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AMD Gets CUDA Compiler, Going All-In on HPC in 2016-2017

Much of the PhysX work is CUDA-based.

You just have to look at the Nvidia control panel to see that:

post-155575-0-56457900-1447716204_thumb.

PhysX is CUDA accelerated @Notional

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PMSL

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You just have to look at the Nvidia control panel to see that:

 

PhysX is CUDA accelerated @Notional

 

Have I stated otherwise?

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Yes. 

Computing enthusiast. 
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Nvidia owns the rights to that program's translation in commercial software. If you decide to write something in a proprietary language, sorry, but you can be bound under some less than savory rules.

 

The programmer only owns the algorithm/overall design (the pseudo code). Nvidia owns the syntax and all manipulations thereof.

 

Contracts are law. There's an entire branch of law dedicated to contracts, and sorry but it satisfies all 4 requirements: consent, competency, and the 2-part quid pro quo.

 

I can guarantee you it's not.

I am going to stop you right there. You have a made a few assumptions, which are just wrong, and have lead you down the garden path.

1. EULA is not a contract, and in (most) countries is not enforceable in any way shape or form, heck every EULA in Australia supposedly 'overwrites' Australian consumer law when that is not legally possible under Australian law.

2. You are not a lawyer, go consult with someone who has passed the bar before you make claims about contract law, sure you understand the basics (in saying that, I don't know a thing about american law), and there are multiple ways to skin a cat (read that as, what applies to you in the states doesn't apply to LAwLz in Sweden).

3. http://developer.download.nvidia.com/compute/cuda/7.5/Prod/docs/sidebar/EULA.pdf To me it looks like your are allowed to re-compile CUDA code to whatever you like, but it must go through a binary stage first.

4. That same EULA refers to the software as the Toolkit, plugins, anything downloaded from the nvidia dev website as software, doesn't actually mention anything about nvidia getting the rights to your code, or manipulations.

5. The strict rules you refer to, appear to be nVidia covering itself by saying 'we could change our toolkit/code at any stage and you have no recourse if your system breaks'

 

TL:DR: you both wrong and right, depending on the context

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Okay, I'll be the idiot to ask...

What does this mean for AMD users? Do we get GPU-accelerated PhysX now?

[witty signature]

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Okay, I'll be the idiot to ask...

What does this mean for AMD users? Do we get GPU-acceleratex PhysX now?

In future GPU you should yes as its CUDA accelerated-there was a Havok version being designed that allowed physics to be run on AMD's GPU a while ago, but that project didn't come to fruition.

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We do not sell cosmetics. We just blind animals."

 

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PMSL

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No, the code I write is not part of the CUDA SDK. It's the same as the code I write not being part of Visual Studio, and therefore does not have to follow the same licensing deal as Visual Studio. By your logic, that the source code is "part of the SDK", also means that every single GPL program compiled in Visual Studio is breaking the law because that program should be licensed under the same license as Visual Studio, and not the GPL. Do you see how absurd that is?

The source code you write is NOT part of the SDK and does not have to follow the exact same license.

If I write a book in Microsoft Word then that book then I get the copyright for it, not Microsoft.

 

The only way for Nvidia to be able to do what you are saying, is if they had in the user agreement that they get copyright for all code written with the intention of using the CUDA SDK. I can't find anything like that in their agreement so I asked you where you read it. For Nvidia to have the authority over other peoples' copyrighted work it must be in the contract in plain English. Not some "it is implied" or "someone from Nvidia told me in person". So I will ask you again. Can you please cite the part of the agreement that states that Nvidia gets the copyright for the code you write?

 

 

[Citation Needed]

So if you write printf("hello world") in some iOS program then it is illegal for you to copy/paste that into some other program you write? That's laughable and I doubt that would hold up in any court.

As much as I would love AMD to get a CUDA license (Not because I think it's superior, but because it would level the playing field, re: GamesWorks effects), I fully agree with your assessment and posts throughout this thread.

 

No where does the source state that AMD is getting a CUDA license. That doesn't mean it's impossible, but it means it's speculative only. No one has posted proof that AMD will get said license. @patrickjp93 you have failed multiple times to provide the requested source, quoted text, etc, for @LAwLz. You keep saying "It's right there". Fine. Quote the exact specific section of the EULA that states, explicitly (Since implicit statements in Contracts/EULAs rarely hold up in court, at best, and implicit statements/ambiguity always favour the lessor party of a contract - in this case: CUDA developers and software coders) that NVIDIA is owed any kind of compensation for code you write.

 

I find that incredibly hard to believe. Copyright law in most countries heavily favours the coder. They own the code they write (Or, the company they work for does, depending on their job contract). Unless you explicitly prove otherwise, NVIDIA cannot dictate terms of what you do with your own code.

 

While it's still possible AMD will or have gotten a CUDA license, there has yet been no proof at all that confirms this.

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Okay, I'll be the idiot to ask...

What does this mean for AMD users? Do we get GPU-acceleratex PhysX now?

 

in short, no. 

 

physX runtimes released in the past few years - along with gtx 700 series and newer drivers - will both check and disable gpu physX if there is a graphic adapter present in any pci-e slot that is not Nvidia and/or not physX capable. AMD having the capability to run Cuda would not under any circumstance allow them to run gpu physX unless Nvidia reversed their current lock to Nvidia cards.

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In future GPU you should yes as its CUDA accelerated

 

That's a big fat maybe.

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To be honest, at this point Nvidia should just give AMD CUDA & PhysX licenses for free. It would only serve to improve everyone's experience by unifying the technology across all devices.

Business (Money) comes first. 

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I like this. A lot

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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no no no no, we are happy.

 

Both for AMD embracing CUDA. and because we can argue with Patrick

lmfao :P except @patrickjp93 knows more than the rest of us 

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Speak for yourself.

hey use to keep up with all of this up until last year, now I'm more focused on my upper division classes so shh

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hey use to keep up with all of this up until last year, now I'm more focused on my upper division classes so shh

Same.  20 credit hours at the senior and graduate level, 2 of those being choirs that each meet for 4 hours a week, and I do about 10 hours of grading and help session/tutoring a week. I still come on here once in a while and keep the asylum patients in check.

Software Engineer for Suncorp (Australia), Computer Tech Enthusiast, Miami University Graduate, Nerd

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Same.  20 credit hours at the senior and graduate level, 2 of those being choirs that each meet for 4 hours a week, and I do about 10 hours of grading and help session/tutoring a week. I still come on here once in a while and keep the asylum patients in check.

Wow graduate student... okay my schedule may not be as bad as that but close to it, I'm still an undergrad so I'll get to your spot in 2 years unless I start working straight out of school.  

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Wow graduate student... okay my schedule may not be as bad as that but close to it, I'm still an undergrad so I'll get to your spot in 2 years unless I start working straight out of school.  

Oh, forgot to add the capstone project where we're building a personal banking app for the iPhone and Apple Watch for Key Bank, and we're working with a parallel student Android team to make visuals, features, and usage as similar as possible. We have weekly check-ins and presentations to the client.

 

If I get more than 5 hours of sleep in a night, it's a very good day.

Software Engineer for Suncorp (Australia), Computer Tech Enthusiast, Miami University Graduate, Nerd

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Oh, forgot to add the capstone project where we're building a personal banking app for the iPhone and Apple Watch for Key Bank, and we're working with a parallel student Android team to make visuals, features, and usage as similar as possible. We have weekly check-ins and presentations to the client.

 

If I get more than 5 hours of sleep in a night, it's a very good day.

:o Damn, just damn... one thing for sure I'd rather be doing something that will be great for the future and learn more.

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I just noticed a lot of people don't seem to understand what AMD actually got a license of.

Cuda is generally implemented through PTX, Nvidias proprietary intermediate code.

AMD cards in no way shape of form can support PTX, meaning programs compiled with NVCC won't work. (They will have to be translated or rewritten from the source)

So legacy support is impossible unless the applications are recompiled and future application support is sketchy. 

AMD will/now have the ability to compile/read in a subset of CUDA called HIP (Still CUDA).

A source-to-source compiler will be available but itll be up to devs to use and debug the exported code.

 

ALSO NVIDIA GAMEWORKS and PHYSX ARE PTX!

 

 

THIS IS NOT FOR GAMING!

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I like this. A lot

It's not what you think. 

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-

This does not enable game works, it gives AMD the ability to use HIP, Gameworks is PTX only. Nvidia would have to write/translate Gameworks to run on AMD cards on their own accord. 

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GPU PhysX is purely CUDA code. They don't need a separate license to be able to support it.

AMD cards won't support GPU PhysX, PhysX along with Gameworks are written in PTX which AMD cards don't support. 

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All i know is that blender users will be able to probably use AMD card for Cycles rendering with CUDA.

The code will have to be rewritten/translated as the AMD cards will only be able to read HIP. Legacy and hardware specific implementations of CUDA won't work. 

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AMD cards won't support GPU PhysX, PhysX along with Gameworks are written in PTX which AMD cards don't support. 

Nvidia abandoned PTX with Fermi. Do keep up mon frere.

Software Engineer for Suncorp (Australia), Computer Tech Enthusiast, Miami University Graduate, Nerd

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Nvidia abandoned PTX with Fermi. Do keep up mon frere.

Doesn't change the fact most things designed for CUDA are written in PTX and CUDA C.

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