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MS plans to return to PC gaming, by supporting STEAM on W10

zMeul

Oh ok windows have it your way

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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̌̅̒̾̈́̆͌̌̾̎̽̐̅̏́̈̔͛̀̋̃͊̒̓͗͒̑͒̃͂̌̄̇̑̇͛̆̾͛̒̇̍̒̓̀̈́̄̐͂̍͊͗̎̔͌͛̂̏̉̊̎͗͊͒̂̈̽̊́̔̊̃͑̈́̑̌̋̓̅̔́́͒̄̈́̈̂͐̈̅̈̓͌̓͊́̆͌̉͐̊̉͛̓̏̓̅̈́͂̉̒̇̉̆̀̍̄̇͆͛̏̉̑̃̓͂́͋̃̆̒͋̓͊̄́̓̕̕̕̚͘͘͘̚̕̚͘̕̕͜͜͝͝͝͠͝͝͝͝͠ͅS̷̢̨̧̢̡̨̢̨̢̨̧̧̨̧͚̱̪͇̱̮̪̮̦̝͖̜͙̘̪̘̟̱͇͎̻̪͚̩͍̠̹̮͚̦̝̤͖̙͔͚̙̺̩̥̻͈̺̦͕͈̹̳̖͓̜͚̜̭͉͇͖̟͔͕̹̯̬͍̱̫̮͓̙͇̗̙̼͚̪͇̦̗̜̼̠͈̩̠͉͉̘̱̯̪̟͕̘͖̝͇̼͕̳̻̜͖̜͇̣̠̹̬̗̝͓̖͚̺̫͛̉̅̐̕͘͜͜͜͜ͅͅͅ.̶̨̢̢̨̢̨̢̛̻͙̜̼̮̝̙̣̘̗̪̜̬̳̫̙̮̣̹̥̲̥͇͈̮̟͉̰̮̪̲̗̳̰̫̙͍̦̘̠̗̥̮̹̤̼̼̩͕͉͕͇͙̯̫̩̦̟̦̹͈͔̱̝͈̤͓̻̟̮̱͖̟̹̝͉̰͊̓̏̇͂̅̀̌͑̿͆̿̿͗̽̌̈́̉̂̀̒̊̿͆̃̄͑͆̃̇͒̀͐̍̅̃̍̈́̃̕͘͜͜͝͠͠z̴̢̢̡̧̢̢̧̢̨̡̨̛̛̛̛̛̛̛̛̲͚̠̜̮̠̜̞̤̺͈̘͍̻̫͖̣̥̗̙̳͓͙̫̫͖͍͇̬̲̳̭̘̮̤̬̖̼͎̬̯̼̮͔̭̠͎͓̼̖̟͈͓̦̩̦̳̙̮̗̮̩͙͓̮̰̜͎̺̞̝̪͎̯̜͈͇̪̙͎̩͖̭̟͎̲̩͔͓͈͌́̿͐̍̓͗͑̒̈́̎͂̋͂̀͂̑͂͊͆̍͛̄̃͌͗̌́̈̊́́̅͗̉͛͌͋̂̋̇̅̔̇͊͑͆̐̇͊͋̄̈́͆̍̋̏͑̓̈́̏̀͒̂̔̄̅̇̌̀̈́̿̽̋͐̾̆͆͆̈̌̿̈́̎͌̊̓̒͐̾̇̈́̍͛̅͌̽́̏͆̉́̉̓̅́͂͛̄̆͌̈́̇͐̒̿̾͌͊͗̀͑̃̊̓̈̈́̊͒̒̏̿́͑̄̑͋̀̽̀̔̀̎̄͑̌̔́̉̐͛̓̐̅́̒̎̈͆̀̍̾̀͂̄̈́̈́̈́̑̏̈́̐̽̐́̏̂̐̔̓̉̈́͂̕̚̕͘͘̚͘̚̕̚̚̚͘̕̕̕͜͜͝͠͠͝͝͝͝͠͝͝͝͠͝͝͝͝͝͝ͅͅͅī̸̧̧̧̡̨̨̢̨̛̛̘͓̼̰̰̮̗̰͚̙̥̣͍̦̺͈̣̻͇̱͔̰͈͓͖͈̻̲̫̪̲͈̜̲̬̖̻̰̦̰͙̤̘̝̦̟͈̭̱̮̠͍̖̲͉̫͔͖͔͈̻̖̝͎̖͕͔̣͈̤̗̱̀̅̃̈́͌̿̏͋̊̇̂̀̀̒̉̄̈́͋͌̽́̈́̓̑̈̀̍͗͜͜͠͠ͅp̴̢̢̧̨̡̡̨̢̨̢̢̢̨̡̛̛͕̩͕̟̫̝͈̖̟̣̲̖̭̙͇̟̗͖͎̹͇̘̰̗̝̹̤̺͉͎̙̝̟͙͚̦͚͖̜̫̰͖̼̤̥̤̹̖͉͚̺̥̮̮̫͖͍̼̰̭̤̲͔̩̯̣͖̻͇̞̳̬͉̣̖̥̣͓̤͔̪̙͎̰̬͚̣̭̞̬͎̼͉͓̮͙͕̗̦̞̥̮̘̻͎̭̼͚͎͈͇̥̗͖̫̮̤̦͙̭͎̝͖̣̰̱̩͎̩͎̘͇̟̠̱̬͈̗͍̦̘̱̰̤̱̘̫̫̮̥͕͉̥̜̯͖̖͍̮̼̲͓̤̮͈̤͓̭̝̟̲̲̳̟̠͉̙̻͕͙̞͔̖͈̱̞͓͔̬̮͎̙̭͎̩̟̖͚̆͐̅͆̿͐̄̓̀̇̂̊̃̂̄̊̀͐̍̌̅͌̆͊̆̓́̄́̃̆͗͊́̓̀͑͐̐̇͐̍́̓̈́̓̑̈̈́̽͂́̑͒͐͋̊͊̇̇̆̑̃̈́̎͛̎̓͊͛̐̾́̀͌̐̈́͛̃̂̈̿̽̇̋̍͒̍͗̈͘̚̚͘̚͘͘͜͜͜͜͜͜͠͠͝͝ͅͅͅ☻♥■∞{╚mYÄÜXτ╕○\╚Θº£¥ΘBM@Q05♠{{↨↨▬§¶‼↕◄►☼1♦  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Then make us get them a year later .

Better than nothing!

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Another "we're returning to PC gaming" claim by Microsoft.

"It pays to keep an open mind, but not so open your brain falls out." - Carl Sagan.

"I can explain it to you, but I can't understand it for you" - Edward I. Koch

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Lol so Gaben's gigantic brainfart, creating SteamOS, because he had a hissy fit on Windows 8 (because it had an app store), is now completely unfounded? Well we already knew that. SteamOS is pretty much DOA (less than 0.9% Linux marketshare in Steam users). Much derp Gaben.

 

You're not one to talk about unfounded opinions of OSes. You've derailed enough threads with this utter bullshit. You should actually read the comments you attracted last time, you might learn something.

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You're not one to talk about unfounded opinions of OSes. You've derailed enough threads with this utter bullshit. You should actually read the comments you attracted last time, you might learn something.

 

When Steam's own market doesn't even contain 1% Linux users, it's safe to say SteamOS is DOA. Drivers for graphics cards are not up to par, nor will they ever with the licensing in Linux. The Linux user group is a niche of a part of the market in gaming. You hardly see most games get optimized for PC as it is. Windows 10 will (or should) change that by creating a homogenous platform. Linux is not part of that improvement, but part of the problem of PC as a gaming platform.

 

You can love Linux as much as you want, I have no problem with it, but a consumer OS, it will not be any time soon. And as we've seen from Steam's own statistics, neither will it for gamers.

Also this is not a derailing, but very relevant to the news.

Watching Intel have competition is like watching a headless chicken trying to get out of a mine field

CPU: Intel I7 4790K@4.6 with NZXT X31 AIO; MOTHERBOARD: ASUS Z97 Maximus VII Ranger; RAM: 8 GB Kingston HyperX 1600 DDR3; GFX: ASUS R9 290 4GB; CASE: Lian Li v700wx; STORAGE: Corsair Force 3 120GB SSD; Samsung 850 500GB SSD; Various old Seagates; PSU: Corsair RM650; MONITOR: 2x 20" Dell IPS; KEYBOARD/MOUSE: Logitech K810/ MX Master; OS: Windows 10 Pro

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Lol so Gaben's gigantic brainfart, creating SteamOS, because he had a hissy fit on Windows 8 (because it had an app store), is now completely unfounded? Well we already knew that. SteamOS is pretty much DOA (less than 0.9% Linux marketshare in Steam users). Much derp Gaben.

SteamOS would be easier to use from the couch over Windows with a remote those I guess there are ways to make Windows more usable from a distance. Though I guess there might be some way to make big picture mode open at start up instead of just the Steam Client.

 

You still seem to be quite biased against Linux. I mean ffs do you seriously it's as easy as OS X but with more function and more option than OS X.

Still takes up less space than Windows.  (If you bring up that whole uniformity crap, well here's the thing some still don't like the live tiles in Windows 10 which is very Windows Phone and Xbox like. Though yes OS X and iOS have generally been very similar (Even more so in OS X 10.9 and 10.10 and 10.11) (Though I dislike the new finder icon in 10.10/10.11)

 

The reason PC Ports aren't optimized for PC usually is because the fact that they are being ported to PC. The developer intentionally does it because they put more of their resources into Consoles as they're easier to develop for. PCs are hard to develop for because of 32 and 64 bit and the fact that hardware on every system is going to be different. Which is why optimization isn't always the greatest.

 

On Linux any file can be an executable so really it shouldn't be that much harder for a developer to make a program for Linux.

a Moo Floof connoisseur and curator.

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SteamOS would be easier to use from the couch over Windows with a remote those I guess there are ways to make Windows more usable from a distance. Though I guess there might be some way to make big picture mode open at start up instead of just the Steam Client.

 

You still seem to be quite biased against Linux. I mean ffs do you seriously it's as easy as OS X but with more function and more option than OS X.

Still takes up less space than Windows.  (If you bring up that whole uniformity crap, well here's the thing some still don't like the live tiles in Windows 10 which is very Windows Phone and Xbox like. Though yes OS X and iOS have generally been very similar (Even more so in OS X 10.9 and 10.10 and 10.11) (Though I dislike the new finder icon in 10.10/10.11)

 

The reason PC Ports aren't optimized for PC usually is because the fact that they are being ported to PC. The developer intentionally does it because they put more of their resources into Consoles as they're easier to develop for. PCs are hard to develop for because of 32 and 64 bit and the fact that hardware on every system is going to be different. Which is why optimization isn't always the greatest.

 

On Linux any file can be an executable so really it shouldn't be that much harder for a developer to make a program for Linux.

 

In the top right corner of steam, there is a controller icon. Press it to initiate big picture mode. Et voila, you got the GUI of SteamOS. So what is the point of SteamOS, other than being free? (Sure that is a big point, but nothing game changing).

 

I'm just stating the facts about the market situation. Linux could be quantifiably twice as good as Windows in every regard, but if the consumers don't adopt it, it won't matter.

 

Devs don't care if you like live tiles or not. What they care about are homogenous platforms, which is why consoles are still being prioritized, as you only have one set of hardware and input (controller). This makes it much easier to optimize for, and guarantee a similar gaming experience by all their end users.

 

One of the main points of PC gaming is being able to customize your hardware, and ultimately the experience of the game, via graphics settings, better mice/keyboards and so on. But this also makes it much more difficult to make a game for PC, and especially optimize. Look at Ubisoft, where PC is about 1/3 of their revenue. Let's say that a game sells equally split between XBone, PS4 and PC (33.3% each ). On the consoles you only have to optimize for one setup. For PC you have 2-3 versions of Windows, 1-2 versions of DirectX and infinite amounts of setups with different hardware support levels of technologies (oh and 32/64 bits a few years ago). Then on top of that you want OpenGL and Linux support with crappy driver support, etc. That is an insane amount of work and complication for 1/3 of your sales.

 

Windows 10 (as a free upgrade) tries to remove the different versions of Windows, and limit DX to 11.3 (no low level) and DX12 (low level). Much simpler, larger market. They can choose to port to Vulkan and Linux too if they want, but you still have a large cost increase for <1% of the market or your 1/3rd, as well as performance issues, if AMD and NVidia don't release useful drivers (and no they will not do open source, that would be moronic for them).

 

As for ports, well PS4 and Xbone are x86 based and use GCN based graphics cards. Xbone uses a special version of DX11 (soon 12). So porting should not be an issue anymore. I don't really care h how "good" Linux is or isn't, they have almost no market share in the consumer space, or even the gaming markets. It's irresponsible to invest so much money into development of Linux versions, when the potential revenue is almost non existent.

Watching Intel have competition is like watching a headless chicken trying to get out of a mine field

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If you're expecting for every Microsoft published game to appear on PC then you are going to be disappointed because it's not likely going to happen. Microsoft needs to carefully choose what they want to bring to PC because they can't have people thinking "PS4 + PC and you get to play everything because all X1 games are on PC". I think Microsoft has been doing a decent (not great) job at supporting PC for a while now. I mean they aren't bringing you the main Halo series or Forza series but they have been at least adding GFWL games (e.g. Age of Empires III) to STEAM and then remastering (e.g. Age of Empires II, Rise of Nations) or porting other games to STEAM (Fable series, shitty Halo spinoffs); and of course they release "indie"/small games like Ori and the Blind Forest. Microsoft in the last 3 years has published 18 games on STEAM, they aren't all AAA games or anything but they are still doing something. And of course, don't forget that this year, since they got a new head of the Xbox division, they announced that these games are coming to PC:

  • Fable Legends
  • Killer Instinct
  • Sea of Thieves (Rare's new game)
  • Gears of War: Ultimate Edition,  
  • Halo Wars 2
  • Gigantic (new MOBA)

 

 

Phil Spencer also said that they're taking things slow and trying to figure out what will and won't make sense. I'm okay with the approach right now. Rushing in half-cocked led to GFWL so if they feel the need to go slow I'm willing to sit back and wait to see what they do for now.

 

Be nice if they could remove gfwl from steam games already since they shut it down.

 

That's up to developers and publishers. MS has no right to touch the code of any game that they don't own.

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Some people seem to have this strange impression of steamOS like it's supposed to directly take the fight to windows etc. I am sure that Valve would like Linux to grow more popular as a PC OS but they are not going to fight that battle with Microsoft. They will leave that battle to Ubuntu, Mint etc.. SteamOS is just a Linux distro which Valve will use to put onto steam machines because they want something Linux that will give an out of the box gaming experience, be navigatable with controller, boot straight into big picture mode, handle driver updates and maintenance in the background etc. Basically a pseudo console experience in the living room on PC hardware. Further it serves as a stable target platform for devs porting their games to Linux (which is working). That above is the role of steamOS. Even Valve would not claim that it's some windows beater. Valve makes their money from steam so they don't care whether you play those Linux games on Ubuntu, debian, steamOS etc as long as you are using the steam store.

They have also invested in Vulkan as it has become clear that it's the only way to finally give DX12 performance on Linux AAA games. OpenGL looks like it's never gonna catch up with it's legacy roots and bloated drivers. Interestingly openGL driver performance on windows is just as bad the only difference being nobody uses it except for idtech games.

With all of the above combined with the increase in Linux games there is little doubt that Linux is becoming a decent OS for pc games.

However that alone does not mean that Linux will start challenging Microsoft on the PC anytime soon. If we read around we can see that gaming is just one of the pain points that people have with Linux. Windows 10 is a very slick and optimized experience, and it has the backing of the Microsoft juggernaut and it ships pre-installed on millions of machines per year. There is nobody backing Linux in that manner with such a cohesive effort. It's mostly a fragmented set of operating systems who seem to be satisfied keeping their small userbase happy, rather than taking over the world.

Just my two cents

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Whatever...

 

Ok then. I'm all for good competition, but Linux just doesn't have any clues of how to grasp the consumer market. That is not Microsoft's or the developers fault.


Some people seem to have this strange impression of steamOS like it's supposed to directly take the fight to windows etc. I am sure that Valve would like Linux to grow more popular as a PC OS but they are not going to fight that battle with Microsoft. They will leave that battle to Ubuntu, Mint etc.. SteamOS is just a Linux distro which Valve will use to put onto steam machines because they want something Linux that will give an out of the box gaming experience, be navigatable with controller, boot straight into big picture mode, handle driver updates and maintenance in the background etc. Basically a pseudo console experience in the living room on PC hardware. Further it serves as a stable target platform for devs porting their games to Linux (which is working). That above is the role of steamOS. Even Valve would not claim that it's some windows beater. Valve makes their money from steam so they don't care whether you play those Linux games on Ubuntu, debian, steamOS etc as long as you are using the steam store.

 

Who know what Gaben's motivation really was, but considering that SteamOS was announced a lot later than Windows 8, and Gaben having a brainfart about Windows 8, because it has an app store (that Gaben felt threatened by), it makes sense to link those together.

 

SteamOS was Valve's way of making their own console with minimum effort, minimum investment and blaming everyone else (primarily AMD and NVidia) for not making it useful. Not everything Valve touches turns to gold.

Watching Intel have competition is like watching a headless chicken trying to get out of a mine field

CPU: Intel I7 4790K@4.6 with NZXT X31 AIO; MOTHERBOARD: ASUS Z97 Maximus VII Ranger; RAM: 8 GB Kingston HyperX 1600 DDR3; GFX: ASUS R9 290 4GB; CASE: Lian Li v700wx; STORAGE: Corsair Force 3 120GB SSD; Samsung 850 500GB SSD; Various old Seagates; PSU: Corsair RM650; MONITOR: 2x 20" Dell IPS; KEYBOARD/MOUSE: Logitech K810/ MX Master; OS: Windows 10 Pro

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Who know what Gaben's motivation really was, but considering that SteamOS was announced a lot later than Windows 8, and Gaben having a brainfart about Windows 8, because it has an app store (that Gaben felt threatened by), it makes sense to link those together.

I'm oversimplifying but Gaben's motivation is to secure the current revenue stream for his company on the longterm. As you mentioned he feels uncomfortable with the fact that Microsoft holds the cards for PC gaming. If you look at what Valve spends it's time on these days; making source2 as natively multiplatform and allowing devs to use it for free if they also put their game on steam, making debugger dev tools for openGL and Vulkan, making source2 to have the same API (vulkan) on all OS, canvassing game devs to support Linux. They have managed to get almost all nextgen game engines onboard (although the level of commitment may be less). Basically they are trying to push PC gaming in a direction where the ecosystem and dev tools are more platform neutral and it is less effort for somebody to release multi-OS games. They probably want a world where it's a near no-brainer for devs to release PC games with support for windows, Linux, OSX natively. That diversity allows Steam added security and in Gabe's own words it's a 'hedging strategy'. he's trying to manage his risk.

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Some people seem to have this strange impression of steamOS like it's supposed to directly take the fight to windows etc. I am sure that Valve would like Linux to grow more popular as a PC OS but they are not going to fight that battle with Microsoft. They will leave that battle to Ubuntu, Mint etc.. SteamOS is just a Linux distro which Valve will use to put onto steam machines because they want something Linux that will give an out of the box gaming experience, be navigatable with controller, boot straight into big picture mode, handle driver updates and maintenance in the background etc. Basically a pseudo console experience in the living room on PC hardware. Further it serves as a stable target platform for devs porting their games to Linux (which is working). That above is the role of steamOS. Even Valve would not claim that it's some windows beater. Valve makes their money from steam so they don't care whether you play those Linux games on Ubuntu, debian, steamOS etc as long as you are using the steam store.

They have also invested in Vulkan as it has become clear that it's the only way to finally give DX12 performance on Linux AAA games. OpenGL looks like it's never gonna catch up with it's legacy roots and bloated drivers. Interestingly openGL driver performance on windows is just as bad the only difference being nobody uses it except for idtech games.

With all of the above combined with the increase in Linux games there is little doubt that Linux is becoming a decent OS for pc games.

However that alone does not mean that Linux will start challenging Microsoft on the PC anytime soon. If we read around we can see that gaming is just one of the pain points that people have with Linux. Windows 10 is a very slick and optimized experience, and it has the backing of the Microsoft juggernaut and it ships pre-installed on millions of machines per year. There is nobody backing Linux in that manner with such a cohesive effort. It's mostly a fragmented set of operating systems who seem to be satisfied keeping their small userbase happy, rather than taking over the world.

Just my two cents

Linux's small user base keeps it *mostly* free from viruses  :P  (Linux can get viruses too much like OS X but still far less likely to get viruses than OS X and Windows.

 

I just want there to be options and not basically being forced to get Windows because pretty much every damn game and a lot of programs are only available for it and occasionally OS X.

 

One can install Ubuntu or Fedora or Elementary on pretty much any hardware with out breaking the EULA and running the chance of the respective company or community backing it to slap one with a lawsuit. Basically referencing what Apple has in their EULA and what they can do if they wanted to crack down on people who install OS X on non Apple made hardware, even though Apple still turns a blind eye to the Hackintosh community.

 

OpenGL/OpenCL are nice because they're not proprietary... Though DirectX has been and continues to be the gold standard of APIs for game programming because of the fact that Windows continues to be popular. (Though probably only for it's program support, though I guess maybe some do love the UI and UX of Windows. Personally I'm indifferent though I do prefer the fit and finish of OS X and Linux (Ubuntu/Elementary) to Windows but obviously that's not true for all. Which is why it'd be nice if Adobe and some game developers showed some love for the Linux community by porting some new and older games (Ubisoft, Blizzard, Rockstar, Activision/Treyarch)

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Another "we're returning to PC gaming" claim by Microsoft.

Which is why most sane people are calling BS.

 

Edit: And this seems to be a 'behind your backs' way for Microsoft to crush Steam OS.

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I just want there to be options and not basically being forced to get Windows because pretty much every damn game and a lot of programs are only available for it and occasionally OS X.

Basic use seems to be similar enough to windows. You have firefox/chrome for web browsing, VLC for videos, steam for games and enough options like Amorak to listen to music. Word processing also seems to be ok with libre office.

 

I think the problem lies when you get into real productivity. Stuff like Adobe's suite is missing and a host of other applications which are important to professionals and hobbyists alike.

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Basic use seems to be similar enough to windows. You have firefox/chrome for web browsing, VLC for videos, steam for games and enough options like Amorak to listen to music. Word processing also seems to be ok with libre office.

 

I think the problem lies when you get into real productivity. Stuff like Adobe's suite is missing and a host of other applications which are important to professionals and hobbyists alike.

Imo that's fine if not everything is available for Linux (Like I said I just want there to be Adobe CC, and some AAA, AA, A games (Like FC3, FC4, GTA V, WoW, Fallout 3, Fallout 4, Black Ops 1,2,and 3 just to name some games that'd be nice to see make their way to Linux)

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When Steam's own market doesn't even contain 1% Linux users, it's safe to say SteamOS is DOA. Drivers for graphics cards are not up to par, nor will they ever with the licensing in Linux. The Linux user group is a niche of a part of the market in gaming. You hardly see most games get optimized for PC as it is. Windows 10 will (or should) change that by creating a homogenous platform. Linux is not part of that improvement, but part of the problem of PC as a gaming platform.

 

You can love Linux as much as you want, I have no problem with it, but a consumer OS, it will not be any time soon. And as we've seen from Steam's own statistics, neither will it for gamers.

Also this is not a derailing, but very relevant to the news.

 

Does this logic actually make sense in your head? So you take a platform that has no games on it and you call it "dead on arrival" because everyone doesn't immediately move to it before its library has grown by any appreciable amount? No shit gamers don't use Linux yet, it's got like Trine and Bioshock Infinite and Valve games. Its library is growing and when it rivals Windows's, or at least most games people care about, that's when people will start to move over in any numbers.

 

A homogenous platform will be what kills PC gaming. Microsoft have made their disdain for the platform damned clear over the years. Why would you trust the future of PC gaming to a company who considers Windows competition for Xbox, whose units are selling extremely poorly?

 

On the other hand, there actually is a homogenous platform to be had here that doesn't have those problems. It works in Linux, Mac, Android, iOS... and even Windows. That is Vulkan API. If Vulkan is anything like as good as we're told it is, then Directx 12 has no purpose any more and there is no reason for devs to rely on Windows any more.

 

Linux is there as a consumer OS, it has been for a while. If you'd used it in the last 5 years it would be abundantly clear to you how much crap you're talking. In the case of gaming, the only problem is how limited the library is at the moment, which is what Valve are working on fixing now. It's what you keep insulting Valve for doing, which is completely nonsensical.

 

Stop being such a pathetic fanboy and actually try the platforms you are railing against. Especially when they're free.

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I'm oversimplifying but Gaben's motivation is to secure the current revenue stream for his company on the longterm. As you mentioned he feels uncomfortable with the fact that Microsoft holds the cards for PC gaming. If you look at what Valve spends it's time on these days; making source2 as natively multiplatform and allowing devs to use it for free if they also put their game on steam, making debugger dev tools for openGL and Vulkan, making source2 to have the same API (vulkan) on all OS, canvassing game devs to support Linux. They have managed to get almost all nextgen game engines onboard (although the level of commitment may be less). Basically they are trying to push PC gaming in a direction where the ecosystem and dev tools are more platform neutral and it is less effort for somebody to release multi-OS games. They probably want a world where it's a near no-brainer for devs to release PC games with support for windows, Linux, OSX natively. That diversity allows Steam added security and in Gabe's own words it's a 'hedging strategy'. he's trying to manage his risk.

 

I complete understand Valve/Gaben. As a company, you never want to be completely dependable on other companies to exist/function. But it all started with an overreaction of Windows 8's app store. Gaben could probably have focused on Apple just as well (though I completely understand choosing Linux). I just find it odd that a man like Gaben, who became a millionaire, by being a "producer" of the first 3 windows versions, don't seem to understand about the homogony issues when it comes to gaming. There is a reason OpenGL got wrecked by DirectX.

 

Does this logic actually make sense in your head? So you take a platform that has no games on it and you call it "dead on arrival" because everyone doesn't immediately move to it before its library has grown by any appreciable amount? No shit gamers don't use Linux yet, it's got like Trine and Bioshock Infinite and Valve games. Its library is growing and when it rivals Windows's, or at least most games people care about, that's when people will start to move over in any numbers.

 

A homogenous platform will be what kills PC gaming. Microsoft have made their disdain for the platform damned clear over the years. Why would you trust the future of PC gaming to a company who considers Windows competition for Xbox, whose units are selling extremely poorly?

 

On the other hand, there actually is a homogenous platform to be had here that doesn't have those problems. It works in Linux, Mac, Android, iOS... and even Windows. That is Vulkan API. If Vulkan is anything like as good as we're told it is, then Directx 12 has no purpose any more and there is no reason for devs to rely on Windows any more.

 

Linux is there as a consumer OS, it has been for a while. If you'd used it in the last 5 years it would be abundantly clear to you how much crap you're talking. In the case of gaming, the only problem is how limited the library is at the moment, which is what Valve are working on fixing now. It's what you keep insulting Valve for doing, which is completely nonsensical.

 

Stop being such a pathetic fanboy and actually try the platforms you are railing against. Especially when they're free.

 

Of course it makes sense. If you have a GAMING platform, with no games on it, it's damn well DOA. However Valve claims that Steam has over 1000 games that can run on Linux, so I have to ask: What are your criteria for success on the Linux platform then? I've heard this for almost 2 decades now: "I will move to Linux once all the games get there". Well nothing has happened in almost two decades. Maybe Valve and Vulkan can change that a little, but there really isn't any data out there that would suggest such a shift.

 

How do you reckon that? The success of consoles is exactly the homogenous nature of the platform. Honestly all I want from Microsoft is ​to make the OS somewhat lean. As long as we have Steam/Origin/Uplay/GOG and Vulkan, we should be good on the PC gaming platform. Having a strong DirectX is just a plus, and honestly, DX has always been really good, for at least a decade now.

 

You're not making se​nse here. You claim that a homogenous platform will kill gaming, then go on to state that Vulkan is all we need? I have no issue with Vulkan being a de facto standard, if it's better than DX12, and I'm sure all Valve games will be Vulkan based, as well as many others.

 

Please sto​p retarded ad hominems like fanboy. It doesn't matter how good you think Linux is (even if it's quantifiable), the fact of the matter is, that on a consumer side, Linux has a pathetic market share of only 1.5% and on the gaming market, less than 1%; even though gamers preferred gaming distribution platform is Steam, that has made an entire distro.
How do you expect game developers to invest a lot of money, in making the game support a platform with an insanely small market share (again the ubisoft example of PC being 1/3 of their market, making Linux less than 1/3 of a percent of their entire market. And that is only potential market). And on top of that with lousy graphics card drivers, making the performance tank. It's not realistic, no matter how good Linux is.

Watching Intel have competition is like watching a headless chicken trying to get out of a mine field

CPU: Intel I7 4790K@4.6 with NZXT X31 AIO; MOTHERBOARD: ASUS Z97 Maximus VII Ranger; RAM: 8 GB Kingston HyperX 1600 DDR3; GFX: ASUS R9 290 4GB; CASE: Lian Li v700wx; STORAGE: Corsair Force 3 120GB SSD; Samsung 850 500GB SSD; Various old Seagates; PSU: Corsair RM650; MONITOR: 2x 20" Dell IPS; KEYBOARD/MOUSE: Logitech K810/ MX Master; OS: Windows 10 Pro

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snip

 

 

 

I hate to continue but the only reason why Linux hasn't taken off is that it isn't pre-installed.

 

Though here's the thing by said companies (Adobe, Ubisoft, Rockstar, Blizzard, Activision/Treyarch, etc)  not investing in Linux and keeping to the Microsoft and or Apple camp it severely pushes one who was wanting to use a product of said company on Linux can't because that company only played it safe when really a multi-million or multi-billion dollar company can generally afford to take risk of supporting another platform (since I'm fairly sure that's what a business is suppose to do is to take risk and see if it pays off because if it does the consumer and the company generally is better off.) (A company can never fully grasp whether something they're about to release is going to be popular or not.)

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Of course it makes sense. If you have a GAMING platform, with no games on it, it's damn well DOA. However Valve claims that Steam has over 1000 games that can run on Linux, so I have to ask: What are your criteria for success on the Linux platform then? I've heard this for almost 2 decades now: "I will move to Linux once all the games get there". Well nothing has happened in almost two decades. Maybe Valve and Vulkan can change that a little, but there really isn't any data out there that would suggest such a shift.

 

How do you reckon that? The success of consoles is exactly the homogenous nature of the platform. Honestly all I want from Microsoft is ​to make the OS somewhat lean. As long as we have Steam/Origin/Uplay/GOG and Vulkan, we should be good on the PC gaming platform. Having a strong DirectX is just a plus, and honestly, DX has always been really good, for at least a decade now.

 

You're not making se​nse here. You claim that a homogenous platform will kill gaming, then go on to state that Vulkan is all we need? I have no issue with Vulkan being a de facto standard, if it's better than DX12, and I'm sure all Valve games will be Vulkan based, as well as many others.

 

Please sto​p retarded ad hominems like fanboy. It doesn't matter how good you think Linux is (even if it's quantifiable), the fact of the matter is, that on a consumer side, Linux has a pathetic market share of only 1.5% and on the gaming market, less than 1%; even though gamers preferred gaming distribution platform is Steam, that has made an entire distro.

How do you expect game developers to invest a lot of money, in making the game support a platform with an insanely small market share (again the ubisoft example of PC being 1/3 of their market, making Linux less than 1/3 of a percent of their entire market. And that is only potential market). And on top of that with lousy graphics card drivers, making the performance tank. It's not realistic, no matter how good Linux is.

 

So you're not going to read a single word I say and instead just keep repeating that Linux doesn't have many gamers using it right now and so it never will. You know how many games iOS had the first day the first iPhone was sold? None. DEAD ON ARRIVAL NOTHING HERE NO ONE WILL EVER GAME ON A PHONE. This is what you sound like.

 

So you think having a homogeneous ecosystem whose entire interest is in selling Xboxes and who have a track record of doing everything they can to hinder PC as a gaming platform is the same thing as a single API that brings uniformity to a variety of platforms, many of which are free to use are completely the same and you need me to explain why they are not. OK THEN.

 

It's not an ad hominem to call you a fanboy. None of your criticisms of Linux are based on reality and, as shown in the previous thread, when your gripes of Linux are shown to not actually exist in Linux but they do exist in Windows you change your mind about them and they become wonderful features. You are a fanboy.

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I hate to continue but the only reason why Linux hasn't taken off is that it isn't pre-installed.

 

​That argument doesn't hold up. Dell, HP and Lenovo has plenty of laptops pre installed with Ubuntu: http://www.ubuntu.com/certification/desktop/models/?release=14.04+LTS&category=Laptop&page=1 (note not all on that list are preinstalled, but plenty are. Also note that hibernation doesn't seem to work on most models). Asus also has laptops preinstalled with Linux, even high end ZEN models.

 

So the options and choices are there. The fact is that when people opt out of the Windows platform, it's to switch to OSX instead (talking consumers here). My argument would be that Linux doesn't offer any tangible pro again Windows or OSX, but has plenty of compatibility issues and other cons (like thunderbolt not working on a high end Dell laptop):

http://arstechnica.com/gadgets/2015/03/review-dell-m3800-developer-edition-is-a-great-linux-pc-with-a-few-rough-edges/3/

 

Speaking of that review, I think this second paragraph sums it up:

"Isn't that what you're looking for in a mainstream product?" Rick told me over e-mail. "In 1996 it was: 'Wow look at this, I got Linux running on xxxxxxxx.' Even in 2006 that was at times an accomplishment... When was the last time you turned on an Apple or Windows machine and marveled that it 'just worked?' It should be boring."

Watching Intel have competition is like watching a headless chicken trying to get out of a mine field

CPU: Intel I7 4790K@4.6 with NZXT X31 AIO; MOTHERBOARD: ASUS Z97 Maximus VII Ranger; RAM: 8 GB Kingston HyperX 1600 DDR3; GFX: ASUS R9 290 4GB; CASE: Lian Li v700wx; STORAGE: Corsair Force 3 120GB SSD; Samsung 850 500GB SSD; Various old Seagates; PSU: Corsair RM650; MONITOR: 2x 20" Dell IPS; KEYBOARD/MOUSE: Logitech K810/ MX Master; OS: Windows 10 Pro

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So you're not going to read a single word I say and instead just keep repeating that Linux doesn't have many gamers using it right now and so it never will. You know how many games iOS had the first day the first iPhone was sold? None. DEAD ON ARRIVAL NOTHING HERE NO ONE WILL EVER GAME ON A PHONE. This is what you sound like.

 

So you think having a homogeneous ecosystem whose entire interest is in selling Xboxes and who have a track record of doing everything they can to hinder PC as a gaming platform is the same thing as a single API that brings uniformity to a variety of platforms, many of which are free to use are completely the same and you need me to explain why they are not. OK THEN.

 

It's not an ad hominem to call you a fanboy. None of your criticisms of Linux are based on reality and, as shown in the previous thread, when your gripes of Linux are shown to not actually exist in Linux but they do exist in Windows you change your mind about them and they become wonderful features. You are a fanboy.

 

I've read every single word, I just don't agree with you. Your example does not support your argument one bit: Of course no games will be out for IPhone at launch, but Linux has been out for decades, and SteamOS is just a Linux distro with steam big picture. Nothing unique or new as such.

 

I'm not seeing Microsoft having only interest in Xbox, but you cannot blame them for focusing on their own console. Direct X has been the de facto standard for a reason, and I think Windows has done what was necessary for the gaming industry to work properly on Windows (but not much more than that mind you).

 

Of course it's ad hominem, when you call me names instead of going after my arguments, don't be silly. My arguments of homogeny is spot on and the market reflects that, whether you like it or not.

 


I did however find a nice post about the history of Direct X and OpenGL that I think you (and everyone else) should read. I remember when DX slowly took over and OpenGL slipped into oblivion, but I never knew why. This post explains it very well:

http://programmers.stackexchange.com/questions/60544/why-do-game-developers-prefer-windows

 

Here some excerpts that are the most relevant:

Then, GeForce 3 came out. And a lot of things happened at the same time.

Microsoft had decided that they weren't going to be late again. So instead of looking at what NVIDIA was doing and then copying it after the fact, they took the astonishing position of going to them and talking to them. And then they fell in love and had a little console together.

A messy divorce ensued later. But that's for another time.

 

What this meant for the PC was that GeForce 3 came out simultaneously with D3D v8. And it's not hard to see how GeForce 3 influenced D3D 8's shaders. The pixel shaders of Shader Model 1.0 were extremely specific to NVIDIA's hardware. There was no attempt made whatsoever at abstracting NVIDIA's hardware; SM 1.0 was just whatever the GeForce 3 did.

When ATI started to jump into the performance graphics card race with the Radeon 8500, there was a problem. The 8500's pixel processing pipeline was more powerful than NVIDIA's stuff. So Microsoft issued Shader Model 1.1, which basically was "Whatever the 8500 does."

 

That may sound like a failure on D3D's part. But failure and success are matters of degrees. And epic failure was happening in OpenGL-land.

NVIDIA loved OpenGL, so when GeForce 3 hit, they released a slew of OpenGL extensions. Proprietary OpenGL extensions: NVIDIA-only. Naturally, when the 8500 showed up, it couldn't use any of them.

 

To this day OpenGL has mostly worked on gaming due to NVidia proprietary extensions. OpenGL is still a complete mess, and it would not surprise me that games like Wolfenstein uses proprietary extensions/NVidia specific code, as it would explain this utter abysmal performance:

 

wolfenstein_1920_1080.gif

 

The dominance of Windows as a gaming platform has very much been the result of DirectX and OpenGL crashing and burning (as well as Windows being able to do everything non gaming too). I've stated before that Vulkan might spark a change on that matter, simply because it's vendor agnostic, instead of mostly being pro NVidia. But like I also stated before, Linux does not seem to offer tangible pro's to Windows, but several cons (in the minds of consumers, not necessarily purely technical). Linux has to do a LOT still to change that. It's not impossible, but I haven't seen anything to suggest such a change yet.

Watching Intel have competition is like watching a headless chicken trying to get out of a mine field

CPU: Intel I7 4790K@4.6 with NZXT X31 AIO; MOTHERBOARD: ASUS Z97 Maximus VII Ranger; RAM: 8 GB Kingston HyperX 1600 DDR3; GFX: ASUS R9 290 4GB; CASE: Lian Li v700wx; STORAGE: Corsair Force 3 120GB SSD; Samsung 850 500GB SSD; Various old Seagates; PSU: Corsair RM650; MONITOR: 2x 20" Dell IPS; KEYBOARD/MOUSE: Logitech K810/ MX Master; OS: Windows 10 Pro

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There was already a 3rd party app for that called PinSteam.

I use almost the same 3rd party app called Steam Tiles. What I'm saying is, embed steam directly in windows, meaning steam would use windows' notification center

Developer by day, Gamer by night

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Be nice if they could remove gfwl from steam games already since they shut it down.

That's up to the developers. Microsoft has no control over that whatsoever.

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1. pay

2. press the install button

3. press the play button and i am in-game

 

If any game on Steam adds a single extra step to this - i will just fucking pirate it without hesitation.

 

Oh and fuck Origin or whatever else. Steam is the only one i can tolerate.

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