Jump to content

Fallout 4 GPU usage (R9 290)

I'm still experiencing pretty decent stuttering and frame drops into the 40s in Fallout 4. I do have Vsync enabled, so take this with a grain of salt, but here's my GPU usage:

 

Xc3tDO3.jpg

 

Now with Vsync on at 60fps, there's obviously no surprise that it isn't locked at 100%, but the amount of time the GPU spends hardly working at all does seem weird to me. I'm running a 4670k @ 4.2GHz and an R9 290 with the latest crimson drivers. Anyone else having issues?

      

Link to comment
https://linustechtips.com/topic/505559-fallout-4-gpu-usage-r9-290/
Share on other sites

Link to post
Share on other sites

Don't have a 290 but I know someone who does (I also don't understand anything amd driver related)

 

@App4that

https://linustechtips.com/main/topic/631048-psu-tier-list-updated/ Tier Breakdown (My understanding)--1 Godly, 2 Great, 3 Good, 4 Average, 5 Meh, 6 Bad, 7 Awful

 

Link to post
Share on other sites

So I have a 390

I've got the same problem. (Although I have now fixed the CPU issue with ihwthread line in the fallout ini file)

70hz vsync

post-2767-0-56602000-1450137667_thumb.pn

One Steam to rule them all, One Sale to find them, One Sale to bring them all and with their wallets, bind them! - r/pcmasterrace 17/01/2014

Spoiler
  • CPU: Intel Core i7 6700k
  • CPU Cooler: CM Hyper 212+ 
  • RAM: 16GB Kingston HyperX Fury 2400Mhz (2x8GB)
  • GPU: Gigabyte G1 R9 390 
  • Mobo: Asus Z170-AR
  • PSU: Antec High Current Gamer 900W 
  • Storage: 240GB intel 520 SSD (OS), Sandisk 128GB SSD(Other OS) 2x 2TB Seagate Barracuda 
  • Case: Fractal Design R4

 

Link to post
Share on other sites

Hmm, if you'd like I can capture GPU usage for me (6600k @ 4.848ghz, 980ti). Normally I am GPU bound I think, but whenever I go under 60, it's always CPU bound. That's not a surprise, given this is a Bethesda game.

 

 

Also guys, Fallout 4 Performance Manager is out now:

http://www.nexusmods.com/fallout4/mods/1762/?
 

See what's going on while you're playing the game.

In Placebo We Trust - Resident Obnoxious Objective Fangirl (R.O.O.F) - Your Eyes Cannot Hear
Haswell Overclocking Guide | Skylake Overclocking GuideCan my amp power my headphones?

Link to post
Share on other sites

Welcome to hell, I pulled the tag off of a mattress. What did you do?

 

What you're experiencing is a CPU bottleneck. Fallout 4 likes multiple threads, as in more than the 4 the 4690k has. We've gotten used to the strong single core speed of the 4690k making up for it's lack of threads, but Fallout 4 laughs in the general direction of that. So you can wait for a patch that might help, upgrade to a 4790k like I am in case this is a trend, or live with the fps drops. Setting the shadow distance to medium will help a lot, but not cure the problem and impact the look of the game negatively.

 

Proof of what I say.

http://www.eurogamer.net/articles/digitalfoundry-2015-the-best-pc-hardware-for-fallout-4-4023

If anyone asks you never saw me.

Link to post
Share on other sites

Welcome to hell, I pulled the tag off of a mattress. What did you do?

 

What you're experiencing is a CPU bottleneck. Fallout 4 likes multiple threads, as in more than the 4 the 4690k has. We've gotten used to the strong single core speed of the 4690k making up for it's lack of threads, but Fallout 4 laughs in the general direction of that. So you can wait for a patch that might help, upgrade to a 4790k like I am in case this is a trend, or live with the fps drops. Setting the shadow distance to medium will help a lot, but not cure the problem and impact the look of the game negatively.

 

Proof of what I say.

http://www.eurogamer.net/articles/digitalfoundry-2015-the-best-pc-hardware-for-fallout-4-4023

DAMN YOU BETHESDA!

 

My next CPU upgrade will be to broadwell-e, so a 4790k isn't really an option. Oh well.

 

Although I must say, CPU utilization doesn't exceed 80% on any of the cores either. I'll post a screenshot later, but there's no evidence of a CPU bottleneck that I can find in this case.

      

Link to post
Share on other sites

I don't go over 80% ether, but anything past 60% usually causes dropped frames. The problem is the CPU not keeping up, not that it's hitting 100%.

 

But yes, it's Bethesda's fault for making a shit port. I will not buy the DLC until it's fixed.

If anyone asks you never saw me.

Link to post
Share on other sites

I don't go over 80% ether, but anything past 60% usually causes dropped frames. The problem is the CPU not keeping up, not that it's hitting 100%.

 

But yes, it's Bethesda's fault for making a shit port. I will not buy the DLC until it's fixed.

That's a real shame, especially given that it's such a great game. But knowing Bethesda, we'll be lucky to get a patch by the end of next year, if we get one at all.

      

Link to post
Share on other sites

Welcome to hell, I pulled the tag off of a mattress. What did you do?

 

What you're experiencing is a CPU bottleneck. Fallout 4 likes multiple threads, as in more than the 4 the 4690k has. We've gotten used to the strong single core speed of the 4690k making up for it's lack of threads, but Fallout 4 laughs in the general direction of that. So you can wait for a patch that might help, upgrade to a 4790k like I am in case this is a trend, or live with the fps drops. Setting the shadow distance to medium will help a lot, but not cure the problem and impact the look of the game negatively.

 

Proof of what I say.

http://www.eurogamer.net/articles/digitalfoundry-2015-the-best-pc-hardware-for-fallout-4-4023

 

You also say that its a very multi threaded game. By default it doesn't appear to use more than 2 threads at all. (At least with AMD CPU's) I had to add lines to the games config files to get it to use more threads. Which spreads the load a lot but that's not how it ships.

 

When I finish work I will screencap the Task Manager and MSI monitor again with the ini tweaks.

My above screencap was taken with me wandering the wasteland between sanctuary and tenpines bluff. I rarely see drops below 70.

One Steam to rule them all, One Sale to find them, One Sale to bring them all and with their wallets, bind them! - r/pcmasterrace 17/01/2014

Spoiler
  • CPU: Intel Core i7 6700k
  • CPU Cooler: CM Hyper 212+ 
  • RAM: 16GB Kingston HyperX Fury 2400Mhz (2x8GB)
  • GPU: Gigabyte G1 R9 390 
  • Mobo: Asus Z170-AR
  • PSU: Antec High Current Gamer 900W 
  • Storage: 240GB intel 520 SSD (OS), Sandisk 128GB SSD(Other OS) 2x 2TB Seagate Barracuda 
  • Case: Fractal Design R4

 

Link to post
Share on other sites

You also say that its a very multi threaded game. By default it doesn't appear to use more than 2 threads at all. (At least with AMD CPU's) I had to add lines to the games config files to get it to use more threads. Which spreads the load a lot but that's not how it ships.

 

When I finish work I will screencap the Task Manager and MSI monitor again with the ini tweaks.

My above screencap was taken with me wandering the wasteland between sanctuary and tenpines bluff. I rarely see drops below 70.

You can see how many threads are being used in the ini files. For a AMD CPU it should be 8. There have been other articles covering this, the problem is optimization. The more cores you have the better Fallout 4 plays because the game is horrible at using what you have efficiently. So it's not the conventional bottleneck where the CPU/GPU runs out of power, it's not being used properly so the more threads you have the better the CPU can counter act this.

 

Basically this. Imagine the chocolate is frames.

 

If anyone asks you never saw me.

Link to post
Share on other sites

What does that ihwthread line do? 

Yes, I too would like to know this. @SubTract

 

Check your fallout4.ini file and add the appropriate lines. (Obviously modify iNumHWthreads to the thread count of your CPU (i5 =4)

[General]bMouseAcceleration=0uInterior Cell Buffer=12uExterior Cell Buffer=144bUseThreadedBlood=1bUseThreadedMorpher=1bUseThreadedTempEffects=1bUseThreadedParticleSystem=1bUseThreadedAI=1bUseMultiThreadedFaceGen=1bUseMultiThreadedTrees=1iNumHWThreads=8iPreloadSizeLimit=262144000

bMouseAcceleration=0  

Turns off mouse accelleration

 

uInterior Cell Buffer=12

uExterior Cell Buffer=144  

Sets a cell buffer limit for inside and out of buildings (Cells are the units in which the game sections the game map)

 

 

bUseThreadedBlood=1

bUseThreadedMorpher=1

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bUseThreadedAI=1

bUseMultiThreadedFaceGen=1

bUseMultiThreadedTrees=1  

Enables multi threading for all of the game systems (These may or may not work well for you)

 

iNumHWThreads=8*

Sets the amount of threads your CPU can use

 

iPreloadSizeLimit=262144000

This one should fix any framerate drops you can get when you enter a new area. (It will however cause a slight delay upon loading the game initially)

It sets the amount of memory the game can use to pre-load assets (This may cause issues if you have low VRAM or System memory.

 

There are also some more things you can enable multithreading for from the in game console.

Press tilde to open the console in game "~"

tMta ONtMtrdfl ONtMtr ppld

I can't remember what these stand for but the game tells you what they are when you enter them.

tMt = Toggle multi-threaded

One Steam to rule them all, One Sale to find them, One Sale to bring them all and with their wallets, bind them! - r/pcmasterrace 17/01/2014

Spoiler
  • CPU: Intel Core i7 6700k
  • CPU Cooler: CM Hyper 212+ 
  • RAM: 16GB Kingston HyperX Fury 2400Mhz (2x8GB)
  • GPU: Gigabyte G1 R9 390 
  • Mobo: Asus Z170-AR
  • PSU: Antec High Current Gamer 900W 
  • Storage: 240GB intel 520 SSD (OS), Sandisk 128GB SSD(Other OS) 2x 2TB Seagate Barracuda 
  • Case: Fractal Design R4

 

Link to post
Share on other sites

The game is drawcalls bottleneck, so far i've tested AMD driver hate anything over 5k drawcalls, performance will drop below 60fps. Sometime even when you look at nothing the drawcalls is high in Fallout 4.

 

Fallout 4 | 12k drawcalls | 23 FPS

5FA70mF.png

 

Fallout 4 | 9.1k drawcalls | 29 FPS

GlWInkD.png

 

Fallout 4 | 1.7k drawcalls | 60 FPS (capped)

Qe18EVu.png

 

Fallout 4 | 4.2k drawcalls | 57 FPS (actually 60 cap)

6KaoJIa.png

 

pCars | 8.3k drawcalls | 46 FPS

6KaoJIa.png

 

Just Cause 3 | 9.5k draw calls | 39 FPS

R4adQMF.png

 

 

Well drawcalls is just part of the issue.

| Intel i7-3770@4.2Ghz | Asus Z77-V | Zotac 980 Ti Amp! Omega | DDR3 1800mhz 4GB x4 | 300GB Intel DC S3500 SSD | 512GB Plextor M5 Pro | 2x 1TB WD Blue HDD |
 | Enermax NAXN82+ 650W 80Plus Bronze | Fiio E07K | Grado SR80i | Cooler Master XB HAF EVO | Logitech G27 | Logitech G600 | CM Storm Quickfire TK | DualShock 4 |

Link to post
Share on other sites

@Dabombinable How did that scenario work out for you with the elderscrolls?

I bought Elderscrolls after I upgraded from my Pentium III...at the start of last year. Needless to say Bethesda still hadn't fixed the bugs by then.

           .;ldkO0000Okdl;.                michael@SUSE-BlackBox
        .;d00xl:^''''''^:ok00d;.            OS: openSUSE 20260405
      .d00l'                'o00d.          Kernel: x86_64 Linux 6.19.11-1-default
    .d0K^'  Okxoc;:,.          ^O0d.        Uptime: 2d 21h 52m
   .OVVAK0kOKKKKKKKKKKOxo:,      lKO.       Packages: 6556
  ,0VVAKKKKKKKKKKKKK0P^,,,^dx:    ;00,      Shell: bash 5.3.9
 .OVVAKKKKKKKKKKKKKk'.oOPPb.'0k.   cKO.     Resolution: 3840x1080
 :KVAKKKKKKKKKKKKKK: kKx..dd lKd   'OK:     DE: KDE
 lKlKKKKKKKKKOx0KKKd ^0KKKO' kKKc   lKl     WM: KWin
 lKlKKKKKKKKKK;.;oOKx,..^..;kKKK0.  lKl     GTK Theme: Breeze-Dark [GTK2], Breeze [GTK3]
 :KAlKKKKKKKKK0o;...^cdxxOK0O/^^'  .0K:     Icon Theme: breeze-dark
  kKAVKKKKKKKKKKKK0x;,,......,;od  lKP      Disk: 13T / 22T (60%)
  '0KAVKKKKKKKKKKKKKKKKKK00KKOo^  c00'      CPU: AMD Ryzen 7 5800X3D 8-Core @ 16x 4.55295GHz
   'kKAVOxddxkOO00000Okxoc;''   .dKV'       GPU: AMD Radeon RX 6700 XT (radeonsi, navi22, ACO, DRM 3.64, 6.19.11-1-default)
     l0Ko.                    .c00l'        RAM: 13127MiB / 48094MiB
      'l0Kk:.              .;xK0l'          
         'lkK0xc;:,,,,:;odO0kl'             
             '^:ldxkkkkxdl:^'    

 

Link to post
Share on other sites

I bought Elderscrolls after I upgraded from my Pentium III...at the start of last year. Needless to say Bethesda still hadn't fixed the bugs by then.

Beth? Fix bugs? Yea maybe in the opposite world :lol:

i5 2400 | ASUS RTX 4090 TUF OC | Seasonic 1200W Prime Gold | WD Green 120gb | WD Blue 1tb | some ram | a random case

 

Link to post
Share on other sites

Beth? Fix bugs? Yea maybe in the opposite world :lol:

Until I'd upgraded my rig, the newest game I could play was Halo 1........

           .;ldkO0000Okdl;.                michael@SUSE-BlackBox
        .;d00xl:^''''''^:ok00d;.            OS: openSUSE 20260405
      .d00l'                'o00d.          Kernel: x86_64 Linux 6.19.11-1-default
    .d0K^'  Okxoc;:,.          ^O0d.        Uptime: 2d 21h 52m
   .OVVAK0kOKKKKKKKKKKOxo:,      lKO.       Packages: 6556
  ,0VVAKKKKKKKKKKKKK0P^,,,^dx:    ;00,      Shell: bash 5.3.9
 .OVVAKKKKKKKKKKKKKk'.oOPPb.'0k.   cKO.     Resolution: 3840x1080
 :KVAKKKKKKKKKKKKKK: kKx..dd lKd   'OK:     DE: KDE
 lKlKKKKKKKKKOx0KKKd ^0KKKO' kKKc   lKl     WM: KWin
 lKlKKKKKKKKKK;.;oOKx,..^..;kKKK0.  lKl     GTK Theme: Breeze-Dark [GTK2], Breeze [GTK3]
 :KAlKKKKKKKKK0o;...^cdxxOK0O/^^'  .0K:     Icon Theme: breeze-dark
  kKAVKKKKKKKKKKKK0x;,,......,;od  lKP      Disk: 13T / 22T (60%)
  '0KAVKKKKKKKKKKKKKKKKKK00KKOo^  c00'      CPU: AMD Ryzen 7 5800X3D 8-Core @ 16x 4.55295GHz
   'kKAVOxddxkOO00000Okxoc;''   .dKV'       GPU: AMD Radeon RX 6700 XT (radeonsi, navi22, ACO, DRM 3.64, 6.19.11-1-default)
     l0Ko.                    .c00l'        RAM: 13127MiB / 48094MiB
      'l0Kk:.              .;xK0l'          
         'lkK0xc;:,,,,:;odO0kl'             
             '^:ldxkkkkxdl:^'    

 

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×