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StarSwarm Benchmark Available now on Steam!

carolkarine

So this is oxide's starswarm benchmark. It just destroyed my system (3570K and 7970) with an average of 12 FPS on the extreme run set to RTS. (D3D) As the mantle driver isn't out quite yet, I can't compare, and even then I'm not entirely sure in the 7000 series of cards are supported yet anyways :(

 

Just wanted to note that the StarSwarm benchmark IS out, if anyone wants to see how it runs on their system.

 

http://store.steampowered.com/app/267130/

Daily Driver:

Case: Red Prodigy CPU: i5 3570K @ 4.3 GHZ GPU: Powercolor PCS+ 290x @1100 mhz MOBO: Asus P8Z77-I CPU Cooler: NZXT x40 RAM: 8GB 2133mhz AMD Gamer series Storage: A 1TB WD Blue, a 500GB WD Blue, a Samsung 840 EVO 250GB

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All GCN-based cards are supported by Mantle.. even the HD 7970.

MOBO - Asus Sabertooth 990FX R2.0   CPU - AMD Phenom II X6 1055T @ 3.5GHz - Corsair H80i   RAM - 2x Corsair Vengence 4GB DDR3 @ 1666 MHz   

GPU - SAPPHIRE 100362-3L Radeon R9 290 4GB Tri-X OC  Sound - ASUS Xonar DSX  PSU - Thermaltake SMART M Series SP-850M 850W

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So this is oxide's starswarm benchmark. It just destroyed my system (3570K and 7970) with an average of 12 FPS on the extreme run set to RTS. (D3D) As the mantle driver isn't out quite yet, I can't compare, and even then I'm not entirely sure in the 7000 series of cards are supported yet anyways :(

 

Just wanted to note that the StarSwarm benchmark IS out, if anyone wants to see how it runs on their system.

 

http://store.steampowered.com/app/267130/

#NO.

 

<3 War Thunder

[spoiler= Dream machine (There is also a buildlog)]

Case: Phanteks Enthoo Luxe - CPU: I7 5820k @4.4 ghz 1.225vcore - GPU: 2x Asus GTX 970 Strix edition - Mainboard: Asus X99-S - RAM: HyperX predator 4x4 2133 mhz - HDD: Seagate barracuda 2 TB 7200 rpm - SSD: Samsung 850 EVO 500 GB SSD - PSU: Corsair HX1000i - Case fans: 3x Noctua PPC 140mm - Radiator fans: 3x Noctua PPC 120 mm - CPU cooler: Fractal design Kelvin S36 together with Noctua PPCs - Keyboard: Corsair K70 RGB Cherry gaming keyboard - mouse: Steelseries sensei raw - Headset: Kingston HyperX Cloud Build Log

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I feel like they're poorly coding it on D3D on purpose...

i5 4670k @ 4.2GHz (Coolermaster Hyper 212 Evo); ASrock Z87 EXTREME4; 8GB Kingston HyperX Beast DDR3 RAM @ 2133MHz; Asus DirectCU GTX 560; Super Flower Golden King 550 Platinum PSU;1TB Seagate Barracuda;Corsair 200r case. 

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All GCN-based cards are supported by Mantle.. even the HD 7970.

 

when I said that, I meant that I'm not sure if it's coming in this (14.1) driver. I've heard rumors that it's only for the 260X, 290, and the 290X.

Daily Driver:

Case: Red Prodigy CPU: i5 3570K @ 4.3 GHZ GPU: Powercolor PCS+ 290x @1100 mhz MOBO: Asus P8Z77-I CPU Cooler: NZXT x40 RAM: 8GB 2133mhz AMD Gamer series Storage: A 1TB WD Blue, a 500GB WD Blue, a Samsung 840 EVO 250GB

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All GCN-based cards are supported by Mantle.. even the HD 7970.

 

True, but the initial beta driver release only officially supports R9 290(X), R9-260(X) and Kabini APUs. HD7000 series cards and their R9 derivatives (280X, 270X) are going to be supported in a second build of the 14.1 beta driver very soon.

Intel i7 5820K (4.5 GHz) | MSI X99A MPower | 32 GB Kingston HyperX Fury 2666MHz | Asus RoG STRIX GTX 1080ti OC | Samsung 951 m.2 nVME 512GB | Crucial MX200 1000GB | Western Digital Caviar Black 2000GB | Noctua NH-D15 | Fractal Define R5 | Seasonic 860 Platinum | Logitech G910 | Sennheiser 599 | Blue Yeti | Logitech G502

 

Nikon D500 | Nikon 300mm f/4 PF  | Nikon 200-500 f/5.6 | Nikon 50mm f/1.8 | Tamron 70-210 f/4 VCII | Sigma 10-20 f/3.5 | Nikon 17-55 f/2.8 | Tamron 90mm F2.8 SP Di VC USD Macro | Neewer 750II

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I feel like they're poorly coding it on D3D on purpose...

 

it's not exactly poorly coded, it's just using massive numbers of draw calls. In one of the extreme runs I've done I hit nearly 200K draw calls.

Daily Driver:

Case: Red Prodigy CPU: i5 3570K @ 4.3 GHZ GPU: Powercolor PCS+ 290x @1100 mhz MOBO: Asus P8Z77-I CPU Cooler: NZXT x40 RAM: 8GB 2133mhz AMD Gamer series Storage: A 1TB WD Blue, a 500GB WD Blue, a Samsung 840 EVO 250GB

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Downloading, will post results once the drivers are out.
Running an FX 8320 @ 4.4Ghz + an HD 7970.

UPDATE :

== Hardware Configuration =================================
GPU:        AMD Radeon HD 7900 Series
CPU:        AuthenticAMD
        AMD FX-8320 Eight-Core Processor           
Physical Cores:            4
Logical Cores:            8
Physical Memory:         17074606080
Allocatable Memory:        8796092891136
== Configuration ==========================================
API:                DirectX
Scenario:            ScenarioAttract.csv
User Input:            Disabled
Resolution:            1920x1080
Fullscreen:            True
GameCore Update:        16.6 ms
Bloom Quality:            High
PointLight Quality:        High
ToneCurve Quality:        High
Glare Overdraw:            16
Shading Samples:         64
Shade Quality:            Mid
Motion Blur Frame Time:        16
Motion Blur InterFrame Time:    2
Detailed Frame Info:        Off
== Results ================================================
Test Duration:            120 Seconds
Total Frames:            2617

Average FPS:            21.80
Average Unit Count:        3812
Maximum Unit Count:        5567
Average Batches/MS:        666.19
Maximum Batches/MS:        929.47
Average Batch Count:        31234
Maximum Batch Count:        108772

 

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I feel like they're poorly coding it on D3D on purpose...

 

It isn't coded to make D3D necessarily look worse than it is, it is simply coded assuming a much higher draw call rate than D3D can deliver, which brings non-Mantle systems to their knees.

Intel i7 5820K (4.5 GHz) | MSI X99A MPower | 32 GB Kingston HyperX Fury 2666MHz | Asus RoG STRIX GTX 1080ti OC | Samsung 951 m.2 nVME 512GB | Crucial MX200 1000GB | Western Digital Caviar Black 2000GB | Noctua NH-D15 | Fractal Define R5 | Seasonic 860 Platinum | Logitech G910 | Sennheiser 599 | Blue Yeti | Logitech G502

 

Nikon D500 | Nikon 300mm f/4 PF  | Nikon 200-500 f/5.6 | Nikon 50mm f/1.8 | Tamron 70-210 f/4 VCII | Sigma 10-20 f/3.5 | Nikon 17-55 f/2.8 | Tamron 90mm F2.8 SP Di VC USD Macro | Neewer 750II

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Gonna try it on my system and see how it turns out.  ty OP

Stuff:  i7 7700k @ (dat nibba succ) | ASRock Z170M OC Formula | G.Skill TridentZ 3600 c16 | EKWB 1080 @ 2100 mhz  |  Acer X34 Predator | R4 | EVGA 1000 P2 | 1080mm Radiator Custom Loop | HD800 + Audio-GD NFB-11 | 850 Evo 1TB | 840 Pro 256GB | 3TB WD Blue | 2TB Barracuda

Hwbot: http://hwbot.org/user/lays/ 

FireStrike 980 ti @ 1800 Mhz http://hwbot.org/submission/3183338 http://www.3dmark.com/3dm/11574089

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Didn't know that bit. Thanks for the info.

MOBO - Asus Sabertooth 990FX R2.0   CPU - AMD Phenom II X6 1055T @ 3.5GHz - Corsair H80i   RAM - 2x Corsair Vengence 4GB DDR3 @ 1666 MHz   

GPU - SAPPHIRE 100362-3L Radeon R9 290 4GB Tri-X OC  Sound - ASUS Xonar DSX  PSU - Thermaltake SMART M Series SP-850M 850W

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BTW my results may be a bit on the low side for a 7970 cause I'm running it gimped for silence. Although for D3D I'm sure i'm CPU bound.

Daily Driver:

Case: Red Prodigy CPU: i5 3570K @ 4.3 GHZ GPU: Powercolor PCS+ 290x @1100 mhz MOBO: Asus P8Z77-I CPU Cooler: NZXT x40 RAM: 8GB 2133mhz AMD Gamer series Storage: A 1TB WD Blue, a 500GB WD Blue, a Samsung 840 EVO 250GB

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Here are my results....

 

 

 

 
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: AuthenticAMD
AMD Phenom II X6 1055T Processor
Physical Cores: 6
Logical Cores: 6
Physical Memory: 8498204672
Allocatable Memory: 140737488224256
===========================================================
 
 
== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
===========================================================
 
 
== Results ================================================
Test Duration: 120 Seconds
Total Frames: 1780
 
Average FPS: 14.81
Average Unit Count: 3443
Maximum Unit Count: 5544
Average Batches/MS: 580.90
Maximum Batches/MS: 926.65
Average Batch Count: 43962
Maximum Batch Count: 206108
===========================================================
MOBO - Asus Sabertooth 990FX R2.0   CPU - AMD Phenom II X6 1055T @ 3.5GHz - Corsair H80i   RAM - 2x Corsair Vengence 4GB DDR3 @ 1666 MHz   

GPU - SAPPHIRE 100362-3L Radeon R9 290 4GB Tri-X OC  Sound - ASUS Xonar DSX  PSU - Thermaltake SMART M Series SP-850M 850W

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== Hardware Configuration =================================

GPU: AMD Radeon HD 7800 Series

CPU: AuthenticAMD

AMD A10-5800K APU with Radeon HD Graphics  

Physical Cores: 2

Logical Cores: 4

Physical Memory: 8546779136

Allocatable Memory: 140737488224256

===========================================================

 

 

== Configuration ==========================================

API: DirectX

Scenario: ScenarioAttract.csv

User Input: Disabled

Resolution: 1920x1080

Fullscreen: True

GameCore Update: 16.6 ms

Bloom Quality: High

PointLight Quality: High

ToneCurve Quality: High

Glare Overdraw: 16

Shading Samples: 64

Shade Quality: Mid

Motion Blur Frame Time: 16

Motion Blur InterFrame Time: 2

Detailed Frame Info: Off

===========================================================

 

 

== Results ================================================

Test Duration: 120 Seconds

Total Frames: 1993

 

Average FPS: 16.61

Average Unit Count: 3565

Maximum Unit Count: 5418

Average Batches/MS: 620.58

Maximum Batches/MS: 915.33

Average Batch Count: 39397

Maximum Batch Count: 186239

===========================================================
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Is there anyway to bypass having to create an account to use the benchmark?

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Is there anyway to bypass having to create an account to use the benchmark?

 

no, and it takes maybe 2 minutes and an email.

Daily Driver:

Case: Red Prodigy CPU: i5 3570K @ 4.3 GHZ GPU: Powercolor PCS+ 290x @1100 mhz MOBO: Asus P8Z77-I CPU Cooler: NZXT x40 RAM: 8GB 2133mhz AMD Gamer series Storage: A 1TB WD Blue, a 500GB WD Blue, a Samsung 840 EVO 250GB

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My laptop gets 10 FPS on Extreme RTS... I'm guessing the average Star Citizen battle will have fewer than 4000 ships involved, but I don't know if each ship will be doing a lot more or something.

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I feel like they're poorly coding it on D3D on purpose...

 

 

I sorta agree with this, it honestly feels like it's poorly coded just to add more insult to injury I understand mantle is supposed to be better etc etc, it just feels like it was poorly coded sorta, I understand there's a crapton of stuff going on at once, it's just strange.

 

 

Results:

 

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
      Intel® Core i7-3930K CPU @ 3.20GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 34299641856
Allocatable Memory: 8796092891136
===========================================================
 
 
== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
===========================================================
 
 
== Results ================================================
Test Duration: 120 Seconds
Total Frames: 3902
 
Average FPS: 32.51
Average Unit Count: 3867
Maximum Unit Count: 5388
Average Batches/MS: 901.35
Maximum Batches/MS: 1728.82
Average Batch Count: 28418
Maximum Batch Count: 138724
===========================================================

Stuff:  i7 7700k @ (dat nibba succ) | ASRock Z170M OC Formula | G.Skill TridentZ 3600 c16 | EKWB 1080 @ 2100 mhz  |  Acer X34 Predator | R4 | EVGA 1000 P2 | 1080mm Radiator Custom Loop | HD800 + Audio-GD NFB-11 | 850 Evo 1TB | 840 Pro 256GB | 3TB WD Blue | 2TB Barracuda

Hwbot: http://hwbot.org/user/lays/ 

FireStrike 980 ti @ 1800 Mhz http://hwbot.org/submission/3183338 http://www.3dmark.com/3dm/11574089

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I sorta agree with this, it honestly feels like it's poorly coded just to add more insult to injury I understand mantle is supposed to be better etc etc, it just feels like it was poorly coded sorta, I understand there's a crapton of stuff going on at once, it's just strange.

Results:

== Hardware Configuration =================================

GPU: NVIDIA GeForce GTX 780

CPU: GenuineIntel

Intel® Core i7-3930K CPU @ 3.20GHz

Physical Cores: 6

Logical Cores: 12

Physical Memory: 34299641856

Allocatable Memory: 8796092891136

===========================================================

== Configuration ==========================================

API: DirectX

Scenario: ScenarioAttract.csv

User Input: Disabled

Resolution: 1920x1080

Fullscreen: True

GameCore Update: 16.6 ms

Bloom Quality: High

PointLight Quality: High

ToneCurve Quality: High

Glare Overdraw: 16

Shading Samples: 64

Shade Quality: Mid

Motion Blur Frame Time: 16

Motion Blur InterFrame Time: 2

Detailed Frame Info: Off

===========================================================

== Results ================================================

Test Duration: 120 Seconds

Total Frames: 3902

Average FPS: 32.51

Average Unit Count: 3867

Maximum Unit Count: 5388

Average Batches/MS: 901.35

Maximum Batches/MS: 1728.82

Average Batch Count: 28418

Maximum Batch Count: 138724

===========================================================

Damn that 3930K helped. Were you running the extreme preset?

And yeah, it's poorly coded for d3d, but I think it's on purpose. I think the point is to show the problems with d3d and how mantle completely removes that bottleneck.

Daily Driver:

Case: Red Prodigy CPU: i5 3570K @ 4.3 GHZ GPU: Powercolor PCS+ 290x @1100 mhz MOBO: Asus P8Z77-I CPU Cooler: NZXT x40 RAM: 8GB 2133mhz AMD Gamer series Storage: A 1TB WD Blue, a 500GB WD Blue, a Samsung 840 EVO 250GB

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Damn that 3930K helped. Were you running the extreme preset?

And yeah, it's poorly coded for d3d, but I think it's on purpose. I think the point is to show the problems with d3d and how mantle completely removes that bottleneck.

 

 

 

Yeah, I had it on the extreme one, it just felt like.. some of the scenes had a lot going on with like 10 fps, but nothing was very detailed, so I can't imagine it's my system, it's just the d3d

Stuff:  i7 7700k @ (dat nibba succ) | ASRock Z170M OC Formula | G.Skill TridentZ 3600 c16 | EKWB 1080 @ 2100 mhz  |  Acer X34 Predator | R4 | EVGA 1000 P2 | 1080mm Radiator Custom Loop | HD800 + Audio-GD NFB-11 | 850 Evo 1TB | 840 Pro 256GB | 3TB WD Blue | 2TB Barracuda

Hwbot: http://hwbot.org/user/lays/ 

FireStrike 980 ti @ 1800 Mhz http://hwbot.org/submission/3183338 http://www.3dmark.com/3dm/11574089

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Btw Tom's has the driver so the 24-hour press period has started!

Daily Driver:

Case: Red Prodigy CPU: i5 3570K @ 4.3 GHZ GPU: Powercolor PCS+ 290x @1100 mhz MOBO: Asus P8Z77-I CPU Cooler: NZXT x40 RAM: 8GB 2133mhz AMD Gamer series Storage: A 1TB WD Blue, a 500GB WD Blue, a Samsung 840 EVO 250GB

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How you guys run the benchmark?

| Intel i7-3770@4.2Ghz | Asus Z77-V | Zotac 980 Ti Amp! Omega | DDR3 1800mhz 4GB x4 | 300GB Intel DC S3500 SSD | 512GB Plextor M5 Pro | 2x 1TB WD Blue HDD |
 | Enermax NAXN82+ 650W 80Plus Bronze | Fiio E07K | Grado SR80i | Cooler Master XB HAF EVO | Logitech G27 | Logitech G600 | CM Storm Quickfire TK | DualShock 4 |

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How you guys run the benchmark?

Download from Steam

Create account

Run benchmark

 

It doesn't give a very concrete "score" or anything, but it will give a text file that lists your average FPS.

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