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They said this would be easy... - 8K 60FPS GAMING!!

nicklmg

VERY interesting video, but quick question. (EDIT: Okay actually a few)

 

So if I understood this correctly, the TV uses 4 specialized inputs, where the whole screen/panel is split into 4 parts?

So each graphics card output (HDMI cable) sends video to each of the 4 parts of the TV? 
As far as I can see, it's like having 4 screens, hence the eyefinity and Nvidia Mosaic. 

So here comes the question:
Would it then be possible to add two card; say 1080ti and RX 5700x then hook each one of them to 2 of the parts of the TV?

Then run a game using both cards, splitting the load? :D

If this isn't possible, another question comes to mind; Is using a TV like this, and using 1-4 graphics card, more efficient in a game than SLI? 

For example 2 tv parts (HDMI outputs) from each graphics cards, splitting the load of the game half and half.

Would you get microstutters ? How would scaling be compared to SLI? 

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2 minutes ago, Edgar R. Zakarian said:

VERY interesting video, but quick question. (EDIT: Okay actually a few)

 

So if I understood this correctly, the TV uses 4 specialized inputs, where the whole screen/panel is split into 4 parts?

So each graphics card output (HDMI cable) sends video to each of the 4 parts of the TV? 
As far as I can see, it's like having 4 screens, hence the eyefinity and Nvidia Mosaic. 

So here comes the question:
Would it then be possible to add two card; say 1080ti and RX 5700x then hook each one of them to 2 of the parts of the TV?

Then run a game using both cards, splitting the load? :D

If this isn't possible, another question comes to mind; Is using a TV like this, and using 1-4 graphics card, more efficient in a game than SLI? 

For example 2 tv parts (HDMI outputs) from each graphics cards, splitting the load of the game half and half.

Would you get microstutters ? How would scaling be compared to SLI? 

I am not sure exactly.. But what you are describing with the multple GPU's for each quadrant of the display is somewhat how SLI used to work.

How SLI worked back in the day, is that each of your GPU's would render the next line of pixels. Also, by 'back in the day' I mean before SLI was an Nvidia piece of tech:

Quote

Each 3dfx card rendered alternating horizontal lines of pixels composing a frame.

https://en.wikipedia.org/wiki/Scan-Line_Interleave

 

I don't think multi GPU solutions work this way exactly anymore and games also would like have a hard time splitting the processing amount amongst all the GPU's, you probably have quite a bit of overhead that way.

 

But would be a cool concept to figure out!

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1 minute ago, Minibois said:

I am not sure exactly.. But what you are describing with the multple GPU's for each quadrant of the display is somewhat how SLI used to work.

How SLI worked back in the day, is that each of your GPU's would render the next line of pixels. Also, by 'back in the day' I mean before SLI was an Nvidia piece of tech:

https://en.wikipedia.org/wiki/Scan-Line_Interleave

 

I don't think multi GPU solutions work this way exactly anymore and games also would like have a hard time splitting the processing amount amongst all the GPU's, you probably have quite a bit of overhead that way.

 

But would be a cool concept to figure out!

Thanks for the explanation, I'd definitely watch the video exploring the possibilities here!

AMD Ryzen R9 5900X  | Arctic Liquid Freezer II 360  |  GIGABYTE X570S AERO G  |  2x32GB G'skill TridentZ 4000MHz  | MSI RX 6900 XT Gaming Z Trio 16GB Dark Base Pro 900 (Orange)  | TOSHIBA 4TB 3.5" Drive - Game Drive | Crucial MX200 250GB 2.5" SSD - Boot Drive | Cooler Master V750 PSU |

 

Living Room PC: AMD Ryzen 2400G | MSI RX VEGA 56 8GB AERO | 2x8 GB Crucial Ballistix 2400MHz | Intenso 250GB SSD | Seagate 500 GB HDD | Node 202 + 850W PSU |

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Multiple cards would be worse, because cards would have to constantly send data between them and stay synchronized so that they all work together on the same frame, with the same objects in the frame, same textures etc etc....

 

SLI worked by having each card work on parts of the frame, used to be one card doing odd lines, the other the even lines, but both cards worked at same time on whole image, with same data for the whole frame

Then we had techniques like one card working on current frame, and the other card working on the next frame and so on ...

 

It's just easier to have a single video card with a big buffer like 8-16 GB of high bandwidth memory building the 8K image.

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  • 1 month later...

Can anyone identify the massive red case in the video around 02:00?

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  • 1 year later...

What case is that in this video is like to get one similar to this. 

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