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1600x900 = 1080p?

poker1059

Can a 1600x900 monitor play games at 1080p or do I need a 1920x1080p monior for that

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you need a 1920x1080 monitor to display 1080p resolution

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1.440.000 pixels versus 2.073.600 pixels.

 

 

You need more pixels.

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Some games can support upscaling (Like BF4) and then you can play higher resolutions on lower resolution monitors.

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get an 8k monitor its much more affordable and your computer can probably easily run it

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You could use nvidia dynamic resolution and play 1080p on the monitor but I would recommend having a 1080 monitor

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get an 8k monitor its much more affordable and your computer can probably easily run it

 

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Some monitors allow scaler downsampling of resolutions higher than their native resolutions, which is basically doing supersampling via the monitor scaler than from the video card. (this will usually come at a small performance hit than doing it directly from the video card and having the video card downsample the resolution itself (since it does have hardware acceleration), and then send it to the monitor, instead of having the monitor receive the original resolution and then the scaler downsample instead.  Some old Dell TN's were able to downsample a 3200x1800 resolution via EDID override and even 3840x2160.  This all depends on if the monitor firmware is locked to a native resolution or not.  Technically, any monitor can -display- a higher EDID resolution than native, if the firmware allows processing such a signal, since pixel clocks, bandwidth limits and displayport 6/8 bpc pixel dot clock limits still have to be respected if the monitor accepts scaler based downsampling.

 

The only way to find out if your monitor can downsample 1080p is to try it yourself.  Asking on this forum won't help you.

You can download ToastyX CRU and then try to create a LCD standard DETAILED resolution at the desired active horizontal and total size, at the native refresh rate.  (example if the monitor supported 1600x900 @ 120hz or 1680x1050@120hz, you MUST create a resolution with the same aspect ratio (otherwise you are going to get HORRIBLE interpolation instead of downsampling) --> 1920x1080 @120hz for 1600x900 (16:9), or 1920x1200 (16:10) for 1680x1050 (=16:10).

If you get an out of range error, then try decreasing the refresh rate, like to 100hz, 85hz and then 60hz.

If you still get an out of range error, SOMETIMES you can get things to work by lowering the "Horizontal total" or "Vertical total".  NOT the ACTIVE horizontal pixels and vertical lines, but the HT and VT (this is what front porch, sync and blanking add up to).

 

If you completely mess up, you can run RESET-ALL.exe and then restart the driver with restart64.exe or reboot the computer.  If you mess up and can't even cancel the resolution you created, you can do that in windows safe mode.

 

I personally managed to get a 1080p monitor to accept a 2560x1440@80hz, 100hz and up to 115hz EDID override signal without issues.  116hz starts causing artifacts.  What's funny is I can get 2560x1440@61hz to work perfectly, yet 2560x1440@60hz exactly is "Out of range!" no matter what timings I try to send it.

 

The OSD correctly identifies the resolution as 2560x1440 but says the refresh rate is incorrectly 60hz instead of 100hz  (due to the incorrect vertical total causing the backlight to use 60hz strobe pulse widths (this Is for blur reduction).

 

I even got 3200x1800@60hz to work, except enabling blur reduction just causes the backlight to shut off instantly, and disabling blur reduction and it comes back.

 

The highest I got was 3840x2160@30 (!) hz to work, which is true 4X Supersampling Antialiasing through the monitor scaler, but 30hz is too laggy to even be worth using on the desktop., and I'm sure the scaler was crapping out too.

 

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