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Ray Tracing on GTX 1060

Islam Ghunym

from the title it look weird because we all know how bad is RayTracing on GTX 1060 but I want to try that at least on my PC, anyway Nvidia brought Support to some of 10 series cards and it appeared that the GTX 1060 6GB will be the low end one that will support RayTracing, the problem is that I have the 3 GB version not the 6 GB one which means I won't be able to try RayTracing and see how it looks and how can it affect gaming experience in metro Exodus as said by myself, anyway since the GTX 1060 3GB/6GB are the same GPU I should be able to enable raytracing on my 3GB version, any ideas about how can I make it?

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10 minutes ago, Islam Ghunym said:

from the title it look weird because we all know how bad is RayTracing on GTX 1060 but I want to try that at least on my PC, anyway Nvidia brought Support to some of 10 series cards and it appeared that the GTX 1060 6GB will be the low end one that will support RayTracing, the problem is that I have the 3 GB version not the 6 GB one which means I won't be able to try RayTracing and see how it looks and how can it affect gaming experience in metro Exodus as said by myself, anyway since the GTX 1060 3GB/6GB are the same GPU I should be able to enable raytracing on my 3GB version, any ideas about how can I make it?

The 3GB version is utter shite, I’m sorry. 3GB of vram? Any newer AAA titles won’t run well on that, maybe on the lowest of the lowest  settings... let alone ray tracing. Nvidia used that card as a filler I believe in their product stack. 

 

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GPU die yes, but they have a different device ID and its how they can tell and lock the card down on features it has access to. You wont be able to enable Ray Tracing on a 3gb model. 

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1 minute ago, Skiiwee29 said:

GPU die yes, but they have a different device ID and its how they can tell and lock the card down on features it has access to. You wont be able to enable Ray Tracing on a 3gb model. 

yeah isn't there any driver hack for that matter yet? or any simple workaround

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1 minute ago, Islam Ghunym said:

yeah isn't there any driver hack for that matter yet? or any simple workaround

not afaik. and why would you? i know you would want to try, but the experience isnt great or playable on pascal. and good enough on RTX

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29 minutes ago, Stormseeker9 said:

The 3GB version is utter shite, I’m sorry. 3GB of vram? Any newer AAA titles won’t run well on that, let alone ray tracing

I don't use antialiazing or any texture filtering in any game.... all turned off, I care about high quality, epic, extreme or whatever and DSR, FOV, viewing distances and similar things and I want to try raytracing, I wanna see these extreme lightening quality, not gonna game on it, that is all

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4 minutes ago, GoldenLag said:

not afaik. and why would you? i know you would want to try, but the experience isnt great or playable on pascal. and good enough on RTX

it is shit even on 2080TI, I know btw, but I just want to be able to enable it.

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Global illumination with Ray Tracing is the most demanding implementation and this is what Metro Exodus uses. 

It will be unplayable with GTX 1060. You won't even reach 20FPS.

 

In BF5 you will be mostly fine since RT is used only for reflective surfaces, not everything. 

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9 minutes ago, Islam Ghunym said:

yeah isn't there any driver hack for that matter yet? or any simple workaround

It simply won’t work. Especially in the metro game. Waaay to demanding, and as said before the 1060 3GB is fairly useless 

 

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1 minute ago, Islam Ghunym said:

it is shit even on 2080TI, I know btw, but I just want to be able to enable it.

You need at least Windows 10 with the big  October update installed and you also need the newest NVIDIA driver to be able to enable DXR on Pascal. 

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5 minutes ago, WereCat said:

Global illumination with Ray Tracing is the most demanding implementation and this is what Metro Exodus uses. 

It will be unplayable with GTX 1060. You won't even reach 20FPS.

 

In BF5 you will be mostly fine since RT is used only for reflective surfaces, not everything. 

somone already tried it on GTX 1060 6 GB raytracing ultra and it was above 20 FPS all the time

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10 minutes ago, Stormseeker9 said:

It simply won’t work. Especially in the metro game. Waaay to demanding, and as said before the 1060 3GB is fairly useless 

and as said before and even at start of this topic, doesn't matter how good or bad is the GTX 1060, I just want to be able to enable it in some way

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Just now, Islam Ghunym said:

somone already tried it on GTX 1060 6 GB raytracing ultra and it was above 20 FPS all the time

Run at 10:25

 

 

If GTX 1080ti can barely manage 40FPS then I very much doubt that GTX 1060 can do anything more than 20FPS if even that.

 

GTX 1660ti is barely doing 20FPS and that is a better card than GTX 1060

 

Just now, Islam Ghunym said:

and as said before and even at start of this topic, doesn't matter how good or bad is the GTX 1060, I just want to be able to enable it in some way

I told you how you can enable it

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18 minutes ago, WereCat said:

If GTX 1080ti can barely manage 40FPS then I very much doubt that GTX 1060 can do anything more than 20FPS if even that.

just because the GTX 1080TI can barely  do 40 FPS does not mean the GTX 1060 won't do 20 FPS at raytracing, pascal architecture is not optimized for such a feature, unlike Turing, so while GTX 1080TI can barely do 40 FPS, the GTX 1660TI can sometimes beat it just because it is based on newer turing  architecture, anyway GTX 1060 6 GB can do 20-30 FPS in metro Exodus with both raytracing high and ultra, while FPS stay usually above 26 FPS at high and usually between 20-25 reaching to 30 in some areas at ultra ray tracing, however I don't game on bellow 60 FPS, no matter how bad the quality I will choose for that matter, so I won't for sure game while raytracing on but it is nice to have the option that you can enable.

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2 hours ago, Islam Ghunym said:

it is shit even on 2080TI, I know btw, but I just want to be able to enable it.

Not really.

I play Metro Exodus with RT on high and no DLSS at 60fps most of the time at 3840 X 1600 resolution.

It is shit at 4k. 

Running at Ultra is a goal for my next GPU purchase.

 

2 hours ago, Islam Ghunym said:

just because the GTX 1080TI can barely  do 40 FPS does not mean the GTX 1060 won't do 20 FPS at raytracing, pascal architecture is not optimized for such a feature, unlike Turing, so while GTX 1080TI can barely do 40 FPS, the GTX 1660TI can sometimes beat it just because it is based on newer turing  architecture, anyway GTX 1060 6 GB can do 20-30 FPS in metro Exodus with both raytracing high and ultra, while FPS stay usually above 26 FPS at high and usually between 20-25 reaching to 30 in some areas at ultra ray tracing, however I don't game on bellow 60 FPS, no matter how bad the quality I will choose for that matter, so I won't for sure game while raytracing on but it is nice to have the option that you can enable.

When I got my first 4k monitor my modded Skyrim that ran at 60fps at 1080p ran at less than 20fps. It was not playable but it gave me a glimpse of the future. A reason to save for more powerful hardware.  

I preserved my modded game and it can now run at 60fps at 4k with a 2080 ti most of the time. Without that goal I probably would not have saved for the hardware I use now. 

 

 

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11 hours ago, jones177 said:

Not really.

I play Metro Exodus with RT on high and no DLSS at 60fps most of the time at 3840 X 1600 resolution.

It is shit at 4k. 

Running at Ultra is a goal for my next GPU purchase.

 

When I got my first 4k monitor my modded Skyrim that ran at 60fps at 1080p ran at less than 20fps. It was not playable but it gave me a glimpse of the future. A reason to save for more powerful hardware.  

I preserved my modded game and it can now run at 60fps at 4k with a 2080 ti most of the time. Without that goal I probably would not have saved for the hardware I use now. 

 

 

but you have the best GPU in the market, when I buy such a high end GPU I should expect around 100 FPS or more in any game, 2080 TI  can barely do 60 FPS  1080p in shadow of the tomb raider tho, metro is not that heavy raytraced game anyway, so a 2080 TI with barely 60 FPS should not be a usual thing, all because of raytracing, once you disable it the game will go much smoother due to higher frame rates and you will have better gaming experience, however all 3 raytraced games are casual games and does not require high framerates, but 144 Hz and 120 Hz users won't like these 60 FPS even in casual gaming and they still can't use raytracing for that matter.

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>Metro is not a heavily ray traces game

 

>Uses global illumination

 

?

 

You asked a question and we answered. Even if nVidia allowed it, you would be in swapping hell between vRAM and System RAM on a 3GB card. Even if it could work, you would be very lucky to maintain 20FPS. If you could, frametimes would probably be a second or two.

 

And technically you can do a similar hack to what made those mining cards work. Disable driver signing, and all software updates to Windows and nVidia drivers, and dig around the code until you find DXR implementation and enable your Device ID. It doesn't look too hard, really, but I haven't tried.

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17 hours ago, Islam Ghunym said:

but you have the best GPU in the market, when I buy such a high end GPU I should expect around 100 FPS or more in any game, 2080 TI  can barely do 60 FPS  1080p in shadow of the tomb raider tho, metro is not that heavy raytraced game anyway, so a 2080 TI with barely 60 FPS should not be a usual thing, all because of raytracing, once you disable it the game will go much smoother due to higher frame rates and you will have better gaming experience, however all 3 raytraced games are casual games and does not require high framerates, but 144 Hz and 120 Hz users won't like these 60 FPS even in casual gaming and they still can't use raytracing for that matter.

I just ran the Shadow of the tomb Raider bench at 4k and I averaged 63 fps.  I do have depth of field, motion blur and lens flare turned off since I turn them off on any game I play. I do have texture quality on ultra and ray tracing on ultra as well with no DLSS. That is 2 fps higher than I get with Assassin's Creed Odyssey at 4k with high and ultra settings.

 

For some reason the game will not play at the native resolution on my gaming monitor(3840 X 1600) with ray tracing enabled. HDR is not working as well since the refresh rate is stuck at 75hz and it needs to be at 60 to work. I did get it to work at 3440 X 1440 and the score was only 12 frames higher(75fps). 

 

My 4k monitor is 60hz so I am not unhappy with the results. I would rather play the game on my ultra wide since all the frames would be over 60 but unless I find a work around that will not happen.

 

 

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  • 1 year later...
On 5/22/2019 at 3:05 AM, Stormseeker9 said:

The 3GB version is utter shite, I’m sorry. 3GB of vram? Any newer AAA titles won’t run well on that, maybe on the lowest of the lowest  settings... let alone ray tracing. Nvidia used that card as a filler I believe in their product stack. 

I have the same 3gb card and I'm able to run most games at high to ultra settings. My system says I'm using 7gb of vram out of 3gb, but I don't see any performance drops and games run silky smooth. 

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