Link to comment
Share on other sites

Link to post
Share on other sites

8 minutes ago, Morgan MLGman said:

This has been known for quite a while, I don't consider it a DX12 title. Though the DX12 mode helps FX-line CPUs quite a bit, minimum FPS is MUCH higher when transitioning to that mode.

People are still using it as an argument sadly...they just claim "it's down to the devs for whether AMD or Nvidia performs better in DX12" which is true to a certain extent but in the case of ROTTR, it's not true :/ 

Looking at my signature are we now? Well too bad there's nothing here...

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

What? As I said, there seriously is nothing here :) 

Link to comment
Share on other sites

Link to post
Share on other sites

6 minutes ago, Hakugman said:

The whole DX 12 API is broken as hell atm, don't get your panties in a bunch. I could say that Microsoft should learn from Vulkan and get their game together because so far their marketing blargh is going down the hill. 

The API is fine, it's entirely down to developers to put in the effort for vendor specific codepaths to get the best performance.

If they don't they're better off sticking to DX11 than hacking together a broad DX12 codepath that doesn't really do the job.

 

Add in overbearing Publishers that can't keep their grubby hands out of developers' work and you get rushed halfassed messes.

5950X | NH D15S | 64GB 3200Mhz | RTX 3090 | ASUS PG348Q+MG278Q

 

Link to comment
Share on other sites

Link to post
Share on other sites

Quote

EIDOS Montreal and NIXXES noted that there is a known bug that causes some very high end cards to regress relative to DirectX 11. According to them, this bug is being addressed by the development team, so it will be interesting to see whether the culprit of this underwhelming DX12 performance is this bug.

Source

Link to comment
Share on other sites

Link to post
Share on other sites

well looks like 480 keeps being a better option for future titles... just saying ;)

 

By the way, Guru3D didn't even used the latest AMD driver that just came out today with Dx12 support for Deux. 

Link to comment
Share on other sites

Link to post
Share on other sites

49 minutes ago, Morgan MLGman said:

Did AMD sponsor this game? Like WTF...

yes, its a AMD title. Based on the same engine as Hitman was.

Yes it is better optimized towards AMD.

 

Nvidia has had plenty of time to optimize for their own architecture.

Link to comment
Share on other sites

Link to post
Share on other sites

Sounds like a really shitty DX12 port again....

 

Only 5% boost on radeon cards? Yea no shit then the Nvidia cards are suffering. Why the fuck can't developers not suck at DX12.

LINK-> Kurald Galain:  The Night Eternal 

Top 5820k, 980ti SLI Build in the World*

CPU: i7-5820k // GPU: SLI MSI 980ti Gaming 6G // Cooling: Full Custom WC //  Mobo: ASUS X99 Sabertooth // Ram: 32GB Crucial Ballistic Sport // Boot SSD: Samsung 850 EVO 500GB

Mass SSD: Crucial M500 960GB  // PSU: EVGA Supernova 850G2 // Case: Fractal Design Define S Windowed // OS: Windows 10 // Mouse: Razer Naga Chroma // Keyboard: Corsair k70 Cherry MX Reds

Headset: Senn RS185 // Monitor: ASUS PG348Q // Devices: Note 10+ - Surface Book 2 15"

LINK-> Ainulindale: Music of the Ainur 

Prosumer DYI FreeNAS

CPU: Xeon E3-1231v3  // Cooling: Noctua L9x65 //  Mobo: AsRock E3C224D2I // Ram: 16GB Kingston ECC DDR3-1333

HDDs: 4x HGST Deskstar NAS 3TB  // PSU: EVGA 650GQ // Case: Fractal Design Node 304 // OS: FreeNAS

 

 

 

Link to comment
Share on other sites

Link to post
Share on other sites

27 minutes ago, Sauron said:

Vulkan is showing a similar story though, maybe slightly less dramatic but still, it's not looking good for pascal.

Really because Doom didn't cause any Nvidia cards to do worse....

 

Pascal on the properly done DX12 titles shows a 5-10% boost. GCN shows a 15-35% boost. The fact that the GCN cards are only getting 5% means this DX12 codepath is probably dogshit.

LINK-> Kurald Galain:  The Night Eternal 

Top 5820k, 980ti SLI Build in the World*

CPU: i7-5820k // GPU: SLI MSI 980ti Gaming 6G // Cooling: Full Custom WC //  Mobo: ASUS X99 Sabertooth // Ram: 32GB Crucial Ballistic Sport // Boot SSD: Samsung 850 EVO 500GB

Mass SSD: Crucial M500 960GB  // PSU: EVGA Supernova 850G2 // Case: Fractal Design Define S Windowed // OS: Windows 10 // Mouse: Razer Naga Chroma // Keyboard: Corsair k70 Cherry MX Reds

Headset: Senn RS185 // Monitor: ASUS PG348Q // Devices: Note 10+ - Surface Book 2 15"

LINK-> Ainulindale: Music of the Ainur 

Prosumer DYI FreeNAS

CPU: Xeon E3-1231v3  // Cooling: Noctua L9x65 //  Mobo: AsRock E3C224D2I // Ram: 16GB Kingston ECC DDR3-1333

HDDs: 4x HGST Deskstar NAS 3TB  // PSU: EVGA 650GQ // Case: Fractal Design Node 304 // OS: FreeNAS

 

 

 

Link to comment
Share on other sites

Link to post
Share on other sites

Just now, Curufinwe_wins said:

Really because Doom didn't cause any Nvidia cards to do worse....

 

Pascal on the properly done DX12 titles shows a 5-10% boost. GCN shows a 15-35% boost. The fact that the GCN cards are only getting 5% means this DX12 codepath is probably dogshit.

But in Doom the improvements were a LOT lower for nvidia cards.

Don't ask to ask, just ask... please 🤨

sudo chmod -R 000 /*

Link to comment
Share on other sites

Link to post
Share on other sites

3 minutes ago, Sauron said:

But in Doom the improvements were a LOT lower for nvidia cards.

AND?!?!?! 

 

They were still beating their competition (outside of the Fury X pulling ahead of the 980ti/1070 stock v stock). End of story.

 

This port showing yet another regression in DX12 is literally proof of shitty developers. Because clearly properly done benefits can be had.

 

Average FPS RX 480 GTX 970 GTX 980
Open GL 69.7 75.7 86.6
Vulkan 89.7 77.3 90.7
Performance Boost +28.7% +3.4% +4.7%
Average FPS GTX 1080 GTX 1070 GTX 980 Ti R9 Fury X
Open GL 134.0 107.7 109.3 88.7
Vulkan 149.0 115.0 115.0 123.7
Performance Boost +11.2% +6.8% +5.2% +39.5%

 

LINK-> Kurald Galain:  The Night Eternal 

Top 5820k, 980ti SLI Build in the World*

CPU: i7-5820k // GPU: SLI MSI 980ti Gaming 6G // Cooling: Full Custom WC //  Mobo: ASUS X99 Sabertooth // Ram: 32GB Crucial Ballistic Sport // Boot SSD: Samsung 850 EVO 500GB

Mass SSD: Crucial M500 960GB  // PSU: EVGA Supernova 850G2 // Case: Fractal Design Define S Windowed // OS: Windows 10 // Mouse: Razer Naga Chroma // Keyboard: Corsair k70 Cherry MX Reds

Headset: Senn RS185 // Monitor: ASUS PG348Q // Devices: Note 10+ - Surface Book 2 15"

LINK-> Ainulindale: Music of the Ainur 

Prosumer DYI FreeNAS

CPU: Xeon E3-1231v3  // Cooling: Noctua L9x65 //  Mobo: AsRock E3C224D2I // Ram: 16GB Kingston ECC DDR3-1333

HDDs: 4x HGST Deskstar NAS 3TB  // PSU: EVGA 650GQ // Case: Fractal Design Node 304 // OS: FreeNAS

 

 

 

Link to comment
Share on other sites

Link to post
Share on other sites

So basicaly R9 Fury Sapphire Nitro is €320 which is more or less the same price as GTX 1060 (I paid €310 for mine)... except the Fury destroys the 1060 in DX12 with about 50% more performance and matches the GTX 1070 which costs €120 more.

I already got the GTX 1060 in my PC but I am not regreting it yet as the only DX12 title out there that I want to play is new Tomb Raider and that one doesent scale well in DX12 for both team red and green. Also it performs much better in almost all games that I play in DX11.

Link to comment
Share on other sites

Link to post
Share on other sites

2 minutes ago, WereCat said:

So basicaly R9 Fury Sapphire Nitro is €320 which is more or less the same price as GTX 1060 ... except the Fury destroys the 1060 in DX12 with about 50% more performance and matches the GTX 1070 which costs €120 more.

I already got the GTX 1060 in my PC but I am not regreting it yet as the only DX12 title out there that I want to play is new Tomb Raider and that one doesent scale well in DX12 for both team red and green.

The same statement could be made for buying a 980ti for around that price (which is easy to do in the US at least). Both beat the 1060 in everything (except VR, but who cares about that), but the power consumption is well over doubled the 1060.

LINK-> Kurald Galain:  The Night Eternal 

Top 5820k, 980ti SLI Build in the World*

CPU: i7-5820k // GPU: SLI MSI 980ti Gaming 6G // Cooling: Full Custom WC //  Mobo: ASUS X99 Sabertooth // Ram: 32GB Crucial Ballistic Sport // Boot SSD: Samsung 850 EVO 500GB

Mass SSD: Crucial M500 960GB  // PSU: EVGA Supernova 850G2 // Case: Fractal Design Define S Windowed // OS: Windows 10 // Mouse: Razer Naga Chroma // Keyboard: Corsair k70 Cherry MX Reds

Headset: Senn RS185 // Monitor: ASUS PG348Q // Devices: Note 10+ - Surface Book 2 15"

LINK-> Ainulindale: Music of the Ainur 

Prosumer DYI FreeNAS

CPU: Xeon E3-1231v3  // Cooling: Noctua L9x65 //  Mobo: AsRock E3C224D2I // Ram: 16GB Kingston ECC DDR3-1333

HDDs: 4x HGST Deskstar NAS 3TB  // PSU: EVGA 650GQ // Case: Fractal Design Node 304 // OS: FreeNAS

 

 

 

Link to comment
Share on other sites

Link to post
Share on other sites

4 minutes ago, Curufinwe_wins said:

The same statement could be made for buying a 980ti for around that price (which is easy to do in the US at least). Both beat the 1060 in everything (except VR, but who cares about that), but the power consumption is well over doubled the 1060.

Well, the 980ti costs exactly the same as new GTX 1070 here so there is no point to get it.

Link to comment
Share on other sites

Link to post
Share on other sites

Just now, WereCat said:

Well, the 980ti costs exactly the same as new GTX 1070 here so there is no point to get it.

Makes sense then. Local pricing issues xD

LINK-> Kurald Galain:  The Night Eternal 

Top 5820k, 980ti SLI Build in the World*

CPU: i7-5820k // GPU: SLI MSI 980ti Gaming 6G // Cooling: Full Custom WC //  Mobo: ASUS X99 Sabertooth // Ram: 32GB Crucial Ballistic Sport // Boot SSD: Samsung 850 EVO 500GB

Mass SSD: Crucial M500 960GB  // PSU: EVGA Supernova 850G2 // Case: Fractal Design Define S Windowed // OS: Windows 10 // Mouse: Razer Naga Chroma // Keyboard: Corsair k70 Cherry MX Reds

Headset: Senn RS185 // Monitor: ASUS PG348Q // Devices: Note 10+ - Surface Book 2 15"

LINK-> Ainulindale: Music of the Ainur 

Prosumer DYI FreeNAS

CPU: Xeon E3-1231v3  // Cooling: Noctua L9x65 //  Mobo: AsRock E3C224D2I // Ram: 16GB Kingston ECC DDR3-1333

HDDs: 4x HGST Deskstar NAS 3TB  // PSU: EVGA 650GQ // Case: Fractal Design Node 304 // OS: FreeNAS

 

 

 

Link to comment
Share on other sites

Link to post
Share on other sites

24 minutes ago, Prysin said:

yes, its a AMD title. Based on the same engine as Hitman was.

Yes it is better optimized towards AMD.

 

Nvidia has had plenty of time to optimize for their own architecture.

Oh I know that, I mean I understand getting bigger boosts in DX12 etc, I'm in love with my 290X for that, but a Fury X 10FPS above a GTX 1080 at 1080p? I'm like... whaaaaat :D

 

CPU: AMD Ryzen 7 5800X3D GPU: AMD Radeon RX 6900 XT 16GB GDDR6 Motherboard: MSI PRESTIGE X570 CREATION
AIO: Corsair H150i Pro RAM: Corsair Dominator Platinum RGB 32GB 3600MHz DDR4 Case: Lian Li PC-O11 Dynamic PSU: Corsair RM850x White

Link to comment
Share on other sites

Link to post
Share on other sites

Its almost as if switching to a new and radically different API will have its initial hiccups...

 

Also, the reason why DOOM runs so fast on AMD cards is because it uses AMD specific shader intristic functions and the fact that AMD's OpenGL drivers are hot garbage so Vulkan provides a dramatic speed boost.

CPU: Intel Core i3 4370 (3.8GHz, 2C/4T) GPU: AMD R9 380X 4GB

Link to comment
Share on other sites

Link to post
Share on other sites

40 minutes ago, Curufinwe_wins said:

AND?!?!?! 

 

They were still beating their competition (outside of the Fury X pulling ahead of the 980ti/1070 stock v stock). End of story.

 

This port showing yet another regression in DX12 is literally proof of shitty developers. Because clearly properly done benefits can be had.

 

Average FPS RX 480 GTX 970 GTX 980
Open GL 69.7 75.7 86.6
Vulkan 89.7 77.3 90.7
Performance Boost +28.7% +3.4% +4.7%
Average FPS GTX 1080 GTX 1070 GTX 980 Ti R9 Fury X
Open GL 134.0 107.7 109.3 88.7
Vulkan 149.0 115.0 115.0 123.7
Performance Boost +11.2% +6.8% +5.2% +39.5%

 

This game uses the same engine as Hitman though where AMD is faster even in dx 11 because the it seems to be a compute heavy engine. AMD's gigantic gains in dx12 tend to be in games where they have a really huge CPU overhead in dx 11.

 

Also, the 470 is faster than a 1060 using Vulkan.

CPU i7 6700 Cooling Cryorig H7 Motherboard MSI H110i Pro AC RAM Kingston HyperX Fury 16GB DDR4 2133 GPU Pulse RX 5700 XT Case Fractal Design Define Mini C Storage Trascend SSD370S 256GB + WD Black 320GB + Sandisk Ultra II 480GB + WD Blue 1TB PSU EVGA GS 550 Display Nixeus Vue24B FreeSync 144 Hz Monitor (VESA mounted) Keyboard Aorus K3 Mechanical Keyboard Mouse Logitech G402 OS Windows 10 Home 64 bit

Link to comment
Share on other sites

Link to post
Share on other sites

1 hour ago, The Benjamins said:

It has a software async so I think it has to spend resources to do that which in turn gives less to graphics tasks, hence a lose. When AMD is hardware level so it will never take a resource hit. (my theory)

Pascal does have onboard Async control now, unlike Maxwell. But it still only has the single shader pipeline vs. AMD's 8, so Pascal's async compute isn't really proper async compute.

In case the moderators do not ban me as requested, this is a notice that I have left and am not coming back.

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×