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Best Game Engine?? (Cryengine 5 Vs Unreal Engine)

Go to solution Solved by Sniperfox47,
5 minutes ago, LIQUIDFOX00200 said:

So, My conclusion is to use all three engines (Unity3D,Unreal,Cryengine) and choose between them according to the project i am working. Using,learning and gaining deep knowledge on all for these three engines will hone my skill and I explore more on developing games, i.e it will broaden my knowledge/skill in game development,programming and 3D modeling. Is that right?? 

Yes. Basically this. If you're part of a large project, use whatever the project is using. If you're doing a solo indie project use whatever works best for your workflow.

 

3 minutes ago, LIQUIDFOX00200 said:

But what can I do to increase graphics of a game engine like unity3d?? Do increasing resolution of textures, using good lighting and dynamic range and various visuals tweaks and add ons like volumetric fog and physically render engine help?? Is there any good render engine?? Can I use Arnold or nvidia Iray or any other good render engine ?? Any suggestion to improve graphics??

Yes, all of those things add extra complexity but increase visual quality. Lighting effects like occlusion are also incredibly important for realistic effects.

 

But keep in mind, not all game design is about realism. Look at some of the most beautiful games of 2017. The Witness, Breath of the Wild, and many other games intentionally eschew a realistic design, and as such a lot of those effects may not benefit their aesthetic.

 

It's about changing the rendering engine to best suit the aesthetic *your* project needs, as opposed to the default of their engine.

 

If you're really serious into learning how to get the most about rendering engines, I would *strongly* urge you to look more at different rendering techniques, learn how different shaders work and what they do, learn the basics of lighting and texturing, physicality, and all of that. Those things will help you get the look you're wanting, realistic or not, out of whatever engine you choose.

 

And if you're experienced enough to write your own shader code that's a *huge* asset if you're looking to be hired down the road.

Cryengine 5 Vs Unreal Engine?? Which game engine is best? How do we Compare these 2 game engines on basics of Graphics, Ai, visuals. I learned Unity3d but I want a step up from unity3d, unity 3D good for beginners. I want a engine that has best Graphics!

Help me decide please ???

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unreal because cryengine is going bankrupt and abuses employees

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Just keeping this here as a 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̌̅̒̾̈́̆͌̌̾̎̽̐̅̏́̈̔͛̀̋̃͊̒̓͗͒̑͒̃͂̌̄̇̑̇͛̆̾͛̒̇̍̒̓̀̈́̄̐͂̍͊͗̎̔͌͛̂̏̉̊̎͗͊͒̂̈̽̊́̔̊̃͑̈́̑̌̋̓̅̔́́͒̄̈́̈̂͐̈̅̈̓͌̓͊́̆͌̉͐̊̉͛̓̏̓̅̈́͂̉̒̇̉̆̀̍̄̇͆͛̏̉̑̃̓͂́͋̃̆̒͋̓͊̄́̓̕̕̕̚͘͘͘̚̕̚͘̕̕͜͜͝͝͝͠͝͝͝͝͠ͅS̷̢̨̧̢̡̨̢̨̢̨̧̧̨̧͚̱̪͇̱̮̪̮̦̝͖̜͙̘̪̘̟̱͇͎̻̪͚̩͍̠̹̮͚̦̝̤͖̙͔͚̙̺̩̥̻͈̺̦͕͈̹̳̖͓̜͚̜̭͉͇͖̟͔͕̹̯̬͍̱̫̮͓̙͇̗̙̼͚̪͇̦̗̜̼̠͈̩̠͉͉̘̱̯̪̟͕̘͖̝͇̼͕̳̻̜͖̜͇̣̠̹̬̗̝͓̖͚̺̫͛̉̅̐̕͘͜͜͜͜ͅͅͅ.̶̨̢̢̨̢̨̢̛̻͙̜̼̮̝̙̣̘̗̪̜̬̳̫̙̮̣̹̥̲̥͇͈̮̟͉̰̮̪̲̗̳̰̫̙͍̦̘̠̗̥̮̹̤̼̼̩͕͉͕͇͙̯̫̩̦̟̦̹͈͔̱̝͈̤͓̻̟̮̱͖̟̹̝͉̰͊̓̏̇͂̅̀̌͑̿͆̿̿͗̽̌̈́̉̂̀̒̊̿͆̃̄͑͆̃̇͒̀͐̍̅̃̍̈́̃̕͘͜͜͝͠͠z̴̢̢̡̧̢̢̧̢̨̡̨̛̛̛̛̛̛̛̛̲͚̠̜̮̠̜̞̤̺͈̘͍̻̫͖̣̥̗̙̳͓͙̫̫͖͍͇̬̲̳̭̘̮̤̬̖̼͎̬̯̼̮͔̭̠͎͓̼̖̟͈͓̦̩̦̳̙̮̗̮̩͙͓̮̰̜͎̺̞̝̪͎̯̜͈͇̪̙͎̩͖̭̟͎̲̩͔͓͈͌́̿͐̍̓͗͑̒̈́̎͂̋͂̀͂̑͂͊͆̍͛̄̃͌͗̌́̈̊́́̅͗̉͛͌͋̂̋̇̅̔̇͊͑͆̐̇͊͋̄̈́͆̍̋̏͑̓̈́̏̀͒̂̔̄̅̇̌̀̈́̿̽̋͐̾̆͆͆̈̌̿̈́̎͌̊̓̒͐̾̇̈́̍͛̅͌̽́̏͆̉́̉̓̅́͂͛̄̆͌̈́̇͐̒̿̾͌͊͗̀͑̃̊̓̈̈́̊͒̒̏̿́͑̄̑͋̀̽̀̔̀̎̄͑̌̔́̉̐͛̓̐̅́̒̎̈͆̀̍̾̀͂̄̈́̈́̈́̑̏̈́̐̽̐́̏̂̐̔̓̉̈́͂̕̚̕͘͘̚͘̚̕̚̚̚͘̕̕̕͜͜͝͠͠͝͝͝͝͠͝͝͝͠͝͝͝͝͝͝ͅͅͅī̸̧̧̧̡̨̨̢̨̛̛̘͓̼̰̰̮̗̰͚̙̥̣͍̦̺͈̣̻͇̱͔̰͈͓͖͈̻̲̫̪̲͈̜̲̬̖̻̰̦̰͙̤̘̝̦̟͈̭̱̮̠͍̖̲͉̫͔͖͔͈̻̖̝͎̖͕͔̣͈̤̗̱̀̅̃̈́͌̿̏͋̊̇̂̀̀̒̉̄̈́͋͌̽́̈́̓̑̈̀̍͗͜͜͠͠ͅp̴̢̢̧̨̡̡̨̢̨̢̢̢̨̡̛̛͕̩͕̟̫̝͈̖̟̣̲̖̭̙͇̟̗͖͎̹͇̘̰̗̝̹̤̺͉͎̙̝̟͙͚̦͚͖̜̫̰͖̼̤̥̤̹̖͉͚̺̥̮̮̫͖͍̼̰̭̤̲͔̩̯̣͖̻͇̞̳̬͉̣̖̥̣͓̤͔̪̙͎̰̬͚̣̭̞̬͎̼͉͓̮͙͕̗̦̞̥̮̘̻͎̭̼͚͎͈͇̥̗͖̫̮̤̦͙̭͎̝͖̣̰̱̩͎̩͎̘͇̟̠̱̬͈̗͍̦̘̱̰̤̱̘̫̫̮̥͕͉̥̜̯͖̖͍̮̼̲͓̤̮͈̤͓̭̝̟̲̲̳̟̠͉̙̻͕͙̞͔̖͈̱̞͓͔̬̮͎̙̭͎̩̟̖͚̆͐̅͆̿͐̄̓̀̇̂̊̃̂̄̊̀͐̍̌̅͌̆͊̆̓́̄́̃̆͗͊́̓̀͑͐̐̇͐̍́̓̈́̓̑̈̈́̽͂́̑͒͐͋̊͊̇̇̆̑̃̈́̎͛̎̓͊͛̐̾́̀͌̐̈́͛̃̂̈̿̽̇̋̍͒̍͗̈͘̚̚͘̚͘͘͜͜͜͜͜͜͠͠͝͝ͅͅͅ☻♥■∞{╚mYÄÜXτ╕○\╚Θº£¥ΘBM@Q05♠{{↨↨▬§¶‼↕◄►☼1♦  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Best graphX is done by game visual optimizations, which also includes visual trickeries done at the texture and shader level, mixed with high level of knowledge and years of experience in shaders. And, lets not forget, a or a team of talented graphic artists that can make really nice textures following an art direction defined by your art director.

 

Game engines doesn't make graphics better, the dev and graphics artists does. The game engine MIGHT give you more performance or better tools to help you make your game. Each engines have their ups and downs. When a game is made, one of the first step that is taken is which engine can give you the best tools to make the game as easiest as possible depending on the game you are making. Price for the engine, as well as support quality, is also consideration factor in picking a game engine.

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What kind of game are you developing? If your doing mobile games, Unity is great for that. Hearthstone and Super Mario Run where games developed using that engine. If you're going to gritty realism, games like Escape from Tarkov are being developed using Unity as well.

But let's say you are gung ho about switching from Unity to Cry Engine or Unreal Engine. Well the biggest thing you need to know is that this will likely mean learning C++. Which isn't as accessible as C#. That said, I would like to point out two things. First, Unreal's Visual Scripting engine may help you out to compensate for that. This will help you develop games faster as you're learning the language. Secondly, Cry Engine can support C#, but not all plugins may support it. C++ will ultimately give you the most control over your game vs using C#. You should definitely take that into consideration before making a full switch.

But let's get back to Unity being used to develop great looking games. The upcoming game Book of the Dead, showcasing the great graphic capabilities of the Unity engine:

Here's a recent sizzle reel showing mainly PC/Console games made with unity:


And here's another one to showcase mainly mobile games:

Ultimately Unity can certainly be a great tool to create video games. If you're having trouble getting games to look super good, ask yourself, why is that? And do these other engines offer something that will help me make these game look better? Switching game engines might not be the answer you think you're looking for. ;-)

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Unreal is extremely simple, which is nice for  lot of people. Its got great options in it. I was invited on to develope a steam game, but kindof like that halo one under developement... it might never get done, so i didnt do much. But i got familiar with UE3 and UE4

 

I however highly dislike the premade stuff and packs people buy.

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10 minutes ago, BuckGup said:

unreal because cryengine is going bankrupt and abuses employees

? I thought cry engine is good! The best part is it is free! But in unreal you have to pay 5% royalty!  Plus some of my favourite games are build on cry like kingdom come deliverance and Far Cry 2-5 series! But unreal is good too, hellblade game has great visuals and it’s build on unreal. I recently purchased cry engine asset pack on humble bundle for $15

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Unreal Engine has the unfortunate side effect of making a lot of games look "samey" so if you're trying for a unique visual style, you might want to stick with Unity. You can definitely create a unique style in Unreal, it just makes it more difficult with the way the engine defaults.

 

If you're looking for a really strong development community and a lot of support, I'd strongly suggest avoiding Cryengine. It's not a bad engine by any means, but official support on it has been limited as late, and the dev community is much smaller.

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3 minutes ago, Liquid_Z said:

What kind of game are you developing? If your doing mobile games, Unity is great for that. Hearthstone and Super Mario Run where games developed using that engine. If you're going to gritty realism, games like Escape from Tarkov are being developed using Unity as well.

Switching from Unity to Cry Engine or Unreal Engine means learning C++, which isn't as accessible as C#. That said, I'd like to point out two things. One, Unreal's Visual Scripting engine may help you out to compensate for that. And two, Cry Engine can support C#, but not all plugins may support it. C++ will ultimately give you the most control over your game vs using C#. But you should definitely take that into consideration before making a full switch.

But let's get back to Unity being used to develop great looking games. The upcoming game Book of the Dead, showcasing the great graphic capabilities of the Unity engine:

Here's a recent sizzle reel showing mainly PC/Console games made with unity:


And here's another one to showcase mainly mobile games:

Ultimately Unity can certainly be a great tool to create video games. If you're having trouble getting games to look super good, ask yourself, why is that? And do these other engines offer something that will help me make these game look better? Switching game engines might not be the answer you think you're looking for. ;-)

I have used unity3d, it’s kinda like a beginner like software. I have also tried unreal engine but I never got used to it UI, it’s unnecessary difficult for me! And for cry, it’s production pipeline and UI is confusing! Downloading Unreal engine is a nightmare! Cry does not have good tutorials on udemy 

 

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3 minutes ago, Sniperfox47 said:

Unreal Engine has the unfortunate side effect of making a lot of games look "samey" so if you're trying for a unique visual style, you might want to stick with Unity. You can definitely create a unique style in Unreal, it just makes it more difficult with the way the engine defaults.

 

If you're looking for a really strong development community and a lot of support, I'd strongly suggest avoiding Cryengine. It's not a bad engine by any means, but official support on it has been limited as late, and the dev community is much smaller.

Nice suggestion!! Yeah games made with unreal is Kinda dark, it’s lighting system is so confusing, it’s tutorial support is awful and those tutorials they provide are bad. I know unity3d is great, but we are comparing cry and unreal! Please post only about cry and unreal! Unity 3D is good and I know that and I have used unity3d quite a lot but I wanna learn some new engine, I want best graphics! 

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7 minutes ago, LIQUIDFOX00200 said:

but I wanna learn some new engine, I want best graphics! 

As has been mentioned, your engine doesn't magically make your graphics better. You can get the same kind of graphics performance out of Unity, CryEngine, Unreal, or even Daemon Engine (based off idTech 3, the Engine from Quake 3 arena back in 1999).

 

If you're picking an engine for their rendering tech, you're looking at things the wrong way. An engine is about the tools, workflow and infrastructure. The rendering engine is just a scaffolding for you to build from.

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50 minutes ago, Sniperfox47 said:

As has been mentioned, your engine doesn't magically make your graphics better. You can get the same kind of graphics performance out of Unity, CryEngine, Unreal, or even Daemon Engine (based off idTech 3, the Engine from Quake 3 arena back in 1999).

 

If you're picking an engine for their rendering tech, you're looking at things the wrong way. An engine is about the tools, workflow and infrastructure. The rendering engine is just a scaffolding for you to build from.

Things become even more irrelivant when you got people who can write.

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55 minutes ago, Sniperfox47 said:

As has been mentioned, your engine doesn't magically make your graphics better. You can get the same kind of graphics performance out of Unity, CryEngine, Unreal, or even Daemon Engine (based off idTech 3, the Engine from Quake 3 arena back in 1999).

To add that the engine doesn't matter for graphics, Duke Nukem Forever was built on the original Unreal Engine.

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45 minutes ago, M.Yurizaki said:

To add that the engine doesn't matter for graphics, Duke Nukem Forever was built on the original Unreal Engine.

 

49 minutes ago, Kamjam21xx said:

Things become even more irrelivant when you got people who can write.

 

1 hour ago, Sniperfox47 said:

As has been mentioned, your engine doesn't magically make your graphics better. You can get the same kind of graphics performance out of Unity, CryEngine, Unreal, or even Daemon Engine (based off idTech 3, the Engine from Quake 3 arena back in 1999).

 

If you're picking an engine for their rendering tech, you're looking at things the wrong way. An engine is about the tools, workflow and infrastructure. The rendering engine is just a scaffolding for you to build from.

 

1 hour ago, LIQUIDFOX00200 said:

Nice suggestion!! Yeah games made with unreal is Kinda dark, it’s lighting system is so confusing, it’s tutorial support is awful and those tutorials they provide are bad. I know unity3d is great, but we are comparing cry and unreal! Please post only about cry and unreal! Unity 3D is good and I know that and I have used unity3d quite a lot but I wanna learn some new engine, I want best graphics! 

 

1 hour ago, LIQUIDFOX00200 said:

I have used unity3d, it’s kinda like a beginner like software. I have also tried unreal engine but I never got used to it UI, it’s unnecessary difficult for me! And for cry, it’s production pipeline and UI is confusing! Downloading Unreal engine is a nightmare! Cry does not have good tutorials on udemy 

 

 

2 hours ago, Sniperfox47 said:

Unreal Engine has the unfortunate side effect of making a lot of games look "samey" so if you're trying for a unique visual style, you might want to stick with Unity. You can definitely create a unique style in Unreal, it just makes it more difficult with the way the engine defaults.

 

If you're looking for a really strong development community and a lot of support, I'd strongly suggest avoiding Cryengine. It's not a bad engine by any means, but official support on it has been limited as late, and the dev community is much smaller.

 

2 hours ago, LIQUIDFOX00200 said:

? I thought cry engine is good! The best part is it is free! But in unreal you have to pay 5% royalty!  Plus some of my favourite games are build on cry like kingdom come deliverance and Far Cry 2-5 series! But unreal is good too, hellblade game has great visuals and it’s build on unreal. I recently purchased cry engine asset pack on humble bundle for $15

 

2 hours ago, Kamjam21xx said:

Unreal is extremely simple, which is nice for  lot of people. Its got great options in it. I was invited on to develope a steam game, but kindof like that halo one under developement... it might never get done, so i didnt do much. But i got familiar with UE3 and UE4

 

I however highly dislike the premade stuff and packs people buy.

 

2 hours ago, Liquid_Z said:

What kind of game are you developing? If your doing mobile games, Unity is great for that. Hearthstone and Super Mario Run where games developed using that engine. If you're going to gritty realism, games like Escape from Tarkov are being developed using Unity as well.

But let's say you are gung ho about switching from Unity to Cry Engine or Unreal Engine. Well the biggest thing you need to know is that this will likely mean learning C++. Which isn't as accessible as C#. That said, I would like to point out two things. First, Unreal's Visual Scripting engine may help you out to compensate for that. This will help you develop games faster as you're learning the language. Secondly, Cry Engine can support C#, but not all plugins may support it. C++ will ultimately give you the most control over your game vs using C#. You should definitely take that into consideration before making a full switch.

But let's get back to Unity being used to develop great looking games. The upcoming game Book of the Dead, showcasing the great graphic capabilities of the Unity engine:

Here's a recent sizzle reel showing mainly PC/Console games made with unity:


And here's another one to showcase mainly mobile games:

Ultimately Unity can certainly be a great tool to create video games. If you're having trouble getting games to look super good, ask yourself, why is that? And do these other engines offer something that will help me make these game look better? Switching game engines might not be the answer you think you're looking for. ;-)

 

2 hours ago, GoodBytes said:

Best graphX is done by game visual optimizations, which also includes visual trickeries done at the texture and shader level, mixed with high level of knowledge and years of experience in shaders. And, lets not forget, a or a team of talented graphic artists that can make really nice textures following an art direction defined by your art director.

 

Game engines doesn't make graphics better, the dev and graphics artists does. The game engine MIGHT give you more performance or better tools to help you make your game. Each engines have their ups and downs. When a game is made, one of the first step that is taken is which engine can give you the best tools to make the game as easiest as possible depending on the game you are making. Price for the engine, as well as support quality, is also consideration factor in picking a game engine.

 

2 hours ago, BuckGup said:

unreal because cryengine is going bankrupt and abuses employees

 

2 hours ago, LIQUIDFOX00200 said:

Cryengine 5 Vs Unreal Engine?? Which game engine is best? How do we Compare these 2 game engines on basics of Graphics, Ai, visuals. I learned Unity3d but I want a step up from unity3d, unity 3D good for beginners. I want a engine that has best Graphics!

Help me decide please ???

So, My conclusion is to use all three engines (Unity3D,Unreal,Cryengine) and choose between them according to the project i am working. Using,learning and gaining deep knowledge on all for these three engines will hone my skill and I explore more on developing games, i.e it will broaden my knowledge/skill in game development,programming and 3D modeling. Is that right?? 

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But what can I do to increase graphics of a game engine like unity3d?? Do increasing resolution of textures, using good lighting and dynamic range and various visuals tweaks and add ons like volumetric fog and physically render engine help?? Is there any good render engine?? Can I use Arnold or nvidia Iray or any other good render engine ?? Any suggestion to improve graphics??

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5 minutes ago, LIQUIDFOX00200 said:

So, My conclusion is to use all three engines (Unity3D,Unreal,Cryengine) and choose between them according to the project i am working. Using,learning and gaining deep knowledge on all for these three engines will hone my skill and I explore more on developing games, i.e it will broaden my knowledge/skill in game development,programming and 3D modeling. Is that right?? 

Yes. Basically this. If you're part of a large project, use whatever the project is using. If you're doing a solo indie project use whatever works best for your workflow.

 

3 minutes ago, LIQUIDFOX00200 said:

But what can I do to increase graphics of a game engine like unity3d?? Do increasing resolution of textures, using good lighting and dynamic range and various visuals tweaks and add ons like volumetric fog and physically render engine help?? Is there any good render engine?? Can I use Arnold or nvidia Iray or any other good render engine ?? Any suggestion to improve graphics??

Yes, all of those things add extra complexity but increase visual quality. Lighting effects like occlusion are also incredibly important for realistic effects.

 

But keep in mind, not all game design is about realism. Look at some of the most beautiful games of 2017. The Witness, Breath of the Wild, and many other games intentionally eschew a realistic design, and as such a lot of those effects may not benefit their aesthetic.

 

It's about changing the rendering engine to best suit the aesthetic *your* project needs, as opposed to the default of their engine.

 

If you're really serious into learning how to get the most about rendering engines, I would *strongly* urge you to look more at different rendering techniques, learn how different shaders work and what they do, learn the basics of lighting and texturing, physicality, and all of that. Those things will help you get the look you're wanting, realistic or not, out of whatever engine you choose.

 

And if you're experienced enough to write your own shader code that's a *huge* asset if you're looking to be hired down the road.

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2 hours ago, Sniperfox47 said:

Yes. Basically this. If you're part of a large project, use whatever the project is using. If you're doing a solo indie project use whatever works best for your workflow.

 

Yes, all of those things add extra complexity but increase visual quality. Lighting effects like occlusion are also incredibly important for realistic effects.

 

But keep in mind, not all game design is about realism. Look at some of the most beautiful games of 2017. The Witness, Breath of the Wild, and many other games intentionally eschew a realistic design, and as such a lot of those effects may not benefit their aesthetic.

 

It's about changing the rendering engine to best suit the aesthetic *your* project needs, as opposed to the default of their engine.

 

If you're really serious into learning how to get the most about rendering engines, I would *strongly* urge you to look more at different rendering techniques, learn how different shaders work and what they do, learn the basics of lighting and texturing, physicality, and all of that. Those things will help you get the look you're wanting, realistic or not, out of whatever engine you choose.

 

And if you're experienced enough to write your own shader code that's a *huge* asset if you're looking to be hired down the road.

Thanks, I will use all three game engine, I like these three engines very much! This will help me broaden my knowledge on game development by using different game engine and getting deeper knowledge on these three engines! 

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