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Epic Games made $3B thanks to Fortnite - GG Consumers

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1 hour ago, valdyrgramr said:

Hopefully, the new one doesn't get ruined by spawn camp/killing.  I load into some of the other UTs on steam, and the second I spawn in I'm already dead by some fucking sniper rifle.  >>

It is on hold, Epic moved all devs to fortnite, just few weeks ago. 

The ability to google properly is a skill of its own. 

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18 hours ago, RorzNZ said:

Still don't see the appeal of this terrible game. Never going to pick it up. Don't like the Ninja guy as a role model if this is targeted towards children. 

A stratechery article likens fortnite to the online version of the video arcade or skateboard park - somewhere youths can hang out with one another without their parents being around. It's a social thing. 

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9 minutes ago, valdyrgramr said:

No, they ended progressing the project themselves from what I remember.  It is devs from the community working on it, not Epic.

Oh yes, I thought you meant Epic. I don't expect a lot from tehe game since Epic dropped it. I hope I am proven wrong, bit I don't think I will be. 

The ability to google properly is a skill of its own. 

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4 hours ago, abazigal said:

A stratechery article likens fortnite to the online version of the video arcade or skateboard park - somewhere youths can hang out with one another without their parents being around. It's a social thing. 

If you're alone in your room, is it really a social thing?

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1 hour ago, RorzNZ said:

If you're alone in your room, is it really a social thing?

Sure, you're still chatting and socializing with real people at the other end of those avatars online.

 

It's also why cyber-bullying is a real problem. Cause there's real people in front of those computers with emotions and stuff. 

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10 minutes ago, PocketNerd said:

Sure, you're still chatting and socializing with real people at the other end of those avatars online.

 

It's also why cyber-bullying is a real problem. Cause there's real people in front of those computers with emotions and stuff. 

Not really socialising if they aren't there. Its like a phone call, pretty different to hanging out.

 

Cyberbulling is a pretty large problem, some people aren't really ready to use computers and need to know when to log off, and there are some nasty people using them, but just stop visiting that site or playing the game, move to a different server. Cyberbullying really is quite avoidable. 

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22 minutes ago, RorzNZ said:

Not really socialising if they aren't there. Its like a phone call, pretty different to hanging out.

 

Cyberbulling is a pretty large problem, some people aren't really ready to use computers and need to know when to log off, and there are some nasty people using them, but just stop visiting that site or playing the game, move to a different server. Cyberbullying really is quite avoidable. 

You’re still interacting with people though. It may not be what people typically classify as social but I think it still is being social in its own way.

 

Also cyberbullying can be real hard to avoid as well. Especially if it can affect someone’s life offline (school, that kind of stuff).

 

I don’t get why people hate fortnite; I’ve played the game before and although it is not my type I don’t see anything that is really wrong with it. People seem to be using their opinion objectively, and so if the game is not their type it is classified as terrible etc. It isn’t a game for everyone, but people shouldn’t just automatically think it is bad just because of that.

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3 minutes ago, Undated said:

You’re still interacting with people though. It may not be what people typically classify as social but I think it still is being social in its own way.

Are you interacting with people or elements of a game controlled by people? Are they your friends or random people you meet? Will you ever meet in real life? If you're having mates over for a LAN party or something like that, then that is social, but alone playing games with random people is another matter. 

3 minutes ago, Undated said:

Also cyberbullying can be real hard to avoid as well. Especially if it can affect someone’s life offline (school, that kind of stuff).

The definition of cyberbullying is using digital means, like texting or online though games or facebook to harass someone. If it is affecting your life in other ways, thats just bulling and you should talk to someone about it or stand up to them. 

 

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1 minute ago, RorzNZ said:

Are you interacting with people or elements of a game controlled by people? Are they your friends or random people you meet? Will you ever meet in real life? If you're having mates over for a LAN party or something like that, then that is social, but alone playing games with random people is another matter.

 

I think you would still be interacting with people. You are chatting with them and even if they controlled elements, they are still controlled by people and you would be interacting with that. If not knowing someone automatically makes something not social, would going to a party by yourself and meeting a bunch of new people not social? I do agree that the chances of meeting people you play with games irl are pretty low, but I think in many cases that doesn’t mean you don’t socialize with them. Most people who I play Sea of Thieves with have never met with me in real life, but we banter and chat whenever we play the game together. If we are not socializing what are we doing? As I said it isn’t what people would typically classify as social but it still can be (though I would like to add on to what I said and say that different situations may be more social than others).

 

14 minutes ago, RorzNZ said:

The definition of cyberbullying is using digital means, like texting or online though games or facebook to harass someone. If it is affecting your life in other ways, thats just bulling and you should talk to someone about it or stand up to them. 

 

Cyberbullying is bullying. It doesn’t just become bullying at a certain point. My point is that cyberbullying can affect people in real life as well as around the web, making the effects of it hard to ignore in some cases. I’m not saying that someone should not stand up and all that.

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I honestly believe that most people hating on Fortnite are just hating on it because it's popular. 

 

As for Epic Games making $3B off of Fortnite, all that I can say is that they know how to exploit the player base. They keep adding annoying overpowered items that piss the player base off and then they remove them/nerf them and they get praised for being great devs and listening to the community.

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21 minutes ago, Undated said:

I think you would still be interacting with people. You are chatting with them and even if they controlled elements, they are still controlled by people and you would be interacting with that. If not knowing someone automatically makes something not social, would going to a party by yourself and meeting a bunch of new people not social? I do agree that the chances of meeting people you play with games irl are pretty low, but I think in many cases that doesn’t mean you don’t socialize with them. Most people who I play Sea of Thieves with have never met with me in real life, but we banter and chat whenever we play the game together. If we are not socializing what are we doing? As I said it isn’t what people would typically classify as social but it still can be (though I would like to add on to what I said and say that different situations may be more social than others).

Going to a party by yourself is social, but thats in real life. People are there to party and have a good time, but in a game they are there to play the game. 

21 minutes ago, Undated said:

Cyberbullying is bullying. It doesn’t just become bullying at a certain point. My point is that cyberbullying can affect people in real life as well as around the web, making the effects of it hard to ignore in some cases. I’m not saying that someone should not stand up and all that.

Bullying is harassment, Cyberbullying is harassment. By definition cyberbullying that affects people in real life is just bullying. 

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41 minutes ago, RorzNZ said:

Going to a party by yourself is social, but thats in real life. People are there to party and have a good time, but in a game they are there to play the game. 

Really? Because I was under the impression that people play games to have a good time as well. If not why would they play? I’m not talking about the games you play alone with no other players, I’m talking about the ones you interact with other players. Those players are real, and so whatever their interactions must be real. You are interacting with real people just differently.

41 minutes ago, RorzNZ said:

Bullying is harassment, Cyberbullying is harassment. By definition cyberbullying that affects people in real life is just bullying. 

I think we are talking about different parts of something here. I’m not saying anything other than the effects of someone cyberbullying online could transcend into real life and make those effects harder to avoid. 

 

If cyberbullying affeting people in real life is just bullying we should just say that there is no true cyber bullying since any response to cyberbullying would mean you have been affected in real life. In the end it’s all bullying and saying that it is easy to avoid is applicable to a few things but not all.

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5 minutes ago, Undated said:

Really? Because I was under the impression that people play games to have a good time as well. If not why would they play? I’m not talking about the games you play alone with no other players, I’m talking about the ones you interact with other players. Those players are real, and so whatever their interactions must be real. You are interacting with real people just differently.

By having a good time hanging out, having a yarn, going out etc. I think the distinction I'm really looking for is that when you prefer to play Fortnite, or another multiplayer online game, rather than going out, that is being anti-social. It's just not the same as hanging out in real life, sure its different, but its in high contrast. Maybe it could be social, but I don't see it that way - it's just too different. You log on to play a game, not to chat, its more of something that comes along with it. 

5 minutes ago, Undated said:

I think we are talking about different parts of something here. I’m not saying anything other than the effects of someone cyberbullying online could transcend into real life and make those effects harder to avoid. 

I'm saying cyberbullying transcending (thats an odd word) into real life is bullying. Both are harassment. 

5 minutes ago, Undated said:

If cyberbullying affeting people in real life is just bullying we should just say that there is no true cyber bullying since and response to cyberbullying would mean you have been affected in real life. In the end it’s all bullying and saying that it is easy to avoid is applicable to a few things but not all.

Cyberbullying falls under bullying, but specifically cyberbullying is online or by sms. Cyberbullying in itself is easy to avoid. I think we can agree on that. Bullying as a whole can be quite troublesome. 

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3 minutes ago, RorzNZ said:

-snip-

Yeah, I agree that going online isn’t a complete (or healthy if it is only that) substitute. 

 

 

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2 hours ago, PCGuy_5960 said:

I honestly believe that most people hating on Fortnite are just hating on it because it's popular. 

 

As for Epic Games making $3B off of Fortnite, all that I can say is that they know how to exploit the player base. They keep adding annoying overpowered items that piss the player base off and then they remove them/nerf them and they get praised for being great devs and listening to the community.

Isn't most of the money made from skins and dances / emotes which don't affect game balance? 

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9 hours ago, PCGuy_5960 said:

I honestly believe that most people hating on Fortnite are just hating on it because it's popular. 

 

As for Epic Games making $3B off of Fortnite, all that I can say is that they know how to exploit the player base. They keep adding annoying overpowered items that piss the player base off and then they remove them/nerf them and they get praised for being great devs and listening to the community.

To clarify though, I never said Fortnite was a bad game and you're pretty much spot on with the "they know how to exploit the player base" thing which I was alluding to.

 

10 hours ago, PocketNerd said:

Sure, you're still chatting and socializing with real people at the other end of those avatars online.

 

It's also why cyber-bullying is a real problem. Cause there's real people in front of those computers with emotions and stuff. 

It's different. I'm coming from a background where a lot of people I know are now working abroad and the only way we communicate is through facebook and it's really different in the sense that although we do get to chat it's like we don't know each other anymore and although I see updates on their lives it's just like looking through a window. Social networks lacks the experience traditional interaction gives.

 

In terms of cyber-bullying it's easier now to bully online since you don't meet a lot of them IRL and it's easier now to gang up on people. You'd say things you wouldn't normally say in a real conversation. That's the reason online interaction isn't really socializing, it's not what you'd normally do if you met them face to face. Bullying isn't socializing so you can't really say cyber-bullying is a problem because online interaction is not genuine.

You can bark like a dog, but that won't make you a dog.

You can act like someone you're not, but that won't change who you are.

 

Finished Crysis without a discrete GPU,15 FPS average, and a lot of heart

 

How I plan my builds -

Spoiler

For me I start with the "There's no way I'm not gonna spend $1,000 on a system."

Followed by the "Wow I need to buy the OS for a $100!?"

Then "Let's start with the 'best budget GPU' and 'best budget CPU' that actually fits what I think is my budget."

Realizing my budget is a lot less, I work my way to "I think these new games will run on a cheap ass CPU."

Then end with "The new parts launching next year is probably gonna be better and faster for the same price so I'll just buy next year."

 

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12 hours ago, abazigal said:

Isn't most of the money made from skins and dances / emotes which don't affect game balance? 

Yes, but my point is, they give a false impression that they listen to the community, so that players think that epic "deserve" their support. Basically:

Epic adds a stupid item to the game -> Players complain -> Epic nerfs/removes the item -> Players think "Wow epic actually listen to us and they care about our opinions, they definitely deserve my support" -> Players buy more skins

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do you think in a decade people will talk about fortnite like unreal tournament?

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49 minutes ago, williamcll said:

do you think in a decade people will talk about fortnite like unreal tournament?

It's hard to say, I mean look at what happened to Team Fortress, how new gamers don't know it because all they know is Overwatch.

 

Also, a lot of people no longer talk about UT, it has something to do with staying between generations I think.

 

They'll talk about Fortnite as long as there's nothing to replace it with. There's only so many hours in a day, how many a person spends on what game and how often contributes.

You can bark like a dog, but that won't make you a dog.

You can act like someone you're not, but that won't change who you are.

 

Finished Crysis without a discrete GPU,15 FPS average, and a lot of heart

 

How I plan my builds -

Spoiler

For me I start with the "There's no way I'm not gonna spend $1,000 on a system."

Followed by the "Wow I need to buy the OS for a $100!?"

Then "Let's start with the 'best budget GPU' and 'best budget CPU' that actually fits what I think is my budget."

Realizing my budget is a lot less, I work my way to "I think these new games will run on a cheap ass CPU."

Then end with "The new parts launching next year is probably gonna be better and faster for the same price so I'll just buy next year."

 

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3 hours ago, williamcll said:

do you think in a decade people will talk about fortnite like unreal tournament?

To some degree, yes.  People often think the big gaming phenomenon (or really, cultural phenomenon) from their day will last forever, but they forget that things like this rarely last forever.   The difference is that Fortnite is much, much more popular than UT was, to the point where it's deep into the mainstream.  I suspect we'll be talking about it more like we do disco from the '70s or pastel suits from the '80s, where it's a defining part of the era.

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17 minutes ago, Commodus said:

To some degree, yes.  People often think the big gaming phenomenon (or really, cultural phenomenon) from their day will last forever, but they forget that things like this rarely last forever.   The difference is that Fortnite is much, much more popular than UT was, to the point where it's deep into the mainstream.  I suspect we'll be talking about it more like we do disco from the '70s or pastel suits from the '80s, where it's a defining part of the era.

How many of us old folks like to compare current games to our earlier experiences looks Doom, Duke Nukem, Wing Commander, etc? Fortnite will eventually die off, and regardless of personal opinion on the game, it has already left it's mark of success that others will continue to emulate in future games.

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1 hour ago, Ryujin2003 said:

How many of us old folks like to compare current games to our earlier experiences looks Doom, Duke Nukem, Wing Commander, etc? Fortnite will eventually die off, and regardless of personal opinion on the game, it has already left it's mark of success that others will continue to emulate in future games.

That much is for sure, although I think some games stand the test of time better than others.  Doom is considered a touchstone for the entire gaming industry; Duke is ultimately a response to Doom, and Wing Commander (as great as it was) had a relatively quiet influence that was more about the quality of game production than redefining the landscape. 

 

Fortnite... well, it's not all that groundbreaking, and its real appeal is a combination of quality and a smart business model.   More importantly, it'll be remembered precisely because it became such a part of the cultural zeitgeist for everyone, not just hardcore gamers.  It's quite possibly on the level of Pac-Man and Tetris.

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11 hours ago, PCGuy_5960 said:

Yes, but my point is, they give a false impression that they listen to the community, so that players think that epic "deserve" their support. Basically:

Epic adds a stupid item to the game -> Players complain -> Epic nerfs/removes the item -> Players think "Wow epic actually listen to us and they care about our opinions, they definitely deserve my support" -> Players buy more skins 

Essentially, they just react quickly to any mistakes they might make. So it's not quite the same as 'listening to the community', more like damage control.

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On 12/30/2018 at 8:43 AM, Bouzoo said:

That genre is basically dead, no money to be made there. It's not happening. They pulled the plug on that one. 

Quake Champs and such are doing well, not great but well. It’s a niche market but Old School Shooters are still in small demand, just look at DUSK, Strafe, Amid Evil and such.

Who needs fancy graphics and high resolutions when you can get a 60 FPS frame rate on iGPUs?

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46 minutes ago, ZacoAttaco said:

Essentially, they just react quickly to any mistakes they might make. So it's not quite the same as 'listening to the community', more like damage control.

Kinda. They keep adding items that they know the community will hate and when they remove/nerf them they look like "good guys" who listen to the community. It's pretty much damage control, but 100% avoidable. 

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