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How to importing the x, y and z rotation of the Oculus go

Fluxcabury

Hi I am working on this application for the Oculus Go and I need a way to import the x, y and z rotation of the headset into my PC. Is there a way of doing this without using Unity or Unreal and directly importing the values live into a string. For example (Bad pseudocode)

#Inport x, y and z into strings 60 times per second
x = Import x
y = import y
z = import z

 

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