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How to run higher than the maximum resolutions on your display

tabuburn

Hey, is there someone who tried downsampling with VG248QE with amd configuration ? I couldnt do it. It says out of range on display.

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Thx. I just tried this out and I can get my LG Flatron W2242T (16:10, 1680x1050 native res) to run at 2520x1575 max. Even one pixel higher and 95% of the screen gets black besides a small bar on top. GPU is an Nvidia GTX 760 2GB VRAM. I tried Dirt 3 with this method and it definately looks nicer and the performance hit is minimal (minimum FPS is 55). There is still a clearly visible staircase effect though - even more than with FXAA. So I'm not blown away but maybe I look at it the wrong way or did I expect too much?

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The desktop and browser does look kind of bad, so if there's a fix on that, let me know.

That's the windows scaling.Yeah,it's pretty ugly. I'd love to know any trick to fix that too.

 

EDIT* anyone knows what's the difference between downsampling and supersampling?

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Works fine for 3840x2160 on my Lenovo Y510p. Didn't work initially, but copied the settings in step 5 on the neogaf forums and it worked.

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Dragon Age 2 running at 1920x1080 on 1080 monitor:2q34ohu.png

Dragon Age 2 running at 2560x1440 on 1080 monitor:

34t1q3a.png

Max settings with 8xMSAA, not that impressive even without AA. Id rather have a 2560x1440 monitor. I'm going to test some other games now. (Nvidia GTX 650 cuz frames don't matter for screenshots)

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Wow, this made quite a difference in Elder Scrolls Online and I lost only a few FPS. My only concern is, will this increase my GPU temps or in anyway damage my monitor in the long run if I only use the new resolution in games?

 

Thanks,

 

Joe

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I learned something.. but for some reason all I can remember is...

 

Lycan?!

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Do screenshots even make sense with this technique? I mean the screenshot only captures the actual pixels but not what the monitor actually displays and the interpolation, the monitor produces plays a roll with this - and you wouldn't be able to capture monitor interpolation with a screenshot - so you would only see a difference if you took a picture of the monitor with (a very good) camera. Or did I misunderstand the whole thing?

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on my eizo foris fg2421 2880x1600 @ 100 Hz and 2560x1440 @ 110 Hz

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Do screenshots even make sense with this technique? I mean the screenshot only captures the actual pixels but not what the monitor actually displays and the interpolation, the monitor produces plays a roll with this - and you wouldn't be able to capture monitor interpolation with a screenshot - so you would only see a difference if you took a picture of the monitor with (a very good) camera. Or did I misunderstand the whole thing?

Your are correct in this, but you may be confused on how OGSSAA works. If I am down-sampling on a 1080p monitor I will never see any more pixels than 1080p, however the game engine will render the game at the resolution you choose and then be down-sampled to 1080p. This effectively gives the image more pixel density or ppi allowing for a sharper and more accurate image at the same resolution. Screenshots are perfectly able to capture this, but compression methods will vary in quality.

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Halo Combat evolved with heavy engine modification running at 1920x1080 on 1080 monitor:

2eakknc.png

Halo Combat evolved with heavy engine modification running at 2560x1440 on 1080 monitor:

qzkewz.png

Max settings with modded unlocked resolution. I'm going to test some other games now. (Nvidia GTX 650 cuz frames don't matter for screenshots)

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Your are correct in this, but you may be confused on how OGSSAA works. If I am down-sampling on a 1080p monitor I will never see any more pixels than 1080p, however the game engine will render the game at the resolution you choose and then be down-sampled to 1080p. This effectively gives the image more pixel density or ppi allowing for a sharper and more accurate image at the same resolution. Screenshots are perfectly able to capture this, but compression methods will vary in quality.

 

Hmm, okay, maybe I did it the wrong way - I made the custom resolution, no problem and then switched on that one scaling mode option. Then I set the desktop to my native resolution (1680x1050) and started Dirt 3 where I set the game resolution to my custom resolution (2520x1575).

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Bioshock Infinite running at 1920x1080 on 1080 monitor:

e5pxfr.png

Bioshock Infinite running at 2560x1440 on 1080 monitor:

bhjfv9.png

Max settings with AA. I'm might test more games but so far i'm not really blown away. In addition my current computer definitely can't handle 1440p (Nvidia GTX 650 cuz frames don't matter for screenshots)

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Hmm, okay, maybe I did it the wrong way - I made the custom resolution, no problem and then switched on that one scaling mode option. Then I set the desktop to my native resolution (1680x1050) and started Dirt 3 where I set the game resolution to my custom resolution (2520x1575).

I do believe you have to have your desktop resolution run at 2520x1575 as well as the games resolution.

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Tested this on a 55" Samsung Plasma TV and it has changed the color output. Grey's go to Light Pinks and White's go to Light Blue's. I am assuming that it's putting extra strain on the panel and probably not good for it. 

 

Windows 8.1 doesn't look blurry to me at all as others had reported. Running GTX 780 ti

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Works like a charm, thanks!

 

Running on: W8.1, GTX460, Dell 2209WA

Settings of the game: Fantastic!

 

Running at native resolution of 1680x1050:

 

gcGKEwB.jpg

 

Running downsampled from 3360x2100:

 

mYxf4TN.jpg

What are you playing? :o

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I do believe you have to have your desktop resolution run at 2520x1575 as well as the games resolution.

 

Okay, just tried that. But if I do a screenshot, then it should be in 1680x1050, right? The screenshots I'm taking (via steam) are in the new custom resolution (2520x1575), though.

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I tested this on two of my monitors one is a  Asus V228H 1920x1080 native and a HP w1907 1440x900 native with a SC GTX 770 4GB.

The Asus would only go to 2560x1440 when I tried 4k it would just revert itself back to 1440p. The same happened with the HP however it would only go as high as 1080p. 

 

Benchmarks in Metro Last Light: FPS Avg: 41.47 - Min: 30 - Max: 53

Settings:
Resolution: 2560x1440 
Advanced PhysX
Quality: Very High
Tessellation: Very High
Texture Filtering: AF 16X 

 

nZXZMwu.jpg

 

Benchmarks in Battlefield 4: Avg: 63.27 - Min: 49 - Max: 92

Settings:

All Ultra

4x MSSA 

HBAO

6cLw5wf.jpg

 

In conclusion, it worked with no problems.

 

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From what i've read, GCN card only support 2880x1720 max. Can you search your ModeTimingOverrides_DVI_Conn12556 or just ModeTimingOverrides in Registry and dump the value here in spoiler?

thats what i dont understand, where is the modetimingoverrides file, im a noob. where is the registry folder?.

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Okay I don't understand this completely.

 

I made it 1440p as the guide said. Do I then run the monitor at 1080p and in the game I change it to 1440p? Or what exactly do I do?

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Okay I don't understand this completely.

 

I made it 1440p as the guide said. Do I then run the monitor at 1080p and in the game I change it to 1440p? Or what exactly do I do?

 

I'm confused by this, as well.

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This is pretty sweet, I currently have my Asus PB238Q running at 3200x1800 at 60hz will test it out on a few more games. (So far tried it on warframe and Dark Souls 2).

 

For browsing it's pretty good (compared to downsampling from 2560x1440).

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Okay I don't understand this completely.

 

I made it 1440p as the guide said. Do I then run the monitor at 1080p and in the game I change it to 1440p? Or what exactly do I do?

 

I'm confused by this, as well.

It would help if you read through the thread, I posted a simple explanation a few pages ago but I'll stick it in this post too.

 

 

A lot of you still aren't doing it right.

 

Open NVC>

Go to "Adjust Desktop size and position">

Select "Perform Scaling on GPU">

Tick "Override the scaling mode set by games and programs">

Go to "Change Resolution">

Click "Customize">

Create resolution ex: 2560x1440>

Test, if successful click "OK">

Do not set new resolution as your current one, if your native resolution is 1920x1080 then leave it at that. Running a non standard resolution forced onto your monitor will degrade picture quality>

start game of choice>

Go to game's options menu>

Set custom resolution as chosen resolution>

Confirm Settings>

Play>

Enjoy better image quality and adjust settings for performance as needed

 

Done!

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