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Star Citizen is going to support AMDs Mantle API

AMD today announced three new game developer partnerships for Mantle, its highly acclaimed, groundbreaking graphics API. Cloud Imperium Games, Eidos-Montréal, a part of the Square Enix Group, and Oxide Games are the latest game developers to join AMD in optimizing the way PC games are developed to extract maximum performance from a modern graphics architecture that spans desktop PCs, notebooks and consumer devices like tablets.

"AMD is proud to play an instrumental role in transforming the world of game development with Mantle," said Ritche Corpus, director of ISV gaming and alliances, AMD. "With the support and close collaboration between AMD and industry-leading game developers like Cloud Imperium, Eidos-Montréal and Oxide, Mantle can maximize optimization for highly anticipated PC titles, bringing an unparalleled gaming experience for players."

Cloud Imperium Games is currently developing "Star Citizen," the highly anticipated, crowd-funded PC space simulator from legendary game designer Chris Roberts.
"AMD's Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API," said Chris Roberts, CEO, Cloud Imperium Games. "Mantle is vitally important for a game like Star Citizen, which is being designed with the need for massive GPU horsepower. With Mantle, our team can spend more time achieving our perfect artistic vision, and less time worrying about whether or not today's gaming hardware will be ready to deliver it."

Eidos-Montréal is the studio behind "THIEF," an upcoming first-person stealth adventure set for release in February 2014. Eidos-Montréal also developed "DEUS EX: HUMAN REVOLUTION," an AMD Gaming Evolved title.

"Mantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance," said David Anfossi, studio head, Eidos-Montréal. "Because of this, Mantle is one of the most important changes to PC graphics in many years."

Helmed by industry veterans, Oxide Games is designing the new "Nitrous" engine for 64-bit, multi-core processors. 

"AMD's Mantle technology lets us get more out of the hardware than any other solution available," said Dan Baker, co-founder, Oxide Games. "Adding Mantle support to our multi-platform, 64-bit Nitrous engine realizes significant gains in performance on Mantle-enabled hardware without adding enormous development overhead."

Cloud Imperium Games, Eidos-Montréal and Oxide Games will join AMD and DICE in speaking about Mantle architecture and implementation at the AMD Developer Summit (APU 13), running Nov. 11-14 in San Jose, Calif. In addition, Oxide Games will be showing a public sneak preview of Mantle performance at the event.

For those interested, complimentary access to all APU 13 keynote sessions is available by registering online, in limited numbers while quantities last. Notable keynote speakers include: Dr. Lisa Su, senior vice president and general manager, Global Business Units, AMD; Johan Andersson, technical director, DICE; Dominic Mallinson, vice president, research and development, Sony; and Mark Papermaster, chief technology officer, AMD.

 

http://www.guru3d.com/news_story/amd_mantle_graphics_api_adopted_by_various_developers.html

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oh, sorry. Didn't see it is already posted. 

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http://techreport.com/news/25605/star-citizen-thief-developers-sign-on-to-support-amd-mantle-api

 

According to this article Star Citizens chief developers signed contracts with AMD to support the Mantle API in Star Citizen!

 

Not much more to say except: AWESOME!

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Time to sign my life away to AMD....

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Good, I like that. I hope low end GPUs and APUs will gain most out of Mantle.

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YES

 

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Great for indie developers :D better games although I want it :(

Please become a member of the Linus Tech Tips forum, keep writing smug remarks & let us love you. Peace out.


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We are going to need every single drop of performance from our hardware to run that resource hungry beast of a game, so this is some sweeeeet news!

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and maybe NVIDIA coming to sense, they may make a mantle equivalent, or (what i hope happens) nvidia making a deal with AMD and also getting mantle (maybe ask 30 dollars per GPU) i know this wont happen but would be sweet for both companies!

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and maybe NVIDIA coming to sense, they may make a mantle equivalent, or (what i hope happens) nvidia making a deal with AMD and also getting mantle (maybe ask 30 dollars per GPU) i know this wont happen but would be sweet for both companies!

 

Didint Nvidia have an API years ago called Nvapi or somthing.... failure that turned out to be. lets hope mantle does better.

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Didint Nvidia have an API years ago called Nvapi or somthing.... failure that turned out to be. lets hope mantle does better.

i would guess Nvapi didnt have BF4 and SC backing it up, but lets hope so!

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Didint Nvidia have an API years ago called Nvapi or somthing.... failure that turned out to be. lets hope mantle does better.

 

They still do, It's not a API such as mantle. It is a lower level API instruction built on top of DirectX.

BF3 and BF4 are 2 games I know that use it. It has been around for a long time and is still being updated.

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i would guess Nvapi didnt have BF4 and SC backing it up, but lets hope so!

 Square Enix, EA, Dice and a few other companies have said they will use it. Including the new COD

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 Square Enix, EA, Dice and a few other companies have said they will use it. Including the new COD

is this COD not screwing the PC side? wow, im generaly impressed

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is this COD not screwing the PC side? wow, im generaly impressed

 /Faint 

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is this COD not screwing the PC side? wow, im generaly impressed

 

There still doing that, just at a higher FPS now. 

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Wow, a company picked up an API. So high of news. But really, until we see performance numbers this really means jack.

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So it's supports Mantle,TressFx and PhysX?! Now that is wierd  :blink:  :wacko:
So everybody will miss something when he plays the game lol

RTX2070OC 

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So it's supports Mantle,TressFx and PhysX?! Now that is wierd :blink: :wacko:

So everybody will miss something when he plays the game lol

FYI, PhysX is not limited to Nvidia cards. It can be processed on the CPU, albeit slower, so an AMD card won't be missing anything.

 

 

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and maybe NVIDIA coming to sense, they may make a mantle equivalent, or (what i hope happens) nvidia making a deal with AMD and also getting mantle (maybe ask 30 dollars per GPU) i know this wont happen but would be sweet for both companies!

that wont work even if Nvidia and AMD came to an agreement about this, because they use completely different architectures. while AMD use GCN Nvidia use Kepler so the mantel API will not work on any other card other than the GCN cards.

 

but if Nvidia were to license out G-sync then that can be used on both AMD and Nvidia cards, if AMD implements it. 

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FYI, PhysX is not limited to Nvidia cards. It can be processed on the CPU, albeit slower, so an AMD card won't be missing anything.

Yes but it kills peformance I want to see a CPU run all those particles and cloth physX without dropping extrem in FPS.

RTX2070OC 

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And to think I was just about to order a 780...Time to rethink that 290X...

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and maybe NVIDIA coming to sense, they may make a mantle equivalent, or (what i hope happens) nvidia making a deal with AMD and also getting mantle (maybe ask 30 dollars per GPU) i know this wont happen but would be sweet for both companies!

Why would you hope for yet another api? And nvidia can't let amd design mantle for them because then amd would have to know how nvidia's architecture works and that is a bad idea

Finally my Santa hat doesn't look out of place

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