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TW1ST3R

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  1. Like
    TW1ST3R got a reaction from stconquest in PC Build Ideas, AUD $1800   
    I did say I should have better phrased my initial comment.  And you're right, it's not the best way to find the right PSU, and honestly the system itself is flawed, rating things purely on efficiency has its inherent limitations, realistically there should be an additional quality metric which we really only get from external reviewers.  Unfortunately not everyone is going to go look at reviews for everything so we end up with a cycle of misinformation when trying to simplify things, which I didn't intend to contribute to.  Should have pointed OP to a tier list such as this one for reference. 
     
     
  2. Like
    TW1ST3R got a reaction from stconquest in PC Build Ideas, AUD $1800   
    It's not about the efficiency, it's about the quality of the unit [edit] and for the most part, many Gold rated PSUs are built better than Bronze ones (with exceptions of course).  But I'm not going to get into argument about PSUs.  Everyone is entitled to their own opinion.
  3. Agree
    TW1ST3R got a reaction from Electronics Wizardy in How do I disable Nvidia card in laptop?   
    You should be able to do it by going to Nvidia Control Panel > 3D Settings > Manage 3D Settings > Preferred Graphics Processor.  By default it's probably set to auto-select, but you can force it to integrated graphics or dedicated graphics there.
  4. Like
    TW1ST3R got a reaction from don_svetlio in How do I disable Nvidia card in laptop?   
    I stand corrected.  To be fair, not very well versed in the world of gaming laptops, have never actually heard of this being a thing. Although makes sense if it has G-sync I guess.  
  5. Like
    TW1ST3R reacted to don_svetlio in How do I disable Nvidia card in laptop?   
    Normally - the dGPU passes the calculations through the iGPU which displays then. When G-sync is enabled - it has to be directly linked to the display. Hence why you need a MUX switch to change between the 2 modes.
  6. Like
    TW1ST3R got a reaction from Technous285 in Can I save the games of STEAM, ORIGIN and Uplay in another SSD for ever?   
    How you normally do it:
    1) Go Steam > Settings > Downloads > Steam Library Folders > Add Library Folder
    2) Make the new Steam Library on a different drive.  After adding it, right click on it in that Steam window and make it the default install location.
    3) Any Steam games can be copied from the old library folder to the new library folder.  Either verifying the game integrity in the Steam Library or installing it should scan what files you have in the library folder instead of downloading them.
     
    As you can see here, I have all my games on a 1TB 850 Evo, with my 120GB 840 Evo as a boot drive.
     
    How you would do it on a fresh Windows install (assuming all your games are already on the 1TB 850 Evo):
    1) Install Windows on your new SSD
    2) Install Steam either on the primary SSD or game SSD (doesn't matter)
    3) Go to Steam > Settings > Downloads > Steam Library Folders > Add Library Folder
    4) Point the directory to the existing Steam library on your 850 Evo.  Set it as your default Library
    5) Either verifying the game integrity in the Steam Library or installing it should scan what files you have in the library folder instead of downloading them.
     
    Origin is a little bit more finicky with verifying existing files.  Similar process to Steam, but the install/verification system doesn't work on everything.  Some games it won't download again, but some it will.  Usually only a problem on older games from my experience.
    Library location can be changed by going to: Origin > Application Settings > Advanced > Download Games
     
    Uplay completely lacks the functionality last time I checked.  I don't know if they've added it as I've completely boycotted them for various reasons.
  7. Like
    TW1ST3R got a reaction from ShadowCaptain in Skyrim remaster   
    It's coming to PC.  I'm assuming it's essentially the same just as before but with some improvements from the FO4 engine like proper DX11 and x64 support which should fix that 4GB vram limit in Windows 10 hopefully... Feel free to correct me if I'm wrong, I haven't paid much attention to FO4...
     
    Couldn't get the tweet properly embedded, but whatever:
     
     
    @ShadowCaptain gone and sniped me there while I was checking facts haha
     
    I'm curious as to whether the new textures are sourced form mods with permission from the authors, or done from the ground up.  Would seem counterproductive to make new ones imo, but who knows.
  8. Informative
    TW1ST3R got a reaction from Bradders in corsair rm850/750 advice   
    The old RM (ones with the yellow label on the side) uses cheaper capacitors and is usually rather overpriced for what it is.  They've been replaced with the newer RMx and RMi (white label) series which use higher quality capacitors and components.  If you're going to get one make sure it's this white label revision.
     
    But as an alternative, EVGA G2 units are usually the go to around here, high quality and usually cheaper than Corsair.
     
    Aniallation has a nice tier breakdown of PSU brands and models which you can find from the link below.  Try to stick to Tier 1 and 2.
     
  9. Agree
    TW1ST3R got a reaction from STRMfrmXMN in corsair rm850/750 advice   
    The old RM (ones with the yellow label on the side) uses cheaper capacitors and is usually rather overpriced for what it is.  They've been replaced with the newer RMx and RMi (white label) series which use higher quality capacitors and components.  If you're going to get one make sure it's this white label revision.
     
    But as an alternative, EVGA G2 units are usually the go to around here, high quality and usually cheaper than Corsair.
     
    Aniallation has a nice tier breakdown of PSU brands and models which you can find from the link below.  Try to stick to Tier 1 and 2.
     
  10. Like
    TW1ST3R got a reaction from Sakkura in corsair rm850/750 advice   
    Well I stand corrected.  I assumed the yellow RM was discontinued since it's essentially not available for all intents and purposes, I haven't seen one stocked in well over a year now.
  11. Informative
    TW1ST3R got a reaction from Senzelian in be Quiet! Silent Wings 3 fans won't be available this year [2015] anymore!   
    Seems like the launch should coincide with the release of their new Dark Base 900 cases, which also feature the fans.  If I recall correctly they're slated for release around that time.
     
    Edit: Here's an overview of the Dark Base 900.  Case is supposed to release at the end of June.  So I'm assuming they'll release the fans as the same time, unless they don't have enough supply.
    Decent pictures here:
    http://www.anandtech.com/show/10355/be-quiet-introduces-new-flagship-silent-base-900-chassis
  12. Agree
    TW1ST3R got a reaction from DisconnectedYT in Price Of 1070 AUS Board Parteners?   
    No way of actually knowing how much the cards will cost, can only guesstimate until actual pricing is revealed.  Looking at the reference 1080 prices, the AUD price is rougly 1.7x that of the US MSRP, factoring in costs of import, GST, business expenses and profits.  Alternatively you can look at it as: MSRP x exchange rate x GST + profit & costs (say 10%) which breaks down to: $699 x 1.4 x 1.1 x 1.1 = $1184.11 ) which is pretty damn close to the mark - $1179-1199.
     
    If we applied that same equation to the 1070 reference MSRP it's 449 x 1.4 x 1.1 x 1.1 = $760.61.
     
    No point in speculating on board partner designs yet as we haven't seen any custom designs on the AU market yet for the 1080 and how that stacks up against the reference price.  But potentially it could be as low as $642.26 using the same equation for the cheapest board partner design, and up to $700 for higher tiered binned models.
     
    This is all hypothetical though and it's never just a straight currency conversion, but given the price of the 1080 reference card here, these prices seem pretty likely give or take $50.  Pricing also seems to be about 20-25% higher than the previous gen card one tier above which these cards outperform - 1080 vs 980Ti, 1070 vs 980.  Which seems fairly logical, although painful to look at.
     
    And yes you should be easily able to use multiple display output connectors of different types.  I'm running two Displayports, one HDMI to DVI or alternatively that one is DVI to DVI depending on what cable I have lying around when I need the third monitor.
  13. Informative
    TW1ST3R got a reaction from DisconnectedYT in Price Of 1070 AUS Board Parteners?   
    Yeah it is rather pricey, but at the moment we're dealing with a lack of competition to drive prices down, as well as competing with the previous generation which are still viable cards with probably decent amounts of inventory left to sell. Not to mention there's also the new technology premium because it outperforms essentially everything else on offer. Whilst the price really should be closer to your estimate, we probably won't see it drop to near there until the old 900 series stock is mostly all gone, and AMD drops new cards to provide an affordable alternative forcing Nvidia to compete more directly in terms of pricing.
  14. Agree
    TW1ST3R got a reaction from snortings in $1000AUD PC   
    $1000 AUD really isn't a lot for a good PC and peripherals, I'd recommend to keep saving if you don't need it immediately, or allocate the full $1000 to the PC, and try to snag a couple of monitors and keyboard from relatives/friends/etc for free or like $20-50. You can always replace those with better options later when you can afford it.
  15. Like
    TW1ST3R reacted to AlexCom in DIS PC Desk | All-In Envy   
    Hello community,
     
    This is my first official buildlog that I do.. so please let me know of any feedback. Here we go:
     
    This is a project that I started about two years ago, and a few prototypes over and here it is! It`s a build I`m doing for a client, themed black, grey and green. I`ll show progress of cutting, drilling, painting, bending and all sorts of stuff that I do, maybe even a nice video montage if I don`t screw things up.
     
    I`ll start with a naked photo.. of the desk !

     
    As the Z170A XPOWER GAMING TITANIUM EDITION doesn`t have a I/O shield I modeled and 3d printed one! Painting it soon.

     
    Testing the fit for the nVidia 980 video cards + the mobo + the PCI express cables.

     
    Also, clean lines of Stainless Steel ^.^
     

     
    I`ll update as soon as possible!
     
    Have a great day,
     
    Alex
  16. Agree
    TW1ST3R got a reaction from SpaceTurtle917 in NZXT S340 DVD Drive   
    Didn't work for me when I tried installing via disk in an external drive on a new PC.  Better off just sticking with a usb flash drive for install, which is faster anyway.  If you're installing Windows 10 just download the media creation tool, create a usb installer using it and then use the Windows code from your disk.
     
    Or if you have an old internal sata drive lying around you could just install windows from the disk while you're testing the system outside of the case or if you've already built the system just run the sata data and power cables to the drive outside the case then remove the drive and cables afterwards.
  17. Agree
    TW1ST3R got a reaction from done12many2 in NZXT S340 DVD Drive   
    Didn't work for me when I tried installing via disk in an external drive on a new PC.  Better off just sticking with a usb flash drive for install, which is faster anyway.  If you're installing Windows 10 just download the media creation tool, create a usb installer using it and then use the Windows code from your disk.
     
    Or if you have an old internal sata drive lying around you could just install windows from the disk while you're testing the system outside of the case or if you've already built the system just run the sata data and power cables to the drive outside the case then remove the drive and cables afterwards.
  18. Like
    TW1ST3R got a reaction from ShadowCaptain in Valve partners with Lionsgate to bring feature films to Steam   
    Speaking as someone who buys Blu-Rays, the Ultraviolet is absolute garbage (well the Australian experience is anyway, not sure how it is worldwide).  The quality is shockingly bad, the 'HD' is really only HD in terms of pixel count, not visual quality, and sometimes you don't even get the HD version - got shafted with SD for my copies of the Hobbit.  Not to mention being stuck using a stupid Microsoft Silverlight based video player because the downloaded movie isn't even in a proper video format, so you can't even transfer it to a portable device.  I mean you're trying to stop piracy, yet offer such a garbage alternative that there's next to no point in bothering.  Yeah I really don't like UltraViolet...
     
    Thankfully Disney does their own thing here with DigitalCopyPlus which gives a free iTunes or Google Play copy instead.  Vastly superior in every way.  I think Paramount does it as well for some movies.  Eventually I'm just going to rip all my movies and dump them on a NAS with Plex, but for now the free iTunes copies are golden if I'm too lazy to go grab the disk and stick it in the spare PS3 hooked up to my monitor.
     
     
    In regards to the topic, I think this is pretty neat as long as the quality and pricing remains around that of iTunes or better.  I probably won't buy from it personally as I'm a stickler for high quality, but if we see sales on movies like we do on games, it might provide some decent competition to shake things up a bit.   And from a consumer's perspective, more competition is almost always better.
  19. Like
    TW1ST3R got a reaction from 79wjd in Nintendo NX to launch March 2017   
    I got it the other day.  It's fantastic.  I've played all the games excluding Q-Force/FFA and All for One, and I'd have to say I was impressed by this.  It may not be 60 fps, but it was rock solid 30fps the entire time, and looks gorgeous.  Which is an improvement over Nexus, which tended to drop frames here and there when I got trigger happy with explosions.  Really though, 30fps isn't a problem at all here, I didn't even notice at first because I was enjoying myself too much, my only real annoyance is the lack of camera sensitivity sliders  Everything else I enjoyed immensely, and the 'hard mode' is actually a little challenging at times unlike previous titles where hard was still a walk in the park.  Running through challenge mode now.  Anyway if you do eventually get a PS4, definitely pick this up, but if you're holding out for more games to warrant the purchase you can go see the movie which comes out tomorrow pretty much everywhere except Australia ...bloody two month wait for us for no apparent reason 
     
     
    Anyway, back on topic.  I'm always interested to see what Nintendo does, I'm just hoping they have a better selection of games available during the first year.  I could never justify purchasing a Wii U just to play Mario Kart or Smash, although I was really tempted when Pokken released.  However we're so close to the NX at this point, I can't justify investing in the previous console until the prices drop significantly, especially considering that the Wii U is almost as expensive as a PS4 here...
  20. Like
    TW1ST3R got a reaction from handymanshandle in Sony announces PS4 System Software 3.50 will begin Rolling out Tomorrow (April 6th, 2016)   
    Tried it today.  Works very well for the most part.  There is latency (obviously) but it's certainly playable, depending on the game.  I'm using a 100 megabit wired connection (well I'm pretty sure it's megabit as opposed to 1 gigabit).  
     
    Edit: peak network traffic (download to the PC) was 0.78MB/s, and averaged around 0.45-0.58MB/s during gameplay of Uncharted.  Note I wasn't actively monitoring, but this seemed to be the norm whenever I glanced at my Rainmeter network monitor.
     
    Used 720p 60fps for my testing.  I'm giving a preliminary "playability" rank for each game tested based on graphical quality and latency in relation to gameplay and how it affects game difficulty.  Latency seems to vary between games, probably due to the type of game and the amount of data that needs to be compressed for transfer as well as how the game was coded initially.  (maybe, I'm just speculating).  The dualshock rumble feature is supported.
     
    Games tested:
    - Uncharted Collection (Drake's Fortune)
    3rd person shooter/action-adventure game Playable Tested on Crushing difficulty, didn't notice any significant latency that would result in me getting killed frequently compared to on the TV. Graphics quality is reduced to around the quality of the original PS3 game.  I'm approximating there, I may do a side by side comparison later. Framerate - solid, no noticeable frame drops or skips during my testing. - Star Wars Jedi Starfighter (PS2 port)
    1st person aerial/space combat Mostly playable Tested on hard difficulty, noticed a little bit of latency, but not a huge amount, definitely playable especially on lower difficulties. No noticeable difference in graphics.  To be expected as this is a port of a PS2 game that runs in 4:3, there's not a whole lot of visual data to compress. Framerate - frame skips occur rarely - Killzone Shadow Fall
    1st person shooter Borderline playable Latency is noticeable, tested on Hard difficulty.  Might be more playable on lower difficulties. Lower graphical quality makes it a little difficult to make out enemies in dark areas. Framerate - some frame drops and skips, varies between different levels - Dragon Ball Xenoverse
    3rd persion action-RPG/fighting game Doesn't work at all - locks you out of the game.  May be due to incompatibility with the recording blocking feature, which could be fixed by a patch.  Unless it's intentional because it was unplayable when tested. Games I haven't tested yet:
    - The Last of Us Remastered (predicting to run very similarly to uncharted; playability will most likely depend on image quality in dark areas)
    - Driveclub
    - Star Wars Bounty Hunter (PS2 Port)
    - I don't have anything else on hand for testing, naturally anything that's cross platform I buy on PC (for the most part)
     
    Overall I'd say it works well and I'll probably use it on occasion since Dad's constantly hogging the TV, which is what I'd say the most likely use-case scenario would be for a lot of people.  However I will say that it's really only good for casual gaming, and it's a little disappointing that they haven't added Bluetooth support, although that might adversely affect latency when I think about it...
  21. Agree
    TW1ST3R got a reaction from handymanshandle in Sony announces PS4 System Software 3.50 will begin Rolling out Tomorrow (April 6th, 2016)   
    In my experience wifi has never really worked well for remote play between any devices.  PS3 (wifi) to PSP back in the day didn't work well at all, not that there was anything that could actually be played; and PS4 (wired) to my brother's Vita was only ever playable if he was sitting right next to the modem.  So when I tested PS4 to PC (both wired) I was pleasantly surprised by how well it works despite the varying differences in image quality between games.
  22. Informative
    TW1ST3R got a reaction from dragosudeki in Sony announces PS4 System Software 3.50 will begin Rolling out Tomorrow (April 6th, 2016)   
    Tried it today.  Works very well for the most part.  There is latency (obviously) but it's certainly playable, depending on the game.  I'm using a 100 megabit wired connection (well I'm pretty sure it's megabit as opposed to 1 gigabit).  
     
    Edit: peak network traffic (download to the PC) was 0.78MB/s, and averaged around 0.45-0.58MB/s during gameplay of Uncharted.  Note I wasn't actively monitoring, but this seemed to be the norm whenever I glanced at my Rainmeter network monitor.
     
    Used 720p 60fps for my testing.  I'm giving a preliminary "playability" rank for each game tested based on graphical quality and latency in relation to gameplay and how it affects game difficulty.  Latency seems to vary between games, probably due to the type of game and the amount of data that needs to be compressed for transfer as well as how the game was coded initially.  (maybe, I'm just speculating).  The dualshock rumble feature is supported.
     
    Games tested:
    - Uncharted Collection (Drake's Fortune)
    3rd person shooter/action-adventure game Playable Tested on Crushing difficulty, didn't notice any significant latency that would result in me getting killed frequently compared to on the TV. Graphics quality is reduced to around the quality of the original PS3 game.  I'm approximating there, I may do a side by side comparison later. Framerate - solid, no noticeable frame drops or skips during my testing. - Star Wars Jedi Starfighter (PS2 port)
    1st person aerial/space combat Mostly playable Tested on hard difficulty, noticed a little bit of latency, but not a huge amount, definitely playable especially on lower difficulties. No noticeable difference in graphics.  To be expected as this is a port of a PS2 game that runs in 4:3, there's not a whole lot of visual data to compress. Framerate - frame skips occur rarely - Killzone Shadow Fall
    1st person shooter Borderline playable Latency is noticeable, tested on Hard difficulty.  Might be more playable on lower difficulties. Lower graphical quality makes it a little difficult to make out enemies in dark areas. Framerate - some frame drops and skips, varies between different levels - Dragon Ball Xenoverse
    3rd persion action-RPG/fighting game Doesn't work at all - locks you out of the game.  May be due to incompatibility with the recording blocking feature, which could be fixed by a patch.  Unless it's intentional because it was unplayable when tested. Games I haven't tested yet:
    - The Last of Us Remastered (predicting to run very similarly to uncharted; playability will most likely depend on image quality in dark areas)
    - Driveclub
    - Star Wars Bounty Hunter (PS2 Port)
    - I don't have anything else on hand for testing, naturally anything that's cross platform I buy on PC (for the most part)
     
    Overall I'd say it works well and I'll probably use it on occasion since Dad's constantly hogging the TV, which is what I'd say the most likely use-case scenario would be for a lot of people.  However I will say that it's really only good for casual gaming, and it's a little disappointing that they haven't added Bluetooth support, although that might adversely affect latency when I think about it...
  23. Like
    TW1ST3R reacted to Praesi in Skyrim armor/clothing mod   
    Immersive Armors. 
  24. Like
    TW1ST3R got a reaction from SubTract in PlayStation VR To Sell For $399, Go On Sale In October   
    Not going to start another topic even though OP's post needs updating.  Some of the information has been covered already.  Just consolidating information and adding some more stuff.
     
    Costs:
    $549.95 AU - the same retail price as a 1TB PS4 in Australia + PS4 Camera $89.95; Total cost $1189.95 AU approximately + Move controllers... $399 US - for the VR  
    Tech Specs:
     
    Comes with:
    Does not come with PlayStation Camera - Bundle with camera supposed to be available later.  Camera is required for head tracking (I assume), PS Move controller and DS4 tracking.
     
    PS VR titles:
    EVE: Valkyrie RIGS Mechanised Combat League Robinson: The Journey Headmaster Superhypercube Wayward Sky Until Dawn: Rush of Blood Playstation VR Worlds (not sure if this is a title or tech demo) The Playroom (part of PS firmware, getting VR update) Eagle Flight Golem Battle Zone Ace Combat 7  
     
    Sources:
    https://www.playstation.com/en-au/explore/playstation-vr/
    https://www.ebgames.com.au/ps4-212908-PlayStation-VR-PlayStation-4
    https://consumerist.com/2016/03/15/playstation-vr-to-sell-for-399-go-on-sale-in-october/
     
     
     
    Personal Thoughts:
    The fact that the VR costs the same as the base PS4 might be a turn off for people looking to get into VR.  The added cost of the Camera is also not particularly pleasant.  Sony probably assumes that most people aren't going to go and buy all of it in one go, instead people interested already have their PS4 and maybe the camera, which makes sense as I don't see many non-PS4 gamers jumping on the VR train through the Playstation route. RIGS: Mechanised Combat League is developed by Guerilla Cambride - the same dev as Killzone: Mercenary, one of the best Vita titles available.  Looks promising. EVE: Valkyrie is going to be the game to check out.  Will be interesting to see PC vs PSVR comparisons when available on both. The external processor unit is interesting, looks to be how Sony's compensating for the lack of VR power in the base console, probably handles the frame doubling and possibly some extra processing power somehow... Not sure how comfortable it's actually going to be, the headset still looks a little top/front heavy, it lacks the top strap of the Vive and rear head support looks smaller than the Rift.  However the padding looks more substantial than either of its competitors, so it may be more comfortable than it looks. Looks like Sony is doing a better job of this with marketing and support than they did with the Move on PS3.  I think there's enough interest in VR at the moment for it not to flop, and for all those people who jumped on the Move controller bandwagon in the PS3 era but have had those controllers sitting around collecting dust, looks like they'll finally be able to put those to some use. The advantage that PS VR has over the failed PS Move, is that games have to be developed from the ground up to support it and make it work properly (well one would assume so), whereas with the Move a fair amount of games just felt like it was tacked on as an afterthought, kind of like Sixaxis control when the PS3 first came out. While not at the same standard as PC VR, I'd say this is a good step towards the growth of VR and improvement of it across all platforms.  PSVR is what I'd call the equivalent of the cheaper budget option for VR that has been discussed on the WAN show, where you need some sort of relatively affordable version to get the mainstream consumer interested in VR.  All PSVR has to be is decent, it doesn't have to be as amazing as the Rift or Vive, but it does have to be good enough to capture the mainstream consumer and generate enough interest in VR for support to be put behind it across all platforms for development.  So if you are looking forward to VR becoming a big thing in gaming, you should hope PSVR does at least decently, it'd be bad for it to flop and for there to be a negative stigma towards VR by the mass consumer market - even if they're not the ones that are the target market of Rift and Vive, as the mass market does play some role of significance when decisions are made at a corporate level.
  25. Like
    TW1ST3R got a reaction from maulemall in PlayStation VR To Sell For $399, Go On Sale In October   
    Not going to start another topic even though OP's post needs updating.  Some of the information has been covered already.  Just consolidating information and adding some more stuff.
     
    Costs:
    $549.95 AU - the same retail price as a 1TB PS4 in Australia + PS4 Camera $89.95; Total cost $1189.95 AU approximately + Move controllers... $399 US - for the VR  
    Tech Specs:
     
    Comes with:
    Does not come with PlayStation Camera - Bundle with camera supposed to be available later.  Camera is required for head tracking (I assume), PS Move controller and DS4 tracking.
     
    PS VR titles:
    EVE: Valkyrie RIGS Mechanised Combat League Robinson: The Journey Headmaster Superhypercube Wayward Sky Until Dawn: Rush of Blood Playstation VR Worlds (not sure if this is a title or tech demo) The Playroom (part of PS firmware, getting VR update) Eagle Flight Golem Battle Zone Ace Combat 7  
     
    Sources:
    https://www.playstation.com/en-au/explore/playstation-vr/
    https://www.ebgames.com.au/ps4-212908-PlayStation-VR-PlayStation-4
    https://consumerist.com/2016/03/15/playstation-vr-to-sell-for-399-go-on-sale-in-october/
     
     
     
    Personal Thoughts:
    The fact that the VR costs the same as the base PS4 might be a turn off for people looking to get into VR.  The added cost of the Camera is also not particularly pleasant.  Sony probably assumes that most people aren't going to go and buy all of it in one go, instead people interested already have their PS4 and maybe the camera, which makes sense as I don't see many non-PS4 gamers jumping on the VR train through the Playstation route. RIGS: Mechanised Combat League is developed by Guerilla Cambride - the same dev as Killzone: Mercenary, one of the best Vita titles available.  Looks promising. EVE: Valkyrie is going to be the game to check out.  Will be interesting to see PC vs PSVR comparisons when available on both. The external processor unit is interesting, looks to be how Sony's compensating for the lack of VR power in the base console, probably handles the frame doubling and possibly some extra processing power somehow... Not sure how comfortable it's actually going to be, the headset still looks a little top/front heavy, it lacks the top strap of the Vive and rear head support looks smaller than the Rift.  However the padding looks more substantial than either of its competitors, so it may be more comfortable than it looks. Looks like Sony is doing a better job of this with marketing and support than they did with the Move on PS3.  I think there's enough interest in VR at the moment for it not to flop, and for all those people who jumped on the Move controller bandwagon in the PS3 era but have had those controllers sitting around collecting dust, looks like they'll finally be able to put those to some use. The advantage that PS VR has over the failed PS Move, is that games have to be developed from the ground up to support it and make it work properly (well one would assume so), whereas with the Move a fair amount of games just felt like it was tacked on as an afterthought, kind of like Sixaxis control when the PS3 first came out. While not at the same standard as PC VR, I'd say this is a good step towards the growth of VR and improvement of it across all platforms.  PSVR is what I'd call the equivalent of the cheaper budget option for VR that has been discussed on the WAN show, where you need some sort of relatively affordable version to get the mainstream consumer interested in VR.  All PSVR has to be is decent, it doesn't have to be as amazing as the Rift or Vive, but it does have to be good enough to capture the mainstream consumer and generate enough interest in VR for support to be put behind it across all platforms for development.  So if you are looking forward to VR becoming a big thing in gaming, you should hope PSVR does at least decently, it'd be bad for it to flop and for there to be a negative stigma towards VR by the mass consumer market - even if they're not the ones that are the target market of Rift and Vive, as the mass market does play some role of significance when decisions are made at a corporate level.
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