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Why does V-Sync doesn't drop frames as much as it was like 7+years ago?

SumTing

I've been noticing it quite a while now with modern games when I turn on V-sync it doesn't drop frames as much as it was or it literally doesn't, but just brings input latency.

So... What changed?

 

I'm just curious if anyone knows.

 

Or I'm just losing myself 😂

 

 

Spoiler

Just get yourself a VRR monitor uwu

 

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because your subjective opinion  =/= reality  

 

¯\_(ツ)_/¯ 

 

 

4 minutes ago, SumTing said:

So... What changed

.... n-nothing?

 

 

4 minutes ago, SumTing said:

Or I'm just losing myself

maybe you just have better hardware now, vsync literally *never* made my frames drop..

 

5 minutes ago, SumTing said:

Just get yourself a VRR monitor uwu

Spoiler

uh, nah, too much latency,  use fast sync instead (if you have a nvidia gpu)

 

The direction tells you... the direction. 

-Scott Manley, 2021

 

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He might mean the sudden 60 to 30 halving you used to get more often... mostly being covered by triple buffering or potentially other methods like VRR.

Maximums - Asus Z97-K /w i5 4690 Bclk @106.9Mhz * x39 = 4.17Ghz, 8GB of 2600Mhz DDR3,.. Gigabyte GTX970 G1-Gaming @ 1550Mhz

 

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There are multiple implementations of V-Sync. As far as I know they all existed for years so you may have just been using or playing games that did not have V-Sync with triple buffering?

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5 minutes ago, SkilledRebuilds said:

He means the sudden 60 to 30 halving you used to get more often... mostly being covered by triple buffering or potentially other methods like VRR.

more like, example from 115 to 100-105 that kind of drop or worst from 140 to 110.

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8 minutes ago, SumTing said:

more like, example from 115 to 100-105 that kind of drop or worst from 140 to 110.

Sounds like just normal scene to scene variance, or CPU bound gaming (game engine)

Maximums - Asus Z97-K /w i5 4690 Bclk @106.9Mhz * x39 = 4.17Ghz, 8GB of 2600Mhz DDR3,.. Gigabyte GTX970 G1-Gaming @ 1550Mhz

 

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this just how games work,  thats why vsync was invented,  to prevent that. 

 

the problem is when you run above what your pc can do

 

 

say it can do 75fps, but not 120 consistently 

 

 

then it'll stutter if you run above 75fps -- vsync literally doesn't work in this case.

 

 

again this is why vsync was invented  - they just kinda assume  (wrongly apparently)  that users understand that there's a limit where this works and what their computer can do.

 

 

 

 

 

The direction tells you... the direction. 

-Scott Manley, 2021

 

Softwares used:

Corsair Link (Anime Edition) 

MSI Afterburner 

OpenRGB

Lively Wallpaper 

OBS Studio

Shutter Encoder

Avidemux

FSResizer

Audacity 

VLC

WMP

GIMP

HWiNFO64

Paint

3D Paint

GitHub Desktop 

Superposition 

Prime95

Aida64

GPUZ

CPUZ

Generic Logviewer

 

 

 

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On 1/1/2024 at 2:16 AM, SumTing said:

 

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Just get yourself a VRR monitor uwu

 

That unironically fixes many issues.

 

I just use VRR, enable V-Sync on the driver side and use the driver-level low latency mode so i don't get any buffered frames increasing input lag. That way i don't ever get any tearing and i don't have noticeably worse input lag over just using static 120Hz, which is what my monitor supports. In specific latency senstive games i set up an exception in my driver settings to disable V-Sync and VRR and that's it - unlimited fps. I generally don't play any games where unlimited fps would be of any use so that's a very, very rare exception.

 

I just have to disable V-Sync ingame whenever i play a new one and everything else is managed by global GPU driver settings. That's the good thing about VRR: You just don't have to think about it anymore.

If someone did not use reason to reach their conclusion in the first place, you cannot use reason to convince them otherwise.

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