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We dont know, we're trying to find someone who is good at 3D modeling and TressFX, as that's what we're using for flexible objects (Skin, clothes, hair, etc)

And we plan to use OpenCL for solid physics, as it's (more or less) supported by both AMD and Nvidia.

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We dont know, we're trying to find someone who is good at 3D modeling and TressFX, as that's what we're using for flexible objects (Skin, clothes, hair, etc)

And we plan to use OpenCL for solid physics, as it's (more or less) supported by both AMD and Nvidia.

But AMD would have the clear advantage in open CL

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It's not perfect, but It's the best we got.

Better than cuda. Then we'd be locked to nvidia hardware.

That is true. 

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Before we get too far, 2 things

Modding ability & Realism

Modding ability: I'd like to have a game that is easy to mod, like minecraft, where all the game files are accessible, I want to give users access to every texture, sound file, and model in the game, so if I really want to I could go in and make kat look like a cat and mason look like a brick (see what I did there?) or make armor look like it's made of bread. You get what I mean? I want modders to be able to do pretty much anything to the textures and models.

Realism. One of the biggest Ideas we have has already been done in tomb raider Underworld, and that's separate renders of the skin, clothes, and gear, giving a realistic 3D look that changes with the angle, rather than a "flat skin" appearance. (it's also easier to render in layers than 1 solid model of the same shape)

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Before we get too far, 2 things

Modding ability & Realism

Modding ability: I'd like to have a game that is easy to mod, like minecraft, where all the game files are accessible, I want to give users access to every texture, sound file, and model in the game, so if I really want to I could go in and make kat look like a cat and mason look like a brick (see what I did there?) or make armor look like it's made of bread. You get what I mean? I want modders to be able to do pretty much anything to the textures and models.

Realism. One of the biggest Ideas we have has already been done in tomb raider Underworld, and that's separate renders of the skin, clothes, and gear, giving a realistic 3D look that changes with the angle, rather than a "flat skin" appearance. (it's also easier to render in layers than 1 solid model of the same shape)

I find that modding is a big plus when attracting people to the game. Also Linux support? UDK 4, source, and soon cry engine 3 will have support for linux. Again having linux support is another way to grab peoples attention towards the game.

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I want to make sure that mods remain client side, unluss it's a server mod, in other words, only you see the custom texture you installed. For 2 reasons 1. Simplicity, it's actually really hard on the server to figure out who has what textures and give them to everyone, and 2. Appropriatness, if you want to make a nude texture, go ahead, as long as little timmy does not see it, I'm fine with it.

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Before we get too far, 2 things

Modding ability & Realism

Modding ability: I'd like to have a game that is easy to mod, like minecraft, where all the game files are accessible, I want to give users access to every texture, sound file, and model in the game, so if I really want to I could go in and make kat look like a cat and mason look like a brick (see what I did there?) or make armor look like it's made of bread. You get what I mean? I want modders to be able to do pretty much anything to the textures and models.

Realism. One of the biggest Ideas we have has already been done in tomb raider Underworld, and that's separate renders of the skin, clothes, and gear, giving a realistic 3D look that changes with the angle, rather than a "flat skin" appearance. (it's also easier to render in layers than 1 solid model of the same shape)

Modding ability should be fairly easy; it'd just required pointing to things within folders for textures and models instead of things within the game. The only thing with changing the actual model is that it can bug out animations and other things; unless we make the damage system (for getting hit in deadly organs etc.) available to be modded too then model changing will be fairly impossible and if we do let the damage system be changed people could abuse that to shit and just make a really tiny hitbox and no die.

 

I find that modding is a big plus when attracting people to the game. Also Linux support? UDK 4, source, and soon cry engine 3 will have support for linux. Again having linux support is another way to grab peoples attention towards the game.

Linux support is a must have I am 100% supportive of linux, speaking of which I must remember to install ubuntu to my spare SD card :p it'll be helpful for testing too.

 

I want to make sure that mods remain client side, unluss it's a server mod, in other words, only you see the custom texture you installed. For 2 reasons 1. Simplicity, it's actually really hard on the server to figure out who has what textures and give them to everyone, and 2. Appropriatness, if you want to make a nude texture, go ahead, as long as little timmy does not see it, I'm fine with it.

I laughed very hard at little timmy xD, having custom maps be server side would be quite easy to do; just check the player's resource folder for map.something if it's not there then download if not then load :p

Console optimisations and how they will effect you | The difference between AMD cores and Intel cores | Memory Bus size and how it effects your VRAM usage |
How much vram do you actually need? | APUs and the future of processing | Projects: SO - here

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Modding ability should be fairly easy; it'd just required pointing to things within folders for textures and models instead of things within the game. The only thing with changing the actual model is that it can bug out animations and other things; unless we make the damage system (for getting hit in deadly organs etc.) available to be modded too then model changing will be fairly impossible and if we do let the damage system be changed people could abuse that to shit and just make a really tiny hitbox and no die.

 

Linux support is a must have I am 100% supportive of linux, speaking of which I must remember to install ubuntu to my spare SD card :p it'll be helpful for testing too.

 

I laughed very hard at little timmy xD, having custom maps be server side would be quite easy to do; just check the player's resource folder for map.something if it's not there then download if not then load :p

Cant change hitboxes, but models, textures and animations can be changed, hitboxes would remain unchangeable, as they are server controlled. It's like in source.

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Cant change hitboxes, but models, textures and animations can be changed, hitboxes would remain unchangeable, as they are server controlled. It's like in source.

If you change the models but not the hitboxes then it could get pretty damn buggy.

Console optimisations and how they will effect you | The difference between AMD cores and Intel cores | Memory Bus size and how it effects your VRAM usage |
How much vram do you actually need? | APUs and the future of processing | Projects: SO - here

Intel i7 5820l @ with Corsair H110 | 32GB DDR4 RAM @ 1600Mhz | XFX Radeon R9 290 @ 1.2Ghz | Corsair 600Q | Corsair TX650 | Probably too much corsair but meh should have had a Corsair SSD and RAM | 1.3TB HDD Space | Sennheiser HD598 | Beyerdynamic Custom One Pro | Blue Snowball

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At this point, you should condense the entire thread into a design document. If you really want to make a game, you need a design document.

In case the moderators do not ban me as requested, this is a notice that I have left and am not coming back.

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At this point, you should condense the entire thread into a design document. If you really want to make a game, you need a design document.

We have a design document xD  I simply need to update it, the only problem with this being in a thread is that if anyone is interested it'll take them an awfully long time to read through everything; realistically we need a sub-forum to manage this well.

Console optimisations and how they will effect you | The difference between AMD cores and Intel cores | Memory Bus size and how it effects your VRAM usage |
How much vram do you actually need? | APUs and the future of processing | Projects: SO - here

Intel i7 5820l @ with Corsair H110 | 32GB DDR4 RAM @ 1600Mhz | XFX Radeon R9 290 @ 1.2Ghz | Corsair 600Q | Corsair TX650 | Probably too much corsair but meh should have had a Corsair SSD and RAM | 1.3TB HDD Space | Sennheiser HD598 | Beyerdynamic Custom One Pro | Blue Snowball

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Maybe drop model support, but I want to keep texture mods at least.

Texture mod's will be easy :p model mods could work as long as we went through a verification system to make sure they fit the hitboxes.

Console optimisations and how they will effect you | The difference between AMD cores and Intel cores | Memory Bus size and how it effects your VRAM usage |
How much vram do you actually need? | APUs and the future of processing | Projects: SO - here

Intel i7 5820l @ with Corsair H110 | 32GB DDR4 RAM @ 1600Mhz | XFX Radeon R9 290 @ 1.2Ghz | Corsair 600Q | Corsair TX650 | Probably too much corsair but meh should have had a Corsair SSD and RAM | 1.3TB HDD Space | Sennheiser HD598 | Beyerdynamic Custom One Pro | Blue Snowball

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We have a design document xD  I simply need to update it, the only problem with this being in a thread is that if anyone is interested it'll take them an awfully long time to read through everything; realistically we need a sub-forum to manage this well.

 

Hello? Can We Get Some Help here Linus? Slick?

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Sounds like a fun idea. I'm in.  :)

Awesome do you have any experience say in programming or 3d modeling?

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Hello? Can We Get Some Help here Linus? Slick?

Already spoken to Slick via PM and he said that they're not looking at re-structuring and will look at giving us a sub-forum when they do.

Console optimisations and how they will effect you | The difference between AMD cores and Intel cores | Memory Bus size and how it effects your VRAM usage |
How much vram do you actually need? | APUs and the future of processing | Projects: SO - here

Intel i7 5820l @ with Corsair H110 | 32GB DDR4 RAM @ 1600Mhz | XFX Radeon R9 290 @ 1.2Ghz | Corsair 600Q | Corsair TX650 | Probably too much corsair but meh should have had a Corsair SSD and RAM | 1.3TB HDD Space | Sennheiser HD598 | Beyerdynamic Custom One Pro | Blue Snowball

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Awesome do you have any experience say in programming or 3d modeling?

Nope, but i can help withbrain storming and possibly keep the main character more then a guy in a female body because I am a girl too. So hopefully I'll be able to help give the character some depth. 

It should be a fun thing to try out. 

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as for me, the only programming I can do Is Batch.

That is why we have Kuzma. :P

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I'd love to be able to contribute. I'm an art major and do illustration. Here are a couple of pieces if OP is interested. http://www.behance.net/kchua

I can work on character designs and such. Can the OP give me an idea of what kind of style he wants the characters in. Just give me another game or something that you had in your mind while thinking of what your game should look like. Is there a document that has a list of things I can start sketching out ideas for?

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That is why we have Kuzma. :P

This :D

Console optimisations and how they will effect you | The difference between AMD cores and Intel cores | Memory Bus size and how it effects your VRAM usage |
How much vram do you actually need? | APUs and the future of processing | Projects: SO - here

Intel i7 5820l @ with Corsair H110 | 32GB DDR4 RAM @ 1600Mhz | XFX Radeon R9 290 @ 1.2Ghz | Corsair 600Q | Corsair TX650 | Probably too much corsair but meh should have had a Corsair SSD and RAM | 1.3TB HDD Space | Sennheiser HD598 | Beyerdynamic Custom One Pro | Blue Snowball

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