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Canon shows their VR headset with an alleged resolution of 5600 x 2800

Bouzoo

The VR market is getting even bigger with another big name entering the race. At a VR exp in New York, among many things, Canon showed their own VR headset. It has an alleged resolution of 5600 x 2800, which results in 2560 x 1440 (no idea how that math works) per eye. Even though everyone is writing that is the correct resolution, there are still some confirmations to be made according to the article from uploadvr.com:

 

UPDATE: According to a couple messages between us and Brad Herman, it sounds like the content shown is a 5 minute demo loop that contains footage shot with an array of Canon cameras. This was streamed 5600 x 2800 without positional headtracking. Furthermore, there is a chance that the demoers may have been misinformed about the resolution as the 2.5K (2560 x 1440 pixels) may relate to the entire display; rather than 2.5K per eye. The resolution still needs to be confirmed. However, Herman mentions that “The visual quality is very nice. Very clear and sharp.”

 

Furthermore, it is supposed to have a 120 degree FOV and a three-layer optical lens system per eye. Sounds really good, if the lens are good enough which I'd surprised if they weren't. This model also has 2 legs that are used for carrying the headset, instead of using a standard strap that most VR headsets have.

According to attendees, Canon's new VR display has a 120-degree FOV (field of vision) with "very clear visuals" and a three-layer optical lens system per eye. The display is quite unconventional, sporting two legs that serve as handholds rather than a strap to fit upon your head. It looks a lot like a high-tech VR version of the older viewfinders you see near monuments in metropolitan cities. The device streamed a 5-minute loop of high-res footage shot by Canon cameras in 5600 x 2800 resolution, which basically transported viewers into a living virtual world.

 

 

Had no idea Canon was planing to enter the VR market so I may be late on this, but I'm excited for it considering Canon's history. Personally, I've never used a product that I wasn't satisfied with. The one part that I'm not happy with are the legs, but since this is the first edition, I'm sure they are gonna remove them in the future. Also I think this one is ugly, but let's wait for the finished product. The VR market is growing to be a pretty big thing, even bigger than I thought, considering all the names that are entering it. This is surely not gonna make it easier to choose a headset.

 

Sources: 1, 2

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I wait for Valve´s next move.

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Finally someone realizing we need super-high resolution ( and framerate, that'll come ) VR headsets.

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Finally someone realizing we need super-high resolution ( and framerate, that'll come ) VR headsets.

 

They're not the first ones. 

 

But this is probably the highest res I saw.

The ability to google properly is a skill of its own. 

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That's cool. I feel as though the ergonomics need a little work though...

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I won`t mind more competition if we finally get a universal standard for the software interface so as game coded for one VR headset will also run on all others. The abscence of such a standard is currently the biggest problem with VR IMO.

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Just: Why Canon ?

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Just: Why Canon ?

 

if any company is knowledgeable about building high quality glass, lenses and mirrors or whatever, it's Canon. It's not totally out of left field.

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Just I can't imagine a GPU being able to push decent frame rates in High-Ultra settings in games.

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Mooooooore fragmentation. Just great. I am almost certain at this point that all these different devices might kill VR in the end...

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Wait what that thing is huge. Resolution is kinda meaningless we need DPI not resolution...

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while interesting people will need a lot of horsepower to utilize that effectively.

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I don't care how many VR headsets are made, if this becomes too fragmented in terms of SDK and problems between different VR headsets, is not going to be a good thing.

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Cool for movies but how in the hell am I supposed to play games, I have to hold it?!

Since this is a prototype, I'm sure they will remove the legs, it's common sense since no one would buy it otherwise.

 

Wait what that thing is huge. Resolution is kinda meaningless we need DPI not resolution...

I suppose you mean ppi? Dpi (dots per inch) is used for printed material and shouldn't be mixed with ppi (pixels per inch) which is used for pixel density, even though some sources use dpi. Higher resolution results in higher ppi count which is what you're probably referring to, so you can't have higher ppi w/o a higher resolution. Well unless you reduce the screen size.

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Sooo if those legs are for you to hodl it which you seem to be required to do...how do you play games with this thing? xD

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I won`t mind more competition if we finally get a universal standard for the software interface so as game coded for one VR headset will also run on all others. The abscence of such a standard is currently the biggest problem with VR IMO.

 

It's interesting you mention that. I can connect my DK2 and launch Steam VR, and steam VR thinks I am wearing a Vive but says I'm missing some of the peripheral hardware. Seems like something universal is already in place, but I've no idea how deep it runs.

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