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AMD moving away from multi-GPU too?

13 hours ago, Notional said:

No wonder. Hardly anyone in the total gaming spectre uses dual GPU's. Say you make a new Dishonored game for the 2 consoles and PC. Say PC is 1/3rd or even half the total player base. Out of those, how many actually have dual GPU setups? 1-3%? Your graphics engine has to be programmed from the ground up to utilize multi GPU's properly. It's just a huge cost and added complexity for hardly any benefit. The time and money spent would yield much better results used elsewhere.

 

I feel thats because as games stopped supporting it, or had abysmal support on release, there was less incentive to run dual gpu. I used to run quad-fire until early last year.

If games still had excellent support tgen i wpuld still crossfire. 

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Shitpost: AMD at the best of times never had Crossfire working even half as well as SLI.  You want to see how cobbled together and broken AMD drivers are, try running Crossfire.

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fuck that shit...

besides Ashes of the SIngularity we don't even have EMA games yet... we don't even have that many DX12 games yet...

 

1 hour ago, AnonymousGuy said:

Shitpost: AMD at the best of times never had Crossfire working even half as well as SLI.  You want to see how cobbled together and broken AMD drivers are, try running Crossfire.

it's fine...

 

1 hour ago, JoostinOnline said:

LOL I can't imagine Vega with Crossfire. xD  You'd need like 1000W just for the GPU's.

no more than Fury Crossfire

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4 hours ago, AnonymousGuy said:

Shitpost: AMD at the best of times never had Crossfire working even half as well as SLI.  You want to see how cobbled together and broken AMD drivers are, try running Crossfire.

Been running crossfire rock solid on my 290X's since day one, got reference Asus on water. Think I've only had to hard disable it on two games.

 

My steam library has 300 games too and not crap indy ones either.

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2 hours ago, JoostinOnline said:

That's two years old.

you're two years old!

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4 hours ago, goodtofufriday said:

I feel thats because as games stopped supporting it, or had abysmal support on release, there was less incentive to run dual gpu. I used to run quad-fire until early last year.

If games still had excellent support tgen i wpuld still crossfire. 

Sure, it's a chicken and the egg problem. However I feel SLI and Crossfire aren't practical for most people anyway for the following reasons:

  • You need a system that can support it.
  • Two midrange cards to match a high end card makes little sense. It'll eat more power, dump more heat, and have effectively less VRAM (though this may not be the case)
  • Waiting to add a card also seems to make little sense if it's not a short enough wait. Let's assume the average lifecycle of a GPU is 2 years. If you want a year to upgrade and want a second GPU later, by the time you probably can afford to drop money on said GPU, the next gen is out and you may as well just upgrade to that.
  • And this maxim I heard a long time ago: You get next-gen performance with current-gen features (or current-gen performance with last-gen features).
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If multi-GPU just dies, I won't be very happy. I can deal with lack of 3/4-way support, mostly 'cause I can't imagine doing that, but 2-way support should stay. Hell, I'd be fine if it was only supported on top-end cards, 'cause that's the only point where you can't actually improve performance by stepping up a product tier.

-This of course coming from someone with a dedicated PhysX card, so I feel like I both am and am not the demographic to complain about it...

 

In the end, if multi-GPU completely dies, even if it never really affects me, I'll be pissed about the loss of an option.

"Do as I say, not as I do."

-Because you actually care if it makes sense.

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18 hours ago, leadeater said:

Are they just moving away from Crossfire itself and letting DX12 multi GPU take over instead, if devs want to use it of course. Not much point maintaing Crossfire driver support and the issues that brings with it if it can be done natively in API.

Massively agree here, this should be done at the API level and both DX12 and Vulkan support Multi-GPU configurations without the need for driver level implementation... Just needs developers to take the support of it seriously.

Please quote or tag me if you need a reply

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Aww come on... They gotta at least leave dual SLI/CF. Mainly just because it looks so fucking cool. :(

 

(Yeah, yeah, I understand the reasoning and agree, but it's still sad.)

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7 hours ago, Falconevo said:

Massively agree here, this should be done at the API level and both DX12 and Vulkan support Multi-GPU configurations without the need for driver level implementation... Just needs developers to take the support of it seriously.

so does the DX11, you can also easily and natively do AFR on Direct X 11, nobody just bothered enough, I can't imagine they will bother on next-Gen....

Maybe if consoles adopt multi-GPU just as they embraced x86 platform, maybe then...

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