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Source 2 version of dota 2 coming in early 2015

In a recent blog post to the Dota 2 website, Valve have laid out their future plans for Dota 2, including revealing the game will be fully updated to the Source 2 engine in early 2015.

 

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While it isn't specifically mentioned by name, the "new" version of Dota 2 is listed as a "major improvement" which will help users quickly create custom game modes, as is currently possible within the work-in-progress version of the Source 2 engine released earlier this year in the form of the "Dota 2 Workshop Tools Alpha". Other than the list of improvements we already know about, such as 64bit support, the blog post is deliberately tight-lipped regarding what other benefits the Source 2 engine will bring upon its arrival.

 

 

IT'S HAPPENING!!!

 

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*insert attempt to confirm Half-Life 3*

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it sounds interesting

 

The most interesting part is how heavy will it be? I mean source is famous as it is lightweight, scaleable and can be modified easily and can run at high speeds( look at competetive CS players)

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HL3 will never happen, Valve only ever release games which they can bleed customers dry with micro transactions these days. Unless the release it with only 5 weapons then make the rest unlockable in packs, or if they somehow split the game up into episodes and charge full price for 1/3 of the game I can't see HL3 happening.

Source 2 is meh too, it might of been news if it came years ago but the gap has been so long no one is gonna care (until CS S2 comes)

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Now now, actual blog post doesn't say anything about Source 2.

 

Valve will be quite busy in the next month considering they have this, the New Bloom event and the Winter Steam Sale to juggle around.

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HL3 will never happen, Valve only ever release games which they can bleed customers dry with micro transactions these days. Unless the release it with only 5 weapons then make the rest unlockable in packs, or if they somehow split the game up into episodes and charge full price for 1/3 of the game I can't see HL3 happening.

Source 2 is meh too, it might of been news if it came years ago but the gap has been so long no one is gonna care (until CS S2 comes)

You don't know Valve do you they aren't EA or Ubishit.

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You don't know Valve do you they aren't EA or Ubishit.

Name the last game they released with didn't try to nickel & dime players with micro transactions.

Everything since TF2 went F2P has done it and even portal 2 which was a single player game had the framework in place for co op items to be bought and sold, they just never pushed it. The entire Steam Marketplace has been engineered and moulded specifically so they can make as much as possible from non existent items. Trading cards are quite literally printing valve money.

They're just as bad as everyone else when it comes to after sale selling, if you don't see it then your rose tinted spectacles are obscuring your view.

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Why make games when you can make money?

True story.

Shit I was wrong sorry.

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Name the last game they released with didn't try to nickel & dime players with micro transactions.

Everything since TF2 went F2P has done it and even portal 2 which was a single player game had the framework in place for co op items to be bought and sold, they just never pushed it. The entire Steam Marketplace has been engineered and moulded specifically so they can make as much as possible from non existent items. Trading cards are quite literally printing valve money.

They're just as bad as everyone else when it comes to after sale selling, if you don't see it then your rose tinted spectacles are obscuring your view.

I can't name a game that did that recently from Valve but about the market it's not necessary and you can just not trade and keep it.

I agree with you on other points, read the post again relazied you weren't talking about HL3 and I never saw what your talking about in portal 2.

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I'm gonna jump the gun and say they will skip Source 3...

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Name the last game they released with didn't try to nickel & dime players with micro transactions.

Everything since TF2 went F2P has done it and even portal 2 which was a single player game had the framework in place for co op items to be bought and sold, they just never pushed it. The entire Steam Marketplace has been engineered and moulded specifically so they can make as much as possible from non existent items. Trading cards are quite literally printing valve money.

They're just as bad as everyone else when it comes to after sale selling, if you don't see it then your rose tinted spectacles are obscuring your view.

 

The micro-transactions they do have in place are far better than any other games I've seen. Everything is just cosmetic, absolutely no purchases required to let you play the game to the fullest and nothing to give any advantages. They don't sell things that affect gameplay or cannot be obtained through gameplay (random drops).

 

I see no problem with trading cards either. If you don't want to collect them you can sell them and make a few cents back (it adds up!). If you do, you can get some ok rewards too, nothing really significant though.

 

They offer transactions that you can completely ignore if you want and it doesn't affect your ability or performance in the game at all. I can't think of anyone else doing that right now.

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The micro-transactions they do have in place are far better than any other games I've seen. Everything is just cosmetic, absolutely no purchases required to let you play the game to the fullest and nothing to give any advantages. They don't sell things that affect gameplay or cannot be obtained through gameplay (random drops).

 

I see no problem with trading cards either. If you don't want to collect them you can sell them and make a few cents back (it adds up!). If you do, you can get some ok rewards too, nothing really significant though.

 

They offer transactions that you can completely ignore if you want and it doesn't affect your ability or performance in the game at all. I can't think of anyone else doing that right now.

You mean apart from the massively OPed weapons they sell for TF2. That said I do agree Steam has a better formula than most and yeah, most of it is optional but the fact remains that Valve push micro transactions just as hard as other devs do.

From a money making PoV Steam Trading Cards are genius, taking a cut of sales from items which don't even exist. I can't think of any other company who manage to take cash for literally nothing.

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HOLY SHIT!! I CAN FINALLY PLAY DOTA AGAIN!!! imagine source2 players can only get to cue with other source2 players, that would mean no russians for years to come!:D ohh lord gaben u r genius.

If one does not fail at times, then one has not challenged himself.

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Name the last game they released with didn't try to nickel & dime players with micro transactions.

Everything since TF2 went F2P has done it and even portal 2 which was a single player game had the framework in place for co op items to be bought and sold, they just never pushed it. The entire Steam Marketplace has been engineered and moulded specifically so they can make as much as possible from non existent items. Trading cards are quite literally printing valve money.

They're just as bad as everyone else when it comes to after sale selling, if you don't see it then your rose tinted spectacles are obscuring your view.

Dota 2....all characters are unlocked and you only pay for COSMETICS which aren't necessary...

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You mean apart from the massively OPed weapons they sell for TF2. That said I do agree Steam has a better formula than most and yeah, most of it is optional but the fact remains that Valve push micro transactions just as hard as other devs do.

From a money making PoV Steam Trading Cards are genius, taking a cut of sales from items which don't even exist. I can't think of any other company who manage to take cash for literally nothing.

 

Valve has the tendency to do these things right. You forget to mention that everyone gets weapon drops just for playing (free money!) and that you can craft those weapons or sell them for a scrap to desperate people. You then buy weapons at a scrap or have a buddy trade you the weapon you want for a weapon.

 

That's how it works. It makes the game more social but I bet that's a reason why TF2 has aged well and people still play it. I do.

I have no problem aquiring new weapons.

 

You get free trading cards. If you want the badges you can buy or trade for more cards. TF2 cards are pitifully inexpensive. If you want more friends on your friends list (upgrade!) you get the trading cards as well. It does not matter which set you use to upgrade your badge. They could have really charged an arm and a leg for the friends list expansion upgrade. None of these things are "required" for gameplay, Valve just loves giving you options, and we love giving them money for those options. I know it takes server power to notify me of everyone who is online and what they are doing, and now I can stream to each one directly!

 

In a previous post you also prove my point that Valve does these things right. You said that Portal 2 had the framework built for micro transactions but Valve didn't implement it. They must have realized it would have been a "negative" experience. I know some people would have considered customization a "positive" experience. I don't care for customization either way.

 

The only reason I have TF2 hats and accessories is because Valve has been giving me free TF2 money since The Orange Box, but I don't think they "make" the game experience for me. They are just nice to have.

 

Also Valve's flavor of micro transaction is painless, unless you're the "Ooh shiny!" target audience that they have. And you're just dying to get that hat or something.

 

I bought a killstreak rocket launcher, so I'm aware that applies to me too.

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HL3 will never happen, Valve only ever release games which they can bleed customers dry with micro transactions these days. Unless the release it with only 5 weapons then make the rest unlockable in packs, or if they somehow split the game up into episodes and charge full price for 1/3 of the game I can't see HL3 happening.

Source 2 is meh too, it might of been news if it came years ago but the gap has been so long no one is gonna care (until CS S2 comes)

You are trying too hard to talk bad about Valve.

 

Valve never did put game changing weapons behind paywall; at least not completely.

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Unless you are a content creator source 2 wont be any different on the older games (TF2, DOTA2, CS:GO, Ect)

HTID

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You mean apart from the massively OPed weapons they sell for TF2. That said I do agree Steam has a better formula than most and yeah, most of it is optional but the fact remains that Valve push micro transactions just as hard as other devs do.

From a money making PoV Steam Trading Cards are genius, taking a cut of sales from items which don't even exist. I can't think of any other company who manage to take cash for literally nothing.

The weapons they sell in tf2 are all side grades, very few are obviously better than another. Also, weapons in the Mann co store are far more expensive than simply trading in game.
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Damn, when will CS get it?

When they iron out the bs for DotA 2 and/or know that S2 is solid. I have a feeling it'll go like this:

February-April DotA 2 Source2

June-August CS:GO Source2

September-November Left4Dead 3 (with the Source2 engine, obviously)

 

Unless you are a content creator source 2 wont be any different on the older games (TF2, DOTA2, CS:GO, Ect)

It will be slightly different, but you're right. Yet that's where it may be very, very handy to have on said older games. I highly doubt TF2 will get it but there is no doubt CS:GO will at some point or another. Too useful, the CS:GO community is growing fast. It's a good opportunity to import their DotA 2 marketing strategies entirely into CS:GO.

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Is there a point to this?

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