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dnSpy can't recognise renamed class.

RileyTheFox
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Hello. I'm trying to reverse engineer a Unity game to add new features that the devs won't add. However, when I go to rename a class using Edit Type, any class that used that class beforehand no longer recognises the new type as if it doesn't exist, yet in the Assembly Explorer, the class is renamed normally? What do I do? I'm used to using Visual Studio but I need to use dnSpy for this and it's making it extremely hard if dnSpy can't even recognise renamed classes. How do I fix this? Thanks.

CPU: Intel Core i7 8700  

GPU: Gigabyte GeForce GTX 1070

MOBO: ASUS Z370-F STRIX  

RAM: 16GB Corsair Vengeance DDR4 2133MHz

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