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Test Shows Over 100fps Difference Between DX12 and DX11

Rohith_Kumar_Sp

Yeah, and the GTX 970 has 4gb of usable Vram.

fucking horseshit

-_____-

*cue the 'let it go' song*

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Well alrighty then, now just to wait for everything to be released and optimized and get W10 with DX12 and games for it to actually be optimized like they should.

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If properly added to the Total War engine this could be HUGE performance gains. I would say it could mean at least 20% performance increases in battles. Maybe even proper cpu core scaling, which would be funny if a 10 core Xeon outperformed the i series chips. Otherwise DX 12 should only bring modest gains in performance. 

Pretty interesting thread here.

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I hate pie in the sky results like this, they set a bad example for average consumers who are less discerning in their news sources and expectations and then sets them up to complain when things don't work. 

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Sounds amazing but... Microsoft, I'm keeping my sceptical hat on mofos, until there is proof I'm not downloading another untested and unproven OS from your skanky ass until at least SP1... probably SP2. Fell for that shit with WinME, learn that lesson 
 
WGoC8r5.jpg

 

 

Except you don't have to buy win 10, they are giving it away free for people with 7 and 8/8.1.  you can have dx12 with no strings.

Grammar and spelling is not indicative of intelligence/knowledge.  Not having the same opinion does not always mean lack of understanding.  

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VRAM stacking? Mother of God. Please say it will be so!

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If properly added to the Total War engine this could be HUGE performance gains. I would say it could mean at least 20% performance increases in battles. Maybe even proper cpu core scaling, which would be funny if a 10 core Xeon outperformed the i series chips. Otherwise DX 12 should only bring modest gains in performance. 

 

Except Total War is still mostly a single to dual core affair. So any benefit that DX12 brings will inevitably benefit the i series as much if not more than the Xeons. The engine is coded to run on a few cores... you'd need a complete redesign to take advantage of more cores. 

Turnip OC'd to 3Hz on air

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Probably a game that had terrible DX11 Crossfire support.

But if this means that DX12 can finally optimize crossfire/sli then im extremely happy! Might even pick up another 760 or see if 960 is compatible for sli.

Over 8 months to go :( and HYPE is getting way too strong already.

Gtx 960 can't be in sli with gtx 760, they are different chips, and even if the 960 was just a rebadge, Nvidia doesn't allow sli with different cards the way amd does

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ignore this. Accidentally double posted

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Gtx 960 can't be in sli with gtx 760, they are different chips, and even if the 960 was just a rebadge, Nvidia doesn't allow sli with different cards the way amd does

Okay, 1070 it is then. Maybe it will have 4gb Vram

/bazinga

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13 to 120, that's 9 times the FPS. 

 

That means that my games will run on average at 1000 FPS ... which is going to make not a blind bit of difference because Vsync will kick in and limit it to prevent tearing.

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Except Total War is still mostly a single to dual core affair. So any benefit that DX12 brings will inevitably benefit the i series as much if not more than the Xeons. The engine is coded to run on a few cores... you'd need a complete redesign to take advantage of more cores.

I would think though that because MS needs to take advantage of the cores on the X1 it would possibly add a functionality to share cpu load across the cores for the engine. This could also be a reason why most developers don't optimize for more than two cores, cause previous APIs made it more difficult. Maybe, just maybe MS will do some wizardry with DX12 and make it relatively too add it to existing games.

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13 to 120, that's 9 times the FPS. 

 

That means that my games will run on average at 1000 FPS ... which is going to make not a blind bit of difference because Vsync will kick in and limit it to prevent tearing.

What people are not understanding is the testing methodology being used. This test is only conducted of lighting and lens flares. DirectX 11 has a tough time keeping up with just a handful of light sources. With DirectX 12 the number of sources for lighting is essentially limitless. Meaning you can walk into an environment with light sources coming from every luminous object in the game. Unlike DirectX 11 games that focus on the larger and more obvious ones. The test he conducted was probably a small demo of something like a room with 1,000 light sources ran on both DirectX 11 and DirectX 12. It's basically an example of how more efficient DirectX 12 is at handling multiple light sources.

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