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Movie and Music Groups Claim Fair Use Threatens Innovation

Lurick
1 minute ago, Prysin said:

To some degree it DOES, there are those who pirate because they cannot be arsed to pay when there is a "free" version for grabs.

but in most cases, the people who pirate had no intention of buying it anyway.

 

What media fails to realize is that their PLATFORM is outdated. It is stuck in the 80s or 90s.

 

Digital content, ad revenue, telemetry gathering and micro/macro transactions are the way to go.

Digital content yes, ad revenue, telemetry, and microtransactions, no thank you. Those three things ruin a platform. At least until we can get someone to pass universal standards for how advertising is done online.

 

But no to all telemetry gathering and microtransactions.

Ketchup is better than mustard.

GUI is better than Command Line Interface.

Dubs are better than subs

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1 minute ago, Trik'Stari said:

Digital content yes, ad revenue, telemetry, and microtransactions, no thank you. Those three things ruin a platform. At least until we can get someone to pass universal standards for how advertising is done online.

 

But no to all telemetry gathering and microtransactions.

telemetry is a thing that will be there no matter how hard you fight it.

Either "social" telemetry for ad revenue or simple "maintenance and debug" telemetry for the software developers.

 

Microtransactions only ruins a platform if the platform isnt built for it.

 

Yes mobile is ruined by it. But that is because the mobile platform isnt built to handle extensive games. The hardware cannot handle it. So to expand the game you have to constantly reinvent the wheel for no reason while charging for it.

 

On PC it is fully possible to work.

Take guildwars 2. It is a golden example of how to run a "store" with online transactions without shafting the user base.

No item you buy there can give you magical power-ups.

"Gems" the currency you get for real money, can ALSO be bought for ingame money (extreme exchange rates). Allowing grinders to grind for what they want regardless of personal economy.

By having a global gem to gold exhange rate you can control the influence of gold buyers. Making it rather non-lucrative. because the game offers the same function with no chance of account loss.

No content bought in the "store" unlocks items others CAN NOT GET by playing the game normally. The only thing the "store" allows you to do is save time at the expense of real money.

No content bought in the "store" can give you unfair combat or progress advantages that cannot be obtained normally.

 

 

Then you have the BAD kind of microtransactions;

Nexon games

"store" allows you to buy completely OP as fuck weapons, armor, utilities and such.

People who cannot afford to buy with real money is severely shafted

Game(s) have insane issues with hackers due to the pay-2-win design.

 

 

Then you have the ANNOYING kind of microtransactions:

EA and UBI.

Content is locked behind a paywall until almost the EoL of the game, where it is suddenly released to the "non extra payers" just months before the servers are shut off in favor of the next title.

 

Yes THESE THINGS ARE ANNOYING. But IMO, in the case of EA games, the core game is generally the best. And as time progresses, it is these maps people return to, whilst most of the DLC conent is abandoned over time.

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1 hour ago, Prysin said:

-snip

Telemetry only continues to be a thing, so long as we walk around with that mentality.

 

You are right about Microtransactions, however the only other game I am aware of that does them as well as Guild Wars 2, would be Lord of The Rings Online, which had that same kind of system where you could grind for currency. Still, they typically end up ruining things like they did on SWTOR.

 

EA decided to make all the in game weapons and armor look ridiculously stupid, and the good looking stuff you have to pay for. And you can't even directly pay for it, you have to get it via random chance (so you're basically never going to get it unless you spend a few hundred bucks).

 

The thing that irritates me is that a lot of people have this mentality of "well, nothing we can do about it". Yes, yes you can. If you would just collectively decide not to put up with that bullshit, it will go away. Don't buy those products at launch, buy them when they're $5 on sale, or don't buy them at all.

Ketchup is better than mustard.

GUI is better than Command Line Interface.

Dubs are better than subs

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11 minutes ago, Trik'Stari said:

Telemetry only continues to be a thing, so long as we walk around with that mentality.

 

You are right about Microtransactions, however the only other game I am aware of that does them as well as Guild Wars 2, would be Lord of The Rings Online, which had that same kind of system where you could grind for currency. Still, they typically end up ruining things like they did on SWTOR.

 

EA decided to make all the in game weapons and armor look ridiculously stupid, and the good looking stuff you have to pay for. And you can't even directly pay for it, you have to get it via random chance (so you're basically never going to get it unless you spend a few hundred bucks).

 

The thing that irritates me is that a lot of people have this mentality of "well, nothing we can do about it". Yes, yes you can. If you would just collectively decide not to put up with that bullshit, it will go away. Don't buy those products at launch, buy them when they're $5 on sale, or don't buy them at all.

well technically you CAN do something about it, but at the same time YOU CANNOT.

The reason is the herd mentality.

It is an annoyance for most, but not offensive or "triggering". Thus people aren't engaged or devoted enough to rise up to the bullshit.

 

 

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