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Screen tearing: PC vs Consoles?

Gdourado

And?

Your saying using Adaptive V-sync which isn't the same as V-sync, V-sync is a way to eliminate tearing but when the FPS dips you get stuttering, I've never seen tearing occuring when V-sync is on or any article from sites like Anadech, PCPER, EUROGAMER, saying tearing occurs when V-sync is on.

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Your saying using Adaptive V-sync which isn't the same as V-sync, V-sync is a way to eliminate tearing but when the FPS dips you get stuttering, I've never seen tearing occuring when V-sync is on or any article from sites like Anadech, PCPER, EUROGAMER, saying tearing occurs when V-sync is on.

 

Because it's not a given that consoles do have v-sync. Sometimes they do and they stutter, other times they don't and they tear. I told people to use adaptive v-sync to prove to themselves that actually you can get screen tearing with FPS lower than your monitor refresh rate.

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Because it's not a given that consoles do have v-sync. Sometimes they do and they stutter, other times they don't and they tear. I told people to use adaptive v-sync to prove to themselves that actually you can get screen tearing with FPS lower than your monitor refresh rate.

But why did you say Adaptive V-sync ?? as console never use that and it's an Nvidia exclusive.

 

I dare you to get tearing when V-sync is on.

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But why did you say Adaptive V-sync ?? as console never use that and it's an Nvidia exclusive.

 

I dare you to get tearing when V-sync is on.

 

Are you actually reading my posts? It doesn't seem like it O.o

 

I'm not saying you get tearing when v-sync is on, I'm saying you get it when v-sync is off and your fps is dropping blow your monitor's refresh rate.

 

Adaptive V-sync is a feature for people who hate stuttering so v-sync is on when your fps is higher than your monitor refresh rate, and off when your fps dips below it. Ergo, people who don't think that you can get screen tearing at low fps should try it and see.

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Are you actually reading my posts? It doesn't seem like it O.o

 

I'm not saying you get tearing when v-sync is on, I'm saying you get it when v-sync is off and your fps is dropping blow your monitor's refresh rate.

 

Adaptive V-sync is a feature for people who hate stuttering so v-sync is on when your fps is higher than your monitor refresh rate, and off when your fps dips below it. Ergo, people who don't think that you can get screen tearing at low fps should try it and see.

1. You can if V-sync is off.

2. Why would you recommend Adaptive V-sync ?? as V-sync off and FPS dipping would show that.

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1. You can if V-sync is off.

2. Why would you recommend Adaptive V-sync ?? as V-sync off and FPS dipping would show that.

 

Adaptive V-sync would eliminate the tearing from being caused by fps spikes above your monitor refresh rate. Why are you so hung up on adaptive v-sync and actively ignoring the actual point being discussed?

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Adaptive V-sync would eliminate the tearing from being caused by fps spikes above your monitor refresh rate. Why are you so hung up on adaptive v-sync and actively ignoring the actual point being discussed?

Then I apologize.

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Consoles do not suffer from Screen Tear as they are locked at 30/60fps by VSync which is why they have such consistent FPS.

 

This is a huge disadvantage going from console to PC though, one that I noticed instantly.

It's not a disadvantage, V-sync on is unplayable imo.

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Adaptive V-sync is Nvidia exclusive, you use only V-sync not adaptive V-sync on console and other GPUs.

Totally wrong , adaptive sync has been on console games for 10+ years

Almost every UbiSoft title uses it

https://youtu.be/wUaygMISL50

This video is also for people in this thread saying tearing can't occur below refresh rate.

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It's not a disadvantage, V-sync on is unplayable imo.

Going from consistent 30 or 60 (within reason) to drips of up to 20 for in a lot of game is a disadvantage.

Console always was in my heart for the reason of never having to sit and play with configs if performance wasn't good enough.

Although I do enjoy fiddling with settings now so things have changed.

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Going from consistent 30 or 60 (within reason) to drips of up to 20 for in a lot of game is a disadvantage.

Console always was in my heart for the reason of never having to sit and play with configs if performance wasn't good enough.

Although I do enjoy fiddling with settings now so things have changed.

See I have the opposite experience, I find consoles usually have drops and stuff and I like to be able to keep my experience at 60fps

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Totally wrong , adaptive sync has been on console games for 10+ years

Almost every UbiSoft title uses it

https://youtu.be/wUaygMISL50

This video is also for people in this thread saying tearing can't occur below refresh rate.

How do you know that's adaptive v-sync ??? prove that it's adaptive v-sync 

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How do you know that's adaptive v-sync ??? prove that it's adaptive v-sync

It locks at 30 with vsync on, vsync disengages when it does below 30 is very common on console games

The video is the proof, at 30 watch dogs far cry and such is vsync on, below is screen tearing

Edit :I'm grabbing the far cry video right now

Watch from about 0:55

https://youtu.be/6YYMj4tdTN4

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It locks at 30 with vsync on, vsync disengages when it does below 30 is very common on console games

The video is the proof, at 30 watch dogs far cry and such is vsync on, below is screen tearing

Edit :I'm grabbing the far cry video right now

They could just be using FPS limiter like RivaTuner does so yeah this isn't prove.

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They could just be using FPS limiter like RivaTuner does so yeah this isn't prove.

But limiting fps doesn't engage vsync

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But limiting fps doesn't engage vsync

How do consoles use Adaptive v-sync if it's an Nvidia technology ? 

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How do consoles use Adaptive v-sync if it's an Nvidia technology ?

Is a console technology that nvidia adapted for consumer gpus

Basically that "to the metal" driver you always hear about allows plenty of things that most regular gpus can't do

This is something that consoles have had for longer than PC

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Is a console technology that nvidia adapted for consumer gpus

Basically that "to the metal" driver you always hear about allows plenty of things that most regular gpus can't do

This is something that consoles have had for longer than PC

Okay that's for clarifying that for me.

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Okay that's for clarifying that for me.

I was actually thinking about making a thread about it the other day, I might make one in a couple days about it so it's not clustered by this thread and seem like duplication of the thread

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Dead rising 2 on ps3 is just awful..so awful for screen tearing.

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Dead rising 2 on ps3 is just awful..so awful for screen tearing.

The Xbox version is better, but still clunky, it's got totally locked vsync, and the game slows to a crawl so it's stuttering is pretty bad

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Screen tearing on consoles is a thing -- just play Skyrim on the 360 if you need to be convinced

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Consoles do not suffer from Screen Tear as they are locked at 30/60fps by VSync which is why they have such consistent FPS.

 

They're capped (not locked) to 30 or 60. They can—and they often do—fall below.

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Going from consistent 30 or 60 (within reason) to drips of up to 20 for in a lot of game is a disadvantage.

Console always was in my heart for the reason of never having to sit and play with configs if performance wasn't good enough.

Although I do enjoy fiddling with settings now so things have changed.

Well don't play at such shitty framerates then. I only have a 60hz monitor but I aim for 100fps average atleast. 60 fps is honestly pretty horrible, can't wait to get a better monitor.

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