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Would you sell game hacks or cheats for quick cash?

Rakanoth

For Single Player full-priced games or only the single player parts of a full-priced multiplayer? Sure, it's the end-user's own experience if and how they want to control it. Call it modding/cheating, whatever you want, you've paid for the game, if you want a different experience, by all means.

 

For multiplayer... it'll be, possibly for full-priced games, but only under certain circumstances. Circumstances such as if the majority of end-user have been mislead, or are being unfairly exploited. Now, granted, that can be a bit subjective. But I strongly believe in that

On 8/5/2019 at 8:40 PM, Zenedge said:

games are meant to be fun,

and things such as exploitative paywalls, (overly) manipulative designs, promised but undelivered features and the likes, make them not fun. And if it takes a bit of hack/cheat to make it fun for the majority of end-users, well then, let's have fun!

 

Freemium/subscription based games, unless they are doing something egregiously manipulative (like those dating apps which have fake profiles run by the company to keep people hooked and paying), then I'd probably not bother.

On 8/6/2019 at 9:13 PM, Arika S said:

no. i have morals

 

I think what I would (hypothetically) do, will be guided by morals too.

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14 hours ago, BlueChinchillaEatingDorito said:

You essentially have to be self sufficient. Meaning you have to setup your own website, own domain, etc. Remember THiSGaMeSuX

Thanks, I'll try that.

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  • 1 month later...

Depends on the type of game (single player, multiplayer) Definitely for single player games. Maybe for online games. It really depends on the publisher of the game. There have been lawsuits over video game hacks before, so I would be careful what game I make hacks for.

(Insert edgy teen quote here)

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Guys you cannot sell single-player cheats. No one would buy them. I am talking about selling multiplayer cheats that utilize anti-cheats such as BattlEye, EAC, ESEA, FaceIt, VAC etc.

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3 hours ago, Rakanoth said:

Guys you cannot sell single-player cheats. No one would buy them. I am talking about selling multiplayer cheats that utilize anti-cheats such as BattlEye, EAC, ESEA, FaceIt, VAC etc.

Selling multiplayer cheats that are used on public servers is unethical. 
 

if you and your buddies want to setup a private server with cheats enabled for everyone, and it’s fully disclosed? You do you. 
 

The moment you do it on a server where not everyone agreed to it, you become scum. 

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No, for 3 reasons:

 

1. it's not fair to the other players who just want to unwind and enjoy a game they pay/paid good money for.

2. it's unethical in my mind to undermine someone else's work for a quick buck.  I wouldn't like it if I was the game dev.

3. If I had those skills I would just write an app for ios/android that did something useful really well and sell it for a $1 or 2.  50K downloads would get most people out of financial troubles.

 

 

Grammar and spelling is not indicative of intelligence/knowledge.  Not having the same opinion does not always mean lack of understanding.  

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I'm really only interested in playing Minecraft right now. I would totally sell hacks to people that play on 2B2T because ethics don't exist on that server. I'd report the hack to other servers before I sold it..... honestly, no harm done. (Seriously, I'm just specualating... I really don't know) Yes, I have morals.

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On 8/5/2019 at 11:46 PM, Rakanoth said:

Creating cheats for online games is a voluntary work? No way. If you make your cheat public, the cheat you develop will be blacklisted by the anti cheat software within 24 hours :D

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On 8/6/2019 at 11:24 PM, CircleTech said:

to be fair yes, I would. I don't really have morals anymore since to get ahead in a capitalist society you need to leave those behind. /s

 

Perfect response if you ask me.  The topic is about money, and everyone has a price.

 

59 minutes ago, mr moose said:

3. If I had those skills I would just write an app for ios/android that did something useful really well and sell it for a $1 or 2.  50K downloads would get most people out of financial troubles.

Legit what my brother does in his spare time.  Started off writing his own apps and after telling some other business owners about them he now sells individuals apps specific for their business under contract.  Its lucrative but comes with baggage (if you don't sell it outright) but as long as your contracts are air tight (on what can be expected for/not for fair compensation defined in the contract) the baggage can be minimal (or lucrative enough to warrant).

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