Jump to content

Minecraft on a different engine with mod support

I know there has been alot of discussion about this over the years and two major cons -if not the only ones- are the time it would take to port Minecraft to an engine like UE or Unity and the loss of all of the mods that have so far been created for Java MC. The incompatibility for all the mods is always a given in those discussions and I was thinking that if you hypothetically created the whole game with all of its features in a different engine would there really be no way at all to code the game in a way so it is able to interpret the mods originally created for Java MC? What even would the barrier be if you neglected the massive amount of time and effort it would take?

Link to comment
Share on other sites

Link to post
Share on other sites

Modders will probably appreciate a game that uses more cores and is more efficient in the first place. What they need is an official mod API that makes porting mods already made easier.

CPU: i7-2600K 4751MHz 1.44V (software) --> 1.47V at the back of the socket Motherboard: Asrock Z77 Extreme4 (BCLK: 103.3MHz) CPU Cooler: Noctua NH-D15 RAM: Adata XPG 2x8GB DDR3 (XMP: 2133MHz 10-11-11-30 CR2, custom: 2203MHz 10-11-10-26 CR1 tRFC:230 tREFI:14000) GPU: Asus GTX 1070 Dual (Super Jetstream vbios, +70(2025-2088MHz)/+400(8.8Gbps)) SSD: Samsung 840 Pro 256GB (main boot drive), Transcend SSD370 128GB PSU: Seasonic X-660 80+ Gold Case: Antec P110 Silent, 5 intakes 1 exhaust Monitor: AOC G2460PF 1080p 144Hz (150Hz max w/ DP, 121Hz max w/ HDMI) TN panel Keyboard: Logitech G610 Orion (Cherry MX Blue) with SteelSeries Apex M260 keycaps Mouse: BenQ Zowie FK1

 

Model: HP Omen 17 17-an110ca CPU: i7-8750H (0.125V core & cache, 50mV SA undervolt) GPU: GTX 1060 6GB Mobile (+80/+450, 1650MHz~1750MHz 0.78V~0.85V) RAM: 8+8GB DDR4-2400 18-17-17-39 2T Storage: HP EX920 1TB PCIe x4 M.2 SSD + Crucial MX500 1TB 2.5" SATA SSD, 128GB Toshiba PCIe x2 M.2 SSD (KBG30ZMV128G) gone cooking externally, 1TB Seagate 7200RPM 2.5" HDD (ST1000LM049-2GH172) left outside Monitor: 1080p 126Hz IPS G-sync

 

Desktop benching:

Cinebench R15 Single thread:168 Multi-thread: 833 

SuperPi (v1.5 from Techpowerup, PI value output) 16K: 0.100s 1M: 8.255s 32M: 7m 45.93s

Link to comment
Share on other sites

Link to post
Share on other sites

10 minutes ago, Jurrunio said:

Modders will probably appreciate a game that uses more cores and is more efficient in the first place. What they need is an official mod API that makes porting mods already made easier.

And such a mod API is possible to create now also taking into consideration in a relatively doable amount of time and effort? 

Link to comment
Share on other sites

Link to post
Share on other sites

11 hours ago, PrimalReign said:

in a relatively doable amount of time and effort?

For how many people with what level of expertise? If you get a dozen professional developers on it full time you can probably get the port and the API done in a few weeks.

Don't ask to ask, just ask... please 🤨

sudo chmod -R 000 /*

Link to comment
Share on other sites

Link to post
Share on other sites

If you spent enough time, you can do anything you want. 

 

Minecraft isn't made with an engine. It’s written directly in Java. 

All problems are limitations of the developers, the language itself, or the computer it runs on. 

Link to comment
Share on other sites

Link to post
Share on other sites

On 3/23/2020 at 1:47 AM, PrimalReign said:

The incompatibility for all the mods is always a given in those discussions and I was thinking that if you hypothetically created the whole game with all of its features in a different engine would there really be no way at all to code the game in a way so it is able to interpret the mods originally created for Java MC?

That would depend on how mods interact with the original. If that's done strictly through a language independent API, it should be possible to create a compatible API. If mods replace files or interact with the code more directly, then you'll have a hard time, because the mods can't do that with another engine that isn't binary compatible.

 

Quote

What even would the barrier be if you neglected the massive amount of time and effort it would take?

Microsoft owns the Minecraft brand now. Which means they would probably smite you with a law or two if you create a straight up clone of their property.

Remember to either quote or @mention others, so they are notified of your reply

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×