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Opinions on XNA / MonoGame?

Does anyone have experience with MonoGame or XNA? Is it something I should try out, or should I pass for a more popular option?

 

For reference, I primarily develop in C#, and I've put in less than 20 hours programming anything game-like.

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XNA is abandoned by Microsoft, last Visual Studio version it was supported in was the 2010 version. Furthermore I don't think it's relevant anymore because it was used for Xbox 360 game development (which is obviously not a current gen console anymore) and PC games (which there are better alternatives for).

 

If you want to start some simple game development stuff and use your C# knowledge: take a look at Unity3D.

"We're all in this together, might as well be friends" Tom, Toonami.

 

mini eLiXiVy: my open source 65% mechanical PCB, a build log, PCB anatomy and discussing open source licenses: https://linustechtips.com/topic/1366493-elixivy-a-65-mechanical-keyboard-build-log-pcb-anatomy-and-how-i-open-sourced-this-project/

 

mini_cardboard: a 4% keyboard build log and how keyboards workhttps://linustechtips.com/topic/1328547-mini_cardboard-a-4-keyboard-build-log-and-how-keyboards-work/

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I haven't personally taken a look at MonoGame but I know that there is definately a following with that platform; if programming is what you want to do and you don't want a fancy editor like Unity or Unreal or something along those lines, MonoGame should be fine as long as it is updated frequently. If it isn't that isn't the end of the world, there are many other engines out there that utilize programming the game without an engine, the first one that comes to mind is LibGDX which is a multiplatform free java based game engine.

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Monogame is worth a try.

On 7/3/2016 at 9:29 PM, Minibois said:

XNA is abandoned by Microsoft, last Visual Studio version it was supported in was the 2010 version. Furthermore I don't think it's relevant anymore because it was used for Xbox 360 game development (which is obviously not a current gen console anymore) and PC games (which there are better alternatives for).

 

If you want to start some simple game development stuff and use your C# knowledge: take a look at Unity3D.

Monogame has taken the place of XNA, and that's going strong http://www.monogame.net/

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Thanks to all who replied, I'll check out my options but so far I'm really enjoying MonoGame

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