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Vega crossfire vs 1080 ti sli

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Performance of Vega 64 falls just under the performance of a 1080. If you're going for zero compromises, I'd go for the 1080 Tis. Even one 1080 Ti would be more than enough, really.

Hi I am building a no compromise vr build exclusively for vr and video editing and was wondering which would be better to run in it for what I need, two 1080 ti oc or two Vega. I'm using a thread ripper 1950x and 64gb DDR4 3466mhz

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It's pretty much safe to say that vega won't be as fast as a 1080ti. So if you want a no compromise build, go with the 1080ti's.

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Vega 64 competes with the 1080, so get the 1080 Tis. They are way more powerful in games, although, Vega may be better for video editing.

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Wait a little bit for the reviews to come out

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I would like to add SLI scaling seems to not be as good as it used to be, I don't know how crossfire scaling is so I can't speak for it. If I had to pick now I would go for the 1080 Tis unless I'm doing something that requires the Vega compute power.

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There will be a liquid-cooled dual-GPU variant of Vega:

 

If you have FreeSync or G-sync, I would go with whichever one can make use of whichever adaptive-sync technology that your monitor has.

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Performance of Vega 64 falls just under the performance of a 1080. If you're going for zero compromises, I'd go for the 1080 Tis. Even one 1080 Ti would be more than enough, really.

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5 minutes ago, CaptainMike47 said:

I would like to add SLI scaling seems to not be as good as it used to be, I don't know how crossfire scaling is so I can't speak for it. If I had to pick now I would go for the 1080 Tis unless I'm doing something that requires the Vega compute power.

last i heard on that field was that crossfire had more stuttering but i dont have any first hand experience on either.

 

also, if i recall nvidia had this thing where SLI could put the gpus each towards rendering one eye or something, not sure if AMD has a similar tech, or if it even got implemented at all.

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I would get 2 dual chip vega cards ;) that should put any other existimg combo into the dirt.

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1 minute ago, Damascus said:

I would get 2 dual chip vega cards ;) that should put any other existimg combo into the dirt.

and quad gpu will be frikking stutterfest ;)

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Just now, manikyath said:

and quad gpu will be frikking stutterfest ;)

I dunno, two of them would apparently have 100 tflops of fp16... try and beat that for editing xD

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Just now, Damascus said:

I dunno, two of them would apparently have 100 tflops of fp16... try and beat that for editing xD

sure.. but stutterfest for gaming, which is a nono for VR ;)

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6 minutes ago, manikyath said:

sure.. but stutterfest for gaming, which is a nono for VR ;)

Honestly makes me wonder, is there a cap to the usefulness of upping your hardware for VR?   Beyond like 180,200, whatever, does it matter?  Resolution is set and comparatively low.

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2 minutes ago, Damascus said:

Honestly makes me wonder, is there a cap to the usefulness of upping your hardware for VR?   Beyond like 180,200, whatever, does it matter?  Resolution is set and comparatively low.

well.. the resolution is high but not extremely high, and the refresh rate is above average but not extreme as well..

 

the main thing tihat makes VR a tough nut to crack is the VERY high requirements when it comes to smoothness, the slightest stutter can get some people filling up the paper bags.

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35 minutes ago, TheNeonWhiteOne said:

we don't know how vega performs yet... so who knows

AMD said they expect it to trade blows with the gtx 1080 so I'd say we have a pretty good idea.

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If I get the liquid cooled vega for the rendering and editing aspect and then sli 1080 ti for vr and run them on sperate motherboards would that work? 

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