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How to get higher AF than 16x or AA in Nvidia Inspector?

Hello,

           I was wondering if you could use Nvidia Inspector to increase the AF higher than 16x in games or the AA higher.

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I don't that's possible, but you never know I might be wrong ;)

?????

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39 minutes ago, Dankk said:

I don't that's possible, but you never know I might be wrong ;)

I saw that its supposed to do with something related to values, but I'm a noob at that.

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2 minutes ago, Mutahar Farooq said:

I saw that its supposed to do with something related to values, but I'm a noob at that.

honestly, why would you need to have more than 16x? 

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Do you remember the
21st night of September?
Love was changing the minds of pretenders
While chasing the clouds away

Our hearts were ringing
In the key that our souls were singing.
As we danced in the night,
Remember how the stars stole the night away

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9 hours ago, Dankk said:

honestly, why would you need to have more than 16x? 

Just want to experiment. I'm not good at hexadecimal or whatever that crap is so I need help to try to edit some of these settings.

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Pretty sure 16x AF is the max, but you can adjust the LoD bias into the negative values to give an AF like effect. Set Antialiasing Transparency Supersampling to AA_MODE_REPLAY_MODE_ALL to enable the LoD bias option for DX titles. Without setting the Transparency Supersampling flag, the DX LoD Bias flag won't work.

 

For the LoD bias, start with small increments. IMHO, anything lower than -1.0 is too much if you're not using SSAA. Generally, -0.25 or -0.5 is a good place to start.

 

As far as AA, yes, but the game you're playing must support MSAA. If it does, it's generally possible to enable SSAA in most games. DX10/11 games are hit or miss, since you have to set the drivers to enhance. DX9 games work best with forcing better SSAA.

 

In DX10/11 games, the highest you can go is 16x Bias. In DX9 games, the highest you can go is 32xS. You could push the AA levels even higher by combining 16x Bias and 32xS with 8x SGSSAA if you wanted to go nuts, but you'd lose out on using a negative LoD Bias.

 

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