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Box Box Box - Sim Racing Players Club [Now Hype Train Enabled!]

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Dammit now I really want a PS4...

 

REEEEEEEEEEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeeee

 

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Man, I forgot how much fun the T5 cars are. The sounds arent quite as nice as the 2013 variant but everything else about it is superb. Visually the mods are great and they drive like the ideal sportscars I dreamed of, although obviously calling these sportscars is a stretch given their carbon tub. ~430 hp means they dont quite reach GT3 speeds, even with DRS, but they are more agile and brake even better. The AI at 97% seems to keep a good pace to maintain pack racing but they still have a tendency for murder when it comes to side-by-side action.

 

Overall really good fun when you get into a rhythm. The tires seem to have a lot of operating room once up to temp. This was my second attempt, as I wasnt feeling well in the first (and much longer) recording and ended up binning the car. A quarter of the field ended up retiring this time around but there were hints of good racing in there. You can really drive these cars extremely consistently and I was managing 1:12s up until my 11 at the end of the race.

 

 

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Quote

v0.6.0 Changelog

- Added Nissan GT-R Nismo GT3 2018 model year.
- Added Nissan GT-R Nismo GT3 2015 model year.
- Added Monza Circuit.

Spoiler

- Driving (F1) cameras reworked: added two more driving cameras (dash pro - with car hidden intended for built cockpits - and far chase), game now remembers last used camera and added option to lock/hide driver and steering wheel per car. Lateral camera adjustment now also exposed in the View Settings.
- Camera movement settings now stored in Config/CameraSettings.jon, the old CameraOptionsEA.json is deprecated. General Movement adjusts movements in cockpit camera, Dashcam Factor adjust how much of that movement is transferred to the dash and bonnet cameras.
IMPORTANT: old camera settings will be lost.
- Look L/R now works correctly in helmet camera. Look L/R looks to the side mirrors.
- TV onboard (F6) cameras added for available cars.
- Free (F7) camera now available with Cinema HUD (open with mouse scroll button).
NOTE: this is NOT a full-feature camera mode, but allows players to enjoy visuals to a greater degree and take screenshots.
- Rewrite of multiplayer/gameplay code to improve stability and session progression.
- Ingame menus restructured and divided into Garage and Pause menu.
- Ingame HUD reorganised and added session status widget.
- New Radar widget added to HUD based on the popular app for the original Assetto Corsa.
- Updated configuration for dedicated servers, see https://www.assettocorsa.net/forum/index.php?threads/0-6-multiplayer-server-configuration-for-server-admins.54830/
- Introducing dynamic weather: (potentially) available on official Kunos Practice servers only until relevant game and UI features are added. 
- Multiplayer sessions now emulate race weekends: rubber, dry line (general: weather and track status) represent the situation based on race day and time of day.
- UI and video settings are now stored in text files (...Documents\Assetto Corsa Competizione\Config\menuSettings.json).
IMPORTANT: your previous menu, graphical and game settings will be lost.
- Added advanced video settings, including mirror resolution, sharpening filter, material quality level, temporal upsampling, volumetric fog, bloom, camera dirt effect and foliage.
- Default graphics settings adjusted to allow for higher performance without noticeable loss to visual quality.
- Added session type tags in the UI car selection page to help identify entries eligible in different race types. 
NOTE: In quick race mode, the opponent field is generated based on the player's choice of entry.
- Added model year tag in the UI car selection to help identify car models in different evo versions.
- Assist options will now reliably update when changed during a session.
- Further adjustments to headlight effects in TV cameras.
- More realistic full formation lap with AI.
- AI aggressiveness tuning.
- AI grid generation now takes into account real life driver skill. Quick Race grids are generated with more consistency.
- Number of opponents increased to track capacity: bigger fields are now possible as a result, the current limit depends on each individual track. 
NOTE: Sprint races (both in race weekend and quick race modes) retain grid size limitation due to the number of available real-life entries.
- Improved raindrop effects on car windshields.
- Water spray from opponent cars now affects the player car's windshield in a dynamic way, taking into account distance, speed and track wetness.
- Automatic wiper assist now reacts to water spray and not just rain.
- Improvements to the appearance of wet and damp track surfaces, especially in low-wetness ranges, which should improve the perception of track conditions.
- Improvements to car vs. track surface collisions.
- Audio channel usage optimization.
- Reworked and more reliable marshalling system with checkered, yellow, white and blue flags.
- Added new spotter messages.
- Added race communication alerts.
- Losing the server connection (e.g. by a server restart) will now trigger a permanent message.
- Important race communication alerts are displayed for a longer time.
- Better highlights overtake detection.
- Optimized CPU use on all threads.
- Optimized replay memory usage.
- Optimized netcode and bandwith usage for Multiplayer servers.
- Volume and audio settings now affect the intro music.
- Added video sequences volume.
- Fixes to various car LODs to reduce pop-in in racing scenarios.
- Adjusted driver position in the BMW M6 GT3.
- Adjusted driver steering animations.
- Adjusted wet tyre shader and added ambient occlusion on tyres.
- Fixed potentially wrong resolution and crashes when starting the game.
- Fixed multiple crashes occurring when quitting sessions.
- Fixed replay time multiplier not resetting on session change.
- Fixed potentially wrong car location detection.
- Fixed static car shadow fading out at high speeds.
- Improved tyre model combined grip.
- Improved tyre heat model, especially in overheat conditions.
- Tyre wear is now affected differently by different kerbs, concrete and other surfaces.
- Tweaks in preset setups for all cars (we highly advise to not use older setups).
- Improved vertical surfaces aero model.
- MoTeC Telemetry implementation.
- Setup Electronics page now includes a slider to select the number of telemetry laps to be saved at the end of a driving session.
- MoTeC ACC dedicated workspace, created from Blancpain telemetry engineer used for evaluating basic setup and driver performance.
- Added native DBox SDK support.
- Added option to enable/disable native Fanatec LEDs.
- Setup minimum fuel load set at 2 litres for all cars.
- Fixed Ferrari 488 GT3 wrong fuel visualization in setup screen.
- Steering ratio tweaks for all cars.
- Monza BoP A adjustments for all cars.
- Tweaks in tyres dirt accumulation and grip levels when going on grass and sand.
- Sand traps now slow the cars down.
- Fix to unreliable car spawn in certain situations.
- Flipped cars will automatically spawn in the pits.
- Severe cutting will result in immediate disqualification in any type of Multiplayer sessions.
- Ratings: Track Competence (TR) has improved feedback in the UI; you will see all the sectors necessary, so the progress is easy to understand.
- Ratings: Track Competence (TR) algorithm improved to reduce false positive aborts.
- Ratings: Consistency (CN) was rewritten during the refactoring; it should work similarly but has improved precision on various aspects.
- Ratings: Car Control (CC) largely improved algorithm and UI feedback. It is a lot harder to gain higher ratings, unless you are driving very well.
- Ratings: Car Control (CC) now understands the concept of turning the wheel too much, and give appropriate feedback.
- NOTE: Pace (PC) and Total (TO) ratings will be improved and adjusted during the days after this version.
- NOTE: The maximum number of all ratings will be set to 99 (instead of 100).
- NOTE: ALL RATINGS AND DRIVER PROFILES WILL BE RESET WITH THIS 0.6 RELEASE.
- Backend servers: improved reconnection stability.
- Backend servers: fixed multiplayer sessions not registering stats and laptimes in certain situations.
- Passworded servers can now be created.
- Single player Sprint Race Weekend mode reworked and now has forced tyre change and driver swap.
NOTE: Endurance Race Weekend game mode is temporarily disabled until supporting features and UI elements are completed (pit stops and penalties).
NOTE: Pit stop crew animations are temporarily disabled until full functionality is retained.
NOTE: The Broadcasting API is temporarily disabled
 

https://steamcommunity.com/games/805550/announcements/detail/1762501075674706322

 

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So so so so so happy

 

 

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Thinking of picking up a set of CSL Elite pedals. Fairly deep discount and within a reasonable drive. 

 

Edit: dammit

 

 

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??????????????

 

Quote

v0.6.1 Changelog

- Added rear-view camera display in Lamborghini Huracán GT3.
- Consistent mirror resolution in all cars.
- Fixed ghost car not working in some instances.
- Ghost car now has a more stable render.
- Fixed replay highlights increasing with longer sessions.
- Fix to mirror resolution default.
NOTE: defaults to intended default resolution (MID) without changing anything. The EPIC setting is now eliminated. No action required from the user.
- Added presession timer to MP.
- Fix to false-positive DQ resulting from teleporting to pits.
- Fixed standings widget not updating total player count.
- Fixed driving camera resetting after entering and leaving the pause menu.
- Fixed both Nissans' setup ECU values, now start from 1.
- Fixed potential issue with road effects settings not loading properly.
- Race communication durations edited for important messages.
- Race results now show gaps to leader.
- AI skill and aggressiveness sliders remember last set values across game modes.
NOTE: AI values will reset after initial launch so pay attention when playing for the first time.
- Informative help snippets added when selecting each graphics setting.

 

I know its early access but the immediacy of these 0.x.1  updates the day after every major release is quite worrying in regards to QA.

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Bald british man is right... there's still no feeling for what the front axle is doing on a wheel. Other than feedback from the brakes and the kurbs, its hard to tell when you're understeering even with audio cues. TC seems to be better about slides and how it cuts in though.

 

 

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sUbTlE fRoNt EnD fEeL

 

 

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Weeeeeeeeeeeeeeeeeeeeeeeeeeew finally got around to taking the GTR to every track. Not the most brilliant of driving but it was fun. Going back to AC afterwards is really like a night and day... the older title just has so much more SUBTLE FRONT END FEEL. 

 

 


TIME SHEET

0:06 - Circuit Zolder [1m 34.050s]
2:00 - Monza [1m 51.804s]
4:21 - Circuit Paul-Ricard [2m 0.117s]
6:45 - Misano World Circuit [1m 38.733s]
8:42 - Hungaroring [1m 50.415s] 
10:58 - Nurburgring GP [1m 59.085s]

 

Bummer about the visual quality though, so while Shadowplay is fine for short clips I think I'll be moving back to OBS for the foreseeable future.

 

Edit: re-rendered at a higher bitrate just for my archive

 

BONUS VIDEOS

 

 

Re-enacting one of the most titanic battles in north american history... or at least I tried to before the AI killed itself. pre-17 P2s and Corvette DPs were notorious on BOP because the lighter cars always struggled for immediate pace compared to the heavier vettes. When they tangled, things tended to get spicy because pace was so similar.

 

 

 

Also testing the 2018 RSR for fun, and where I discovered the SUBTLE FRONT END FEEL is worlds more prominent in AC over ACC. No changes to physics just a visual update to the model (different front bumper cooling, rear diffuser/exhaust, lighting) and the fan sound mod. I actually dont ever recall my G27 having such strong FFB in AC so not sure if its the game or the track, but I was literally getting bounced all over the place. Which is good, because that speaks to the accuracy of the track mod.

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Re-uploaded at 3x the bitrate to see if it makes the difference, because the file size on my end is more than manageable.

 

 

Also it appears IER is back and is bringing the Oreca 03 to AC, which is great because if their TUSC mod is anything to go by this will end up being quite high quality once completed.

 

http://www.iersimulations.com/p13c-home.html

 

Picture

Quote

The IER P13c

With the P13c, IER delves back into the world of public releases.

Based on previous-generation LMP1 regulations, the car features a 600 horsepower 3.4L V8, accelerating the 890kg chassis to speeds of up to 200mph. The large front tires and impressive downforce allow the 13c to corner at over 3G.

 

Edit more SUBTLE FRONT END FEEL

 

 

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Bummer, season one content is all DR1 locations.

 

 

 

Quote

We are delighted to bring back two iconic rally cars which will excite our core community and give new fans a taste of rally history, commented Ross Gowing, Chief Games Designer. The Citroën C4 Rally was extremely dominant in the late 2000s and features Petter Solberg’s livery, who enjoys a great working relationship with the studio. The ŠKODA Fabia Rally was driven by the great Colin McRae, and we are very proud that players will be able to experience another of his iconic vehicles. Players can expect incredible traction and stability from the both these vehicles, and they make a fantastic addition to the legendary car roster in DiRT Rally 2.0.

  • Week 3: Monte Carlo Rally, Special Livery
  • Week 5: BMW M1 Procar Rally, Open Manta 400, Special Livery
  • Week 7: Sweden Rally
  • Week 9: Ford Focus RS Rally 2007, Subaru Impreza, Special Livery
  • Week 11: Germany Rally

https://www.bsimracing.com/dirt-rally-2-0-season-one-content-launching-12th-march/

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soooo i warrantied my 1080 .. and got a 2070.... yay i guess? xD 

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2 minutes ago, PandaCopyRight said:

soooo i warrantied my 1080 .. and got a 2070.... yay i guess? xD 

congratulations on the free upgrade to RTX lol yay more reflections

"If a Lobster is a fish because it moves by jumping, then a kangaroo is a bird" - Admiral Paulo de Castro Moreira da Silva

"There is nothing more difficult than fixing something that isn't all the way broken yet." - Author Unknown

Spoiler

Intel Core i7-3960X @ 4.6 GHz - Asus P9X79WS/IPMI - 12GB DDR3-1600 quad-channel - EVGA GTX 1080ti SC - Fractal Design Define R5 - 500GB Crucial MX200 - NH-D15 - Logitech G710+ - Mionix Naos 7000 - Sennheiser PC350 w/Topping VX-1

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2 minutes ago, bcredeur97 said:

congratulations on the free upgrade to RTX lol yay more reflections

i dont plan to use the RTX features ... they are not that good yet ... got to wait for a 3070 or 4070 to do that imo 

and sadly it performs worse in Superposition Benchmark than my 1080 did ... by about 60 points 

probably need to tweak the OC a bit better 

 

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11 hours ago, chaozbandit said:

Re-uploaded at 3x the bitrate to see if it makes the difference, because the file size on my end is more than manageable.

 

 

Also it appears IER is back and is bringing the Oreca 03 to AC, which is great because if their TUSC mod is anything to go by this will end up being quite high quality once completed.

 

http://www.iersimulations.com/p13c-home.html

 

Picture

 

 

 

 

IER is basing it on the HPD ARX 03a not the oreca 03

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Listen if you care.

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12 minutes ago, brownninja97 said:

IER is basing it on the HPD ARX 03a not the oreca 03

oops

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IMPORTANT NOTE for Oculus Rift users: we recommend launching the game by-passing Steam VR, adding "-vr" to Steam launch options for ACC in order to avoid possible performance issues and stuttering.

 

v0.6.2 Changelog

Fixed wrong first lap time when start-finish line is crossed before the green light.

Fixed AI erratic speeds during formation lap.

Added lumirank update in replay.

Enabled detailed animations in onboard cameras.

Added session over message for qualifying/practice.

Improved AI pace at Monza and Nurburgring.

Added intermediate solution to run the formation sequence in Multiplayer. Overtakes may happen, but enables controlled formation sequence.

Fixed protocol mismatch on the rating backend, resulting in wrong data.

Fixed SA Rating working in Multiplayer.

Fixed RC Rating preventing data being stored in Multiplayer.

NOTE: Due to incompabilities with the data, the Rating Profiles will be reset again.

Fixed end-sequence in Multiplayer: spotter annoucement, checkered flags and so on will now be correctly triggered.

Fixed formation sequence not starting when the leader is in the pits.

Fixed rare crash in the Multiplayer server, possibly also crashing connected clients.

Fixed races not showing time gaps in Multiplayer races.

Fixed tyres not being correctly selected based on dynamic weather conditions along with the setup.

Added "Official Test Server" opened for experimental features and testing. See the official support forum.

Fixed search and password text input issues in VR.

 

Quote

0.6.3

- Fixed windshield water effects turning off with LOW and MED Effects settings.

- Fixed EF Jaguar G3 missing hydraulic compressor sound.

- Lamborghini Huracán GT3 aero correction.

- Fixed "locked controls" message invisible in VR.

 

Two minor updates in 24 hours...

 

On the topic of FFB, Kunos aren't going to make changes to the current model so its take it or leave it. Personally I think it gets the job done but its still not as informative as AC. As per usual, no complaining on their forums.

 

 

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Meanwhile I'm over here crying for my wallet

image.thumb.png.3dddeddcddbe76d6f3fb7b727b2bc9a2.png

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image.thumb.png.d20bfd863d087db785b377cfd19ebfbe.png

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397 can sod off with their pricing imo they are going too far, yeah its accurate and likely fun but the models are pathetic and the sounds are questionable, the shaders on sebring at catastrophic. 

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5 hours ago, chaozbandit said:

 

This week in 1 billion poly models.....

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Listen if you care.

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1 hour ago, brownninja97 said:

This week in 1 billion poly models.....

Is this better

customization_19-03-13_192504_2160x1080.jpg

customization_19-03-13_191826_2160x1080.jpg

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I want to get back into R3E but at the same time... RF2 beckons /cry

 

 

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