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"Titanfall Cheaters Will Be Forced To Play With Other Cheaters"

TopWargamer

These four words " Wimbledon of aimbot contests" take the cake, please tell me that there is a spectator mode please...

 

Also this is the best anti-cheat system I have heard of. I wonder though if it is a bit silly though as the cheaters will still be using resources taking up server slots, entire servers, etc that could actually be used to either cut costs for the company or be put to use by law abiding players.

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So it has no effect on normal users, and positively affects cheaters.

the effect is that cheaters are less motivated to rebuy the game and rejoin the "regular" pool of players because they can still play the game, where as banning them outright just means they're going to buy it anyway. 

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pure genius, It's one of those things where you go "I can't believe noone thought of this before".

 

Love it.

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That is great, like I can't even it's so good xD

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Valve has already thought of this long ago!

If you were VAC banned, you could only play on non-VAC secured servers.

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the effect is that cheaters are less motivated to rebuy the game and rejoin the "regular" pool of players because they can still play the game, where as banning them outright just means they're going to buy it anyway. 

 

I think CS:GO's Overwatch ban is a good demonstration that cheaters want to play a specific mode and nothing else. If you get Overwatched banned in CS:GO, you can still play on certain community servers, yet just about no one wants to do that. The cheaters want to play against legitimate players, they're cheating to get the edge up, they're not interested in playing against other cheaters.

 

And for years upon years cheaters in various games have had the ability to host cheater allowed servers for themselves yet they've never really done it.

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I would so love that for CS:GO

We all would, but VAC is way too easy to get past though...

If you use a module cloaker and encrypt your menu strings, VAC will probably never detect your cheats.

Before people start praising overwatch and claim it makes up for VAC's short-comings, tell roca and ceh9 how good overwatch is.

Essentially, before I get way too off-topic, there is no decent way that the game can determine who is/isn't cheating due to VERY poorly made anticheat that only finds the cheats that valve themselves have purchased and ripped the MD5 hash from.

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I think CS:GO's Overwatch ban is a good demonstration that cheaters want to play a specific mode and nothing else. If you get Overwatched banned in CS:GO, you can still play on certain community servers, yet just about no one wants to do that. The cheaters want to play against legitimate players, they're cheating to get the edge up, they're not interested in playing against other cheaters.

 

And for years upon years cheaters in various games have had the ability to host cheater allowed servers for themselves yet they've never really done it.

This takes that choice away from them. 

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I would so love that for CS:GO

oh god, CSGO 3$ sales....

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Finally a good idea, We need this in CS:GO, but in another terms, they are eveywhere we just can't play a single match without playing against cheaters...  :angry:

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The best cheater wins. I like the idea.

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If I remember correctly, this was implemented on Max Payne 3 also. Great idea, let's see if it works out.

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Aimbotters feel like GODs against peons who work hard.

 

ALL Aimbotters are now experiencing the short comings of not having any skilled players to "embarrass", just themselves,...dropping like flies every 1s after spawning from random cheater headshots time after time again..

 

"It will get boring quickly, thinking your still going to be the best 'cheater' and getting smashed over and over form other 'cheaters' until this person gives up entirely on that game or aimbotting in games altogether."

 

^I see this as the push for it existing.

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GG Respawn; GG!

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It doeant take a genius to make a "cheater mode"... Its detecting them.

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