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Box Box Box - Sim Racing Players Club [Now Hype Train Enabled!]

21 minutes ago, Technicolors said:

Started playing Shift 2 Unleashed with the PTMu and community patch mods from Nogripracing. strangely enough in some ways it feels a bit like PCARS, at least for the cars that are available in both titles. and when you contact with the AI, it feels exactly like contact with the AI in PCARS. don't think that can be a coincidence

 

also want to try playing NFS Prostreet, but i heard that it doesn't work in Windows 10.. and if you do manage to get it working, there is a bug that can break the game. a shame that it has so many issues... i liked Prostreet when I played it on console. probably one of the most unique art styles for an arcade racing game too. 

+1 for pro street. I loved that game on PC. Played the hell out of it.

Hey! New SIgnature! 

 

I'm supposedly a person on the Internet, but you'll never know if I'm human or not ;)

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34 minutes ago, KaminKevCrew said:

+1 for pro street. I loved that game on PC. Played the hell out of it.

how'd you manage to get it working? 

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Been really enjoying the heck out of GT4 lately. @MEC-777

 

Slot_ 0 _ Speed_ 100% (59.99) _ Limiter_ Normal _ GSdx D3D11 HW _ 640x448 _ Auto _ Interlaced _ EE_  45% _ GS_  39% _ VU_  31% 2017-01-22 10_31_43 PM.png

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10 hours ago, Technicolors said:

how'd you manage to get it working? 

Oh, I meant back when it originally came out. I haven't played it on Windows 10 at all, I just had it on my PC back in the day.

 

That being said, I do have a copy of Windows 7 Ultimate laying around. I could probably set up a virtual machine, and run it on Windows 7.

Hey! New SIgnature! 

 

I'm supposedly a person on the Internet, but you'll never know if I'm human or not ;)

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11 hours ago, chaozbandit said:

Been really enjoying the heck out of GT4 lately. @MEC-777

 

Slot_ 0 _ Speed_ 100% (59.99) _ Limiter_ Normal _ GSdx D3D11 HW _ 640x448 _ Auto _ Interlaced _ EE_  45% _ GS_  39% _ VU_  31% 2017-01-22 10_31_43 PM.png

Oh man, the memories and nostalgia... lol 

 

This is where it really began for me and sim racing and where I learned the Nordschleife. ;) 

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25 minutes ago, MEC-777 said:

Oh man, the memories and nostalgia... lol 

 

This is where it really began for me and sim racing and where I learned the Nordschleife. ;) 

 

Having finished both GT5 and GT6,  I'm baffled by how much more content GT4 has compared to the successive titles. Granted the graphics are subpar, even emulated at 4x native res on a r9 290, but there are so many more tracks and photo locations! I hate the way the menus are designed and Gran Turismo mode doesn't really have any sense of progression, but man the driving. It's a stellar feel even on a controller. 

 

Currently building the N1 R32 with Mine's parts. Can do 1:03s and Tsukuba and 1:42 at Fuji Speedway so far, on sports tires (tread pattern looks like Neova AD08) . Absolutely love driving the thing - 1245kg and 500hp.

 

For reference the stock mines R34 does Tsukuba in 59 seconds. 

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2 minutes ago, chaozbandit said:

 

Having finished both GT5 and GT6,  I'm baffled by how much more content GT4 has compared to the successive titles. Granted the graphics are subpar, even emulated at 4x native res on a r9 290, but there are so many more tracks and photo locations! I hate the way the menus are designed and Gran Turismo mode doesn't really have any sense of progression, but man the driving. It's a stellar feel even on a controller. 

 

Currently building the N1 R32 with Mine's parts. Can do 1:03s and Tsukuba and 1:42 at Fuji Speedway so far, on sports tires (tread pattern looks like Neova AD08) . Absolutely love driving the thing - 1245kg and 500hp.

 

For reference the stock mines R34 does Tsukuba in 59 seconds. 

Ah yes, Tsukuba. Haven't heard that name in a long time. That used to be the definitive track for me for testing and tuning all my cars. Same thing in Forza 4. I remember if you could crack 0:59, you had a damn fast car. ;) 

My Systems:

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Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

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FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

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SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

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MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

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Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

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5 minutes ago, MEC-777 said:

Ah yes, Tsukuba. Haven't heard that name in a long time. That used to be the definitive track for me for testing and tuning all my cars. Same thing in Forza 4. I remember if you could crack 0:59, you had a damn fast car. ;) 

 

59sec for a car in 2006 was legendary. In 2016, it's pretty common to get sub 1min in real life. 

 

Only a handful can go faster during Japanese time attack challenge. 

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Well it finally happened! I won a league race! :D 

 

There's a bit more to it though... ;) 

 

The new format for our league nights: 10min quali, then first race (10-15 laps depending on track length). Then it's reverse finishing grid order for the second race (same length). 

 

During qualifying for our season opener on Saturday night, the overclock on my 4770K of 4.5 wasn't quite stable enough to handle PCars with 21 drivers in the server. Five minutes in, it locked up my system and gave a BSOD. :( By the time I jumped into the BIOS, dialed it back to 4.4 and got back into the game, there was less than 3 minutes to go and thus I was locked out of the first race. But, this is part of the reason we went to the new format; if something happens beyond your control or you crash, you have a 2nd chance in the second race. So the technical difficulty consequently put me on pole for the second race. :D 12 laps of Bugatti Circuit. I pulled out a decent lead right off the start and didn't have to defend until about half way through when one of our fastest drivers and last season champion, Bullett, came breathing down my neck, but then lost it in a corner. Next came BlindJesus. We were side by side numerous times throughout the final laps, but somehow I was able to defend and hold him off. Was super intense, but a ton of fun. 

 

Feels good to finally get a win after a few seasons of struggling even to finish in the top 5. Will post up the replay in the next day or two. :) 

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F@H Rig:

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FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

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SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

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MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

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17 hours ago, Technicolors said:

Started playing Shift 2 Unleashed with the PTMu and community patch mods from Nogripracing. strangely enough in some ways it feels a bit like PCARS, at least for the cars that are available in both titles. and when you contact with the AI, it feels exactly like contact with the AI in PCARS. don't think that can be a coincidence

 

also want to try playing NFS Prostreet, but i heard that it doesn't work in Windows 10.. and if you do manage to get it working, there is a bug that can break the game. a shame that it has so many issues... i liked Prostreet when I played it on console. probably one of the most unique art styles for an arcade racing game too. 

since Shift 2 and Pcars was made by the same dev ... i guess somebody just ported the handling over from one game to the other xD 

 

oh yees Pro Street ... the fun times 

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Footage from race 2 of the PRD season 7 opener from Saturday. Doesn't get interesting until about 12 mins. ;) 

 

 

My Systems:

Main - Work + Gaming:

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Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

F@H Rig:

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FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

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SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

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MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

NAS:

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Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

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This just happened.

 

 

 

DiRT 4 officially announced! Looks like an evolution of Dirt 3 with Dirt Rally levels of environment simulation. Driving physics wise, I expect it to be more advanced than the old title but definitely still simcade. Prospective car list looks to include everything up to 2016 WRC Open class and maybe Group N.

 

@MEC-777 @bcredeur97

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PRD event was crazy last night. On the absolute edge racing hard every lap. Haven't had this much fun in a long time. My face was dripping wet by the end of the second race, lol. xD

 

Race 1: 

 

Race 2:

 

My Systems:

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Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

F@H Rig:

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FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

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SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

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MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

NAS:

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Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

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Happy Friday & Lunar New Year!!

 

Emptybox takes us for a spin in the new GT3 Cup in iRacing. From the looks of it, the Kunos version is better modelled but the iRacing variant has better suspension geometry. But it could just be the incredibly hilly track he's on. Power delivery and sounds are very similar. The inclusion of the pneumatically actuated PDK gearbox (audible shifting) is a neat touch too.

 

TIL that, like in the C7.R, the GT3 cup uses the two vertical stacks of LEDs beside the data logger to indicate wheel lock up. Left side for front/rear axles, and the same for the right side. This is, of course, not modelled in the Kunos version.

 

 

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6 hours ago, chaozbandit said:

Happy Friday & Lunar New Year!!

 

Emptybox takes us for a spin in the new GT3 Cup in iRacing. From the looks of it, the Kunos version is better modelled but the iRacing variant has better suspension geometry. But it could just be the incredibly hilly track he's on. Power delivery and sounds are very similar. The inclusion of the pneumatically actuated PDK gearbox (audible shifting) is a neat touch too.

 

TIL that, like in the C7.R, the GT3 cup uses the two vertical stacks of LEDs beside the data logger to indicate wheel lock up. Left side for front/rear axles, and the same for the right side. This is, of course, not modelled in the Kunos version.

 

 

cant wait to get to take a spin in the 911 GT3 on iRacing

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Just a bit of reading on Saturday morning, some more Dirt 4 info from the latest road book.

 

Treat Dirt 4 as Dirt Rally 2, basically. The main drawback, as pointed out by Empty Box, is that although we get new cars and game modes, there are still only a handful of locations to choose from. Finland will not be making a return due to licensing, but in its place we get DirtFish rally school - a training grounds of sorts just as the real one is. Additionally, the Your Stage track maker like Gran Turismo where you can use the engine's built in tech and map out your own rally stage. Max length is rumoured to be around 12km, or on par with Rally Sweden. Lastly, RallyX is getting flushed out with better content and Landrush (from Dirt 3) is making a re-appearance, which means trucks and buggies. Car list is approx 50-60 cars again.

 

Quote

Original post here: http://blog.codemasters.com/dirt/01/dirt-4-road-book/


Hello everyone! So, cast your minds back to before Christmas. I promised you a Road Book in January, and I told you it’d be a good one. Well, they call me the post-woman, because I always deliver… So here it is: The first Road Book of 2017! And it comes with a pretty fricking awesome announcement to boot: DiRT 4 IS COMING. If you didn’t see it yesterday, you can watch the trailer we made for the announcement right here:


It’s about time we lifted the lid on what we’ve been up to, as we’ve been pretty secretive about what we’ve been working on so far… But not anymore! Although, having said that, I have been leaving some clues around the place. If you look closely, you’ll be able to see I’ve been trying to tell you the whole time. Here are just a handful of examples:


Frolicking in France Our Steam leaderboards Unveiled at Cupertino Redecoratin’ with Hatward
There might have also been the intentional bit of misspelling and punmanship from a certain Senior Games Designer on this occasion too:


Coupled with also helpfully pointing out that 4 is better than 3:


And when Halloween came around, we hoped you’d see the connection between our DiRTy Resident Evil 4 pack...


Introducing DiRT 4
DiRT 4 is about the adrenaline, the thrill, and the danger of off-road racing. It’s about embracing the unknown as you go flat out into blind corners on the side of a cliff, or seeing how much air you can get in a truck, or going for a gap that’s just that little bit too small for your vehicle. It’s about driving forward in the face of adversity, as fast as you can. That flat-out attitude is what separates the players from the real racers – those brave few who will do anything to shave a second or two off their time. This is a game for those who strive for speed and thrive on the edge. This is DiRT 4… And we get the feeling you’re going to love it.


DiRT 4 also provides you the most personal DiRTy experience yet. We know that DiRT Rally had a steep learning curve, so we’ve introduced the DirtFish Rally School, where you can practice your Scandinavian Flicks and tweak your car set-ups. Our brand new and insanely cool tech, Your Stage (more on that later), has also allowed us to implement stages along the fully-fleshed-out Career Mode which increase in technicality and complexity the further up the ladder you get. But that’s not all Your Stage can do…


So, this is big: Your Stage technology also provides you the tools to generate your own stages. At the push of a button, you can specify what kind of stage you want – location, long, short, complex, straight-forward, night-time, sunset, rainy, whatever – the choice is all yours. And once you hit that button, you have a completely unique stage created to your own personal spec. This is a stage you’ll be able to take time and time again, share with your friends and the DiRT Community, and even use it with league and PvP functionality. And with over a billion different combinations of stage at your disposal, the possibilities are near endless. It’s absolutely mega, and I don’t use that word lightly.
You guys were very vocal about wanting more content for DiRT Rally, and DiRT 4 is bigger, better and bolder in every way. With Your Stage, you have a near-infinite amount of stages across 5 different environments, including classics like Wales and Sweden, but brand-new locations like Australia, Michigan and Spain. We’ve expanded our Rallycross content too, with classes including RX2, WRX Supercars and Group B – and we’ve expanded our RX circuit line-up from DiRT Rally with the addition of Montalegre RX and Loheac RX.


THEN, we have Landrush – which lets you razz around wildly fun buggies and big ass trucks across a series of jump-laden circuits in North America. And then rounding off this insanely cool package of disciplines comes brand-new Joyride, which sees the DirtFish Rally School double as a playground. As well as a free-play space, you’ll be able to tackle Laptime challenges and Smash challenges, with the ability to trade challenges and times with your friends. For those of you who loved some of the stuff we had in DiRT 3, this is donuts without the DudeBro.


We’ve got an extra-special DiRT Show coming up next week which we filmed at our incredible announcement event yesterday, complete with capture and some very special guests, so stay tuned for that. But anyway, that’s enough from me. It gives me great pleasure to hand over to everyone’s favourite Chief Game Designer and real-life rally co-driver, Paul Coleman:


Over to the studio
I want to start by apologising to everyone in the community for how quiet I have been. Over the last few months I’ve been setting some time aside to read what you have all been saying but I haven’t really been saying much. Hopefully the announcement that we have been hard at work making DiRT 4 explains why we have been quiet for so long. I also hope that it has made it clear why we haven’t been talking about adding lots of new content into DiRT Rally.


As we were working our way through Early Access on DiRT Rally we knew that there were some big changes that we needed to make to deliver the amount of tracks that you have been asking for. Your Stage is our answer to that and it is something that we have been working on as a concept since we launched DiRT 3. It wasn’t ready when were going through Early Access but your enthusiasm for DiRT Rally gave us the backing we needed to make sure that the concept became a reality. The results are simply amazing, the super secret testers that we had in late last year saw an early prototype and their feedback was incredibly positive. That coupled with the reaction we have seen over the last 24 hours proves that we have some technology that really will be a game changer for racing games.


Beyond Your Stage we’ve been working on a whole suite of improvements across the game. In rally these include things like PvP support, multi-class rally events and flying finishes (where you cross the line and then have to stop at the time control). In rallycross we’ve got reaction-based start sequences that work just like you get in the FIA World RX Championships, spotters that can predict what position you’ll be in if you take the joker and a bunch of new cars and tracks (but more on that later).


We’ve also got the much requested rally school, where you can learn and practise your skills and we’ve added a simpler handling model for those that have struggled with the level of simulation in DiRT Rally. That said, if you loved DiRT Rally’s simulation engine then you have nothing to fear. In fact we’ve made significant improvements to it with new aerodynamics, more accurate modelling of suspension geometry, new tyre models and better damage simulation. On top of all that we’ve made huge improvements in our lighting tech, arm over arm animation and character modelling so there is plenty to look forward to.


So what’s next? Well, we’ve got plenty left to do over the coming months to get the rest of the game ready for launch, but we want to start by hearing about what you think about DiRT 4 so far. I’m looking forward to hearing from you and being able to talk about all the other exciting stuff we’ve got planned. Oh, and I hope you like the Evo VI ;)


Hangin’ with Hatward
Hello DiRT fans! It’s good to be back. So glad we can finally talk about what we’ve been up to. :D We were floored by the reaction to DiRT Rally and since we’ve gone dark it’s been tough reading your comments and questions about future content without being able to talk about what’s next.


Paul gave you the backstory on how the technology has developed, as well as the new bells and whistles we’ve built for the new game, so I’ll fill you in how you’ll be playing with your new toys. First up we have a fully fledged career mode, where you’ll complete events and earn licenses to unlock more prestigious competitions with even greater rewards. Team management is back, but it’s not just Engineers to manage – you’ll be running your own fully fledged motorsport operation with PR Agents, Sponsors, and more.


One of the most requested features for DIRT Rally was PvP, and we’re bringing it back in two different flavours. You may remember Jam Session from DiRT 3, which makes its triumphant return to provide you with all of your custom lobby needs. Also back is Pro Tour, powered by a new, truly competitive ladder and ranking system.


You’ll recognise the format of our Community Events, which is the new home for your Dailies, Weeklies and Monthlies. Your Stage adds a new edge in that you can’t practice a stage for hours in Custom Event before you go for it for real. Each event is a true test of your mettle and I can’t wait to see how your mentalities shift to adapt to the new format.


Once you’ve finished the events we’ve curated, you can head over to Clubs and set some up on your own terms. We’re putting stage generation code up on DiRT4game.com so you can get the composition of a rally just right before your friends take to the track.


All of these modes are fully supported by both handling models, and feature Rally, Rallycross and Landrush, so whatever your game type, and whatever your skill level, we’ve got something for you. :D
So, now you know the road ahead. We’ll see you on the next stage. From now… it’s game on. What do you think!?


Love,
The DiRT Team x

 

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C3NcwpcWMAA7VIt.jpg

 

Just a heads up for February Forzathon events. Sixcars up for grabs.

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Crossing the line on the last lap of heat 2 this evening. Battle royal, lol. He and I were side by side for most of the final lap. Ignore what it shows for my position, I actually finished 5th, 0.5 seconds ahead of Bullet. ;)

5o66G2P.png

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2 minutes ago, MEC-777 said:

Crossing the line on the last lap of heat 2 this evening. Battle royal, lol. He and I were side by side for most of the final lap. Ignore what it shows for my position, I actually finished 5th, 0.5 seconds ahead of Bullet. ;)

5o66G2P.png

 

Reminds me of my race In the Mono at willow haha. A good run and draft through the last corner makes a massive difference.

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uh .... iRacing? .... German GT3 cars .... on Lime rock? ....  why? xD 

3de523fcf3234f319d81668cd1bf8358.png 

 

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2 minutes ago, Mister2010 said:

uh .... iRacing? .... German GT3 cars .... on Lime rock? ....  why? xD 

3de523fcf3234f319d81668cd1bf8358.png 

 

 

Guess they need some budget lawn trimming

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19 minutes ago, chaozbandit said:

 

Guess they need some budget lawn trimming

i know right? 

when i raced with a 2.0 TDI jetta i couldnt max out the car on the track ... 

i guess a high downforce setup it is? :D 

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1 hour ago, Mister2010 said:

uh .... iRacing? .... German GT3 cars .... on Lime rock? ....  why? xD 

3de523fcf3234f319d81668cd1bf8358.png 

 

They run GT3 cars in real life on Lime Rock. http://www.limerock.com/index.php?option=com_content&view=category&id=27&Itemid=58

 

I think one of the Bentleys crashed there last year.

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