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Why do peeps generally complain about Always-Online gaming?

Actual_Criminal
7 minutes ago, Actual_Criminal said:

Name one,

But names none,

But claims all...

 

How poetic

Do you want a link to a category of always-online games on steam or something?

 

I don't know how you don't get the words "all of them". Does spelling them out individually change anything about what I said? Does it change my point OR yours? No.

 

But you feel in power, you feel correct, when you demand of others, whether or not it has a point. Good for you, pal

 

I am fully backing my statement that every single always-online game is spying on you. And I mean, literally, every. Single. One. My point will not change no matter which one we criticize, or spell out. It makes no difference. 

 

If you wanted to honestly discuss this, you'd have one prepared that doesn't spy, or utilize the always online feature for more ads, but instead you're just meanlessly demanding I name one specific game when I already claimed they all do.

 

You can still figure it out yourself, bud. 

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7 hours ago, Actual_Criminal said:

Name one,

But names none,

But claims all...

 

How poetic.

i'll help you out:

7 hours ago, manikyath said:

any game company that has a launcher where they sell you games (steam, uplay, epic game store, ..) will at least use stats from having games tied to the launcher to gather play data, to cater the store front page to your preferred sorts of games.

there's 3 examples right there.

 

i know it's obvious you want to be blind to the problems of always online, but that doesnt take away from the fact it's a system that has ZERO benefit to the end user, while being the source of many issues for the end user.

 

please just accept you had a catastrophically bad take and move on.

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10 hours ago, manikyath said:

please just accept you had a catastrophically bad take and move on.

Obviously it is a 'bad take' because the majority of peeps care about this issue.

 

However, I think a lot of peeps forget that games are a consumer product that has been made for profit by a business. Steam, Uplay etc are all businesses looking to make money and if they didn't plaster their UI with 'Ads' then some games wouldn't even exist.

 

Nevertheless, I think the examples detracts from my question. I was asking about an individual game not UI...

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35 minutes ago, Actual_Criminal said:

 

However, I think a lot of peeps forget that games are a consumer product that has been made for profit by a business. Steam, Uplay etc are all businesses looking to make money and if they didn't plaster their UI with 'Ads' then some games wouldn't even exist.

yes.. but a feature that is not useful to consumers deserves the negative attention, because if we just ignore the problem "because it's a for-profit product" it will actually end in the games crypto-mining on our GPU's...

 

in fact, this exact example has happened in the past.

 

including these non-consumer-friendly features in software should always have a negative impact on the public image, because that makes it a consideration for the business to include it or not. if we dont care, they will keep pushing until they find a point where we do. that's how business works.

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  • 2 weeks later...
On 12/14/2023 at 5:01 PM, Actual_Criminal said:

Obviously it is a 'bad take' because the majority of peeps care about this issue.

 

However, I think a lot of peeps forget that games are a consumer product that has been made for profit by a business. Steam, Uplay etc are all businesses looking to make money and if they didn't plaster their UI with 'Ads' then some games wouldn't even exist.

 

Nevertheless, I think the examples detracts from my question. I was asking about an individual game not UI...

Fortnite.

 

WoW.

 

GTA V Online.

 

3 examples.

 

And as for making games being a profit making business? Sure. But if I've already paid out £60/$60 for the game, they should be making money from that. If they have to push microtransactions, their business model is broken.

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On 12/25/2023 at 11:01 AM, Learned Robb said:

Fortnite.

 

WoW.

 

GTA V Online.

 

3 examples.

 

And as for making games being a profit making business? Sure. But if I've already paid out £60/$60 for the game, they should be making money from that. If they have to push microtransactions, their business model is broken.

that was true like 15-20 years back, but development of modern AAA titles is EXPENSIVE and extensive. I don't blame developers/publishers for finding extra ways to make up the revenue difference, but Always Online is NOT the solution for non-multiplayer games.

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