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Creiger

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  1. Like
    Creiger got a reaction from sharki in Play music from CD player on not connected speaker   
    I dug around for 20 minutes, but the only solution I can see is ripping the CDs to whatever device you're using to host the music and do it that way. The only other option I can see is getting Bluetooth-compatible speakers and getting a 3.5mm to Bluetooth transmitter and doing it directly that way. Not sure what the range is on something like that though, but I imagine it's not too great.
  2. Informative
    Creiger reacted to Napper198 in How complex of a flight stick do you need to play comfortably for this?   
    having 2 axis and a fire button is probably enough and everything else is just a bonus.
    I have the whole Warthog HOTAS and that this still doesn't have enough buttons to map everything (not to mention trying to remember all 56 buttons and switches)
     
    In the case of your joystick I'd configure:
    Trigger - Firegroup 1 & 2 Middle button - countermeasure Right button - Missiles Hat down - cycle countermeasures Hat up - reticle focus Hat Left  - cycle all targets Hat right - cycle hostile targets and use your keyboard for the rest.
     
    Regarding your keyboard issue, I never ran into that sort of problem, however your joystick appears to be a rather old design and the PS3 bit might indicate a driver issue. If your issues persist with 3.0 you might want to google if other people had similar problems and possible solutions.
  3. Like
    Creiger got a reaction from jeffery7466 in URGENT: Is this enough thermal paste?   
    I'd of made it a little thicker. That looks roughly like a quick shot. The little separate splotch next to the main bit is also a definite no-no anyway. Could trap air pockets between them.
  4. Like
    Creiger got a reaction from jeffery7466 in URGENT: Is this enough thermal paste?   
    Yea, that's better. Just make sure to gently twist the heatsink back and forth a few times when you set it on to spread the grease out evenly without lifting it back up to prevent air pockets.
  5. Informative
    Creiger got a reaction from Ordinarily_Greater in My iPad seems Rejecting my USB   
    General info on Lightning & USB-C: https://appadvice.com/post/lightning-connector/740874
  6. Like
    Creiger reacted to Droidbot in Can anyone vouch for LinkDepot's cables?   
    https://docs.google.com/spreadsheets/d/1wJwqv3rTNmORXz-XJsQaXK1dl8I91V4-eP_sfNVNzbA/edit#gid=0
     
    All the 'YES' cables on this list are certified by Google Engineer Benson Leung to be good for Pixel and other devices. 
     
    Notable example:
    Anker's USB3 to USBC cable, on sale for $9.99. https://www.amazon.com/dp/B0119EIHTG/ref=as_li_ss_tl?ie=UTF8&linkCode=sl1&tag=nexususb-20&linkId=44fe9e374537afa78c2870fd59a30bc4
     
    Review: https://www.amazon.com/review/R3DGG0QBAYCT1N/ref=as_li_ss_tl?ie=UTF8&linkCode=sl2&tag=nexususb-20&linkId=260608f0616e315958a74ada7ac83b9c
  7. Like
    Creiger got a reaction from LogicalDrm in vhs vs dvd   
    The gradual wear on the tapes themselves were always the main drawback. Visually it didn't become majorly apparent until HDTVs started getting more common. And you can REALLY tell the difference on the audio between a decades-old VHS and a DVD (assuming the tape was routinely used; it's most apparent on tapes that were used to record TV repeatedly). Granted, I'm not one of the people that would care either way, but the difference is definitely there.
     
    Other than that, I've only had 1 DVD player go sort-of defunct compared to the numerous VHS players with all the moving parts. And the only issue with that DVD player was the power switch on it stopped working and you had to use the remote. Whereas with the VHS players there's of course the ones that have eaten a tape and totally removed those from existence, the ones that can't rewind or fast forward under their own power anymore, and the ones that eventually just seize up or have a gear break and become locked in time. DVD player all you have to worry about is the lens scratching the disk when it's spinning.
     
    He's saying that's why they look the same; they're both using component cables (or the coaxial passthrough, which is even worse). It's like saying apples and oranges look the same after painting them both blue.
  8. Like
    Creiger got a reaction from shadowbyte in Poll: How are Kaby Lake and Ryzen shaping your PC-building plans?   
    I'm still rolling with my 5 year old system right now. Trying to get at least another year or two out of it yet.
  9. Funny
    Creiger reacted to RS2007GOD in Proper application of thermal paste   
    Spray and pray ?
  10. Funny
    Creiger reacted to alright_MEATBAGS in Can we call it dead yet!!   
    Can we officially say that star citizen turned into a scam and this game is about as dead as that possum we all pass on the way to work? At this point if the game does launch I'm not even sure it would make any money considering the fact that almost everyone who wanted the game already bought in and now gets to play semi-working but mostly broken gameplay features that were never suppose to be in the game in the first place. Add to the fact that this game has had multiple release dates spanning several years, and yes I mean several, considering this game was originally suppose to launch back in 2012, and at this point has changed their Terms of Service so many times and forced paying customers to agree to them, otherwise they can't even access the game they paid for 4 years ago. Maybe I am just ranting here, but I will give Star Citizen one thing, it is maybe one of the most successful and failed games in video game history.
  11. Like
    Creiger reacted to Adreyu in What in the hell is star citizen?   
    I want to make sure you understand, it is in alpha right now, if you want to a finished game wait till release. Please don't get a package until you are satisfied you know what
    you are getting into. 
  12. Informative
    Creiger reacted to Cela1 in All Ships for Backers   
    For those of you who do not know already, while there is (so far) no Citizencon free fly, this week (until October 17th) all backers do have access to fly all current flight-ready ships to celebrate Citizencon 2946. This was posted yesterday on the official Star Citizen Twitter page. Enjoy.
     
    https://www.twitter.com/RobertsSpaceInd/status/785593763129233408
  13. Agree
    Creiger reacted to Noirgheos in Anyone feel like there's a hefty misrepresentation of product quality on reviews/user generated replies these days?   
    It's been like this for a while now. Never take reviews on retailer sites too seriously. If there's anything wrong with the product you're looking at buying, official and reputable sites would have reported it.
  14. Like
    Creiger reacted to rucdoc in Two Factor Auth rolled out   
    CIG has rolled out two factor auth for accounts as of yesterday. this allows either the use of a phone ap or email as a second factor to help secure your account. as well they have moved some account details behind a secondary login for places you stay logged in at, like your home computer.
     
    LINK: https://forums.robertsspaceindustries.com/discussion/336523/multi-factor-authentication-rollout/p1
  15. Agree
    Creiger got a reaction from JoePro87 in What was your first computer?   
    Can't remember what it was other than it was Win98 though, and when I compressed the hard drive, I had a tiny bit over 1 gig of space.
  16. Like
    Creiger reacted to Wauthar in LTT Conglomerate main discussion thread   
    They always said they would do a full wipe after the Beta, going into Launch (that's why Operation Pitchfork got so big in such a short amount of time), but quite a while ago CIG said they were steering away from that.
    OPf will be a pure suicide run and people thought it would be fun since it wouldn't matter, but a big part got scared away when it got "announced" in a 10ftC.
     
    Recently there have been no talks about it, from what I've heard, but personally I'm horribly out of the loop on the '10 for the ...' videos.
  17. Like
    Creiger got a reaction from GeneralTheoryOfBadassery in LTT Conglomerate main discussion thread   
    Depends if you wanna be a buccaneer in a Buccaneer or a buccaneer wielding a Gladius.
    Now after that horrible just-woke-up humor~
     
    I'd say it mostly depends on whether you care or not. The $20 difference between them is fairly evident in their stats:
    -The Bucc has over twice the number of maneuvering thrusters to the Gladius, and a pair of Class 3 engines to boot (whereas the Gladius only has a pair of Class 2s). So the Bucc gonna move faster overall and have a better turning ability (by far, I should think). The Bucc's also 2000Kg lighter, so its engines can push it even harder than the Gladius' can to begin with. Neither can carry any cargo, so that rules any potential increased mass from that out of the equation.
     
    -Both ships can fit up to a S2 class power plant, and while the Gladius has a S2 from the get-go, the Bucc has 2 S1 class plants instead. Now if I had to guess based on what I know from other space sims, the single S2 will have a higher capacity than the S1s put together, but the twin S1s will recharge faster. And come the day the S1s get upgraded to a pair of S2s, well then that just blows the single S2 out of the nebula.
     
    -Shielding: this is much in the same vein as the case with the power plants. The Gladius can fit a single S2 shield generator (although it's currently equipped with a S3, so one of those is a typo). The Bucc has 3 S1 shield generators fitted. Once again, lower max charge overall, but faster regen times. That and if they'll all upgraded to S3s, it's no contest on mitigation potential (although I imagine that would rip the hell out of the power plants trying to maintain them if ya did that).
     
    ^Now both of those assume "max size" interprets for each slot shown to be occupied. In the case of the Bucc, if max size means your max S3 shield means either "you can fill these 3 hardpoints with 3 S3 shield generators" or "you can fill these 3 hardpoints with shield generators that ADD UP to a S3 (1+1+1, 2+1, single S3)", then that would skew things. Then you'd be able to decide (on both ships) whether ya go with the single S2 power plant, or double S1s, and so forth with the shielding as well. Although depending on the Gladius' shield stats, if the currently equipped S3 is the typo and it really is limited to a S2, then the Bucc can have a larger shield pool available. I don't know if enough's been implemented into the PU yet or not to see what kind of ship internals customization is available, and I haven't been in there in a few months either, so hopefully someone would know better than I do on that with the component sizing. I'm going off what I know from what I can see on the website at this point.
     
    -Final point: weapon breakdowns. The Bucc has:
    Two fixed S1s Two gimbaled S3s Two S1 pylons for missiles One unmanned S4 turret The Gladius has:
    Two fixed S2s One gimbaled S1 Two S2 pylons for missiles Power plant energy draw aside, the Bucc easily wins the firepower contest from a gunnery standpoint. Practically seems like a gunship rather than the interdictor they mark it as. The Gladius does indeed to match up with its intended short-range patrol fighter they mark it as; reasonable guns and +size missiles for heavier targets.
     
    So that's what I got. At this stage, an extra 20 bucks over the Gladius for the Bucc gets you a veritable gunship death-machine. That assumes neither of them get retuned at any stage, but that's what I come to with the info I have. Hopefully it wasn't horrible.
  18. Informative
    Creiger got a reaction from Maciek in LTT Conglomerate main discussion thread   
    Depends if you wanna be a buccaneer in a Buccaneer or a buccaneer wielding a Gladius.
    Now after that horrible just-woke-up humor~
     
    I'd say it mostly depends on whether you care or not. The $20 difference between them is fairly evident in their stats:
    -The Bucc has over twice the number of maneuvering thrusters to the Gladius, and a pair of Class 3 engines to boot (whereas the Gladius only has a pair of Class 2s). So the Bucc gonna move faster overall and have a better turning ability (by far, I should think). The Bucc's also 2000Kg lighter, so its engines can push it even harder than the Gladius' can to begin with. Neither can carry any cargo, so that rules any potential increased mass from that out of the equation.
     
    -Both ships can fit up to a S2 class power plant, and while the Gladius has a S2 from the get-go, the Bucc has 2 S1 class plants instead. Now if I had to guess based on what I know from other space sims, the single S2 will have a higher capacity than the S1s put together, but the twin S1s will recharge faster. And come the day the S1s get upgraded to a pair of S2s, well then that just blows the single S2 out of the nebula.
     
    -Shielding: this is much in the same vein as the case with the power plants. The Gladius can fit a single S2 shield generator (although it's currently equipped with a S3, so one of those is a typo). The Bucc has 3 S1 shield generators fitted. Once again, lower max charge overall, but faster regen times. That and if they'll all upgraded to S3s, it's no contest on mitigation potential (although I imagine that would rip the hell out of the power plants trying to maintain them if ya did that).
     
    ^Now both of those assume "max size" interprets for each slot shown to be occupied. In the case of the Bucc, if max size means your max S3 shield means either "you can fill these 3 hardpoints with 3 S3 shield generators" or "you can fill these 3 hardpoints with shield generators that ADD UP to a S3 (1+1+1, 2+1, single S3)", then that would skew things. Then you'd be able to decide (on both ships) whether ya go with the single S2 power plant, or double S1s, and so forth with the shielding as well. Although depending on the Gladius' shield stats, if the currently equipped S3 is the typo and it really is limited to a S2, then the Bucc can have a larger shield pool available. I don't know if enough's been implemented into the PU yet or not to see what kind of ship internals customization is available, and I haven't been in there in a few months either, so hopefully someone would know better than I do on that with the component sizing. I'm going off what I know from what I can see on the website at this point.
     
    -Final point: weapon breakdowns. The Bucc has:
    Two fixed S1s Two gimbaled S3s Two S1 pylons for missiles One unmanned S4 turret The Gladius has:
    Two fixed S2s One gimbaled S1 Two S2 pylons for missiles Power plant energy draw aside, the Bucc easily wins the firepower contest from a gunnery standpoint. Practically seems like a gunship rather than the interdictor they mark it as. The Gladius does indeed to match up with its intended short-range patrol fighter they mark it as; reasonable guns and +size missiles for heavier targets.
     
    So that's what I got. At this stage, an extra 20 bucks over the Gladius for the Bucc gets you a veritable gunship death-machine. That assumes neither of them get retuned at any stage, but that's what I come to with the info I have. Hopefully it wasn't horrible.
  19. Informative
    Creiger got a reaction from Wauthar in LTT Conglomerate main discussion thread   
    Depends if you wanna be a buccaneer in a Buccaneer or a buccaneer wielding a Gladius.
    Now after that horrible just-woke-up humor~
     
    I'd say it mostly depends on whether you care or not. The $20 difference between them is fairly evident in their stats:
    -The Bucc has over twice the number of maneuvering thrusters to the Gladius, and a pair of Class 3 engines to boot (whereas the Gladius only has a pair of Class 2s). So the Bucc gonna move faster overall and have a better turning ability (by far, I should think). The Bucc's also 2000Kg lighter, so its engines can push it even harder than the Gladius' can to begin with. Neither can carry any cargo, so that rules any potential increased mass from that out of the equation.
     
    -Both ships can fit up to a S2 class power plant, and while the Gladius has a S2 from the get-go, the Bucc has 2 S1 class plants instead. Now if I had to guess based on what I know from other space sims, the single S2 will have a higher capacity than the S1s put together, but the twin S1s will recharge faster. And come the day the S1s get upgraded to a pair of S2s, well then that just blows the single S2 out of the nebula.
     
    -Shielding: this is much in the same vein as the case with the power plants. The Gladius can fit a single S2 shield generator (although it's currently equipped with a S3, so one of those is a typo). The Bucc has 3 S1 shield generators fitted. Once again, lower max charge overall, but faster regen times. That and if they'll all upgraded to S3s, it's no contest on mitigation potential (although I imagine that would rip the hell out of the power plants trying to maintain them if ya did that).
     
    ^Now both of those assume "max size" interprets for each slot shown to be occupied. In the case of the Bucc, if max size means your max S3 shield means either "you can fill these 3 hardpoints with 3 S3 shield generators" or "you can fill these 3 hardpoints with shield generators that ADD UP to a S3 (1+1+1, 2+1, single S3)", then that would skew things. Then you'd be able to decide (on both ships) whether ya go with the single S2 power plant, or double S1s, and so forth with the shielding as well. Although depending on the Gladius' shield stats, if the currently equipped S3 is the typo and it really is limited to a S2, then the Bucc can have a larger shield pool available. I don't know if enough's been implemented into the PU yet or not to see what kind of ship internals customization is available, and I haven't been in there in a few months either, so hopefully someone would know better than I do on that with the component sizing. I'm going off what I know from what I can see on the website at this point.
     
    -Final point: weapon breakdowns. The Bucc has:
    Two fixed S1s Two gimbaled S3s Two S1 pylons for missiles One unmanned S4 turret The Gladius has:
    Two fixed S2s One gimbaled S1 Two S2 pylons for missiles Power plant energy draw aside, the Bucc easily wins the firepower contest from a gunnery standpoint. Practically seems like a gunship rather than the interdictor they mark it as. The Gladius does indeed to match up with its intended short-range patrol fighter they mark it as; reasonable guns and +size missiles for heavier targets.
     
    So that's what I got. At this stage, an extra 20 bucks over the Gladius for the Bucc gets you a veritable gunship death-machine. That assumes neither of them get retuned at any stage, but that's what I come to with the info I have. Hopefully it wasn't horrible.
  20. Like
    Creiger got a reaction from Zack Brown in Are Case LEDs worth it?   
    I only have a half-window, but I can still take one once the glare shining on it's gone in the morning if ya still want it. But basically I have 2 on top that shine down, and then there's 2 on the side panel that light beneath my vid card (which in my case ya can't see through anyway since I use dust filters, but eh, they were cheap fans ).
  21. Agree
    Creiger got a reaction from FoxxyRin in Best static and scratch free work station material around the house?   
    Could just put some paper towels between the case and table.
  22. Like
    Creiger got a reaction from rentaspoon in LTT Conglomerate main discussion thread   
    That's definitely one of the ill-fated/incredibly shady EVE banks.
     
    https://www.youtube.com/watch?v=Y7KjQrUVJ10
     
    *Edit:
    For the record, I don't intend to come across as mean, but with 0 accountability for both parties (the bank and the people using it), anyone would be insane to deal with a 3rd party financial institution. They fell apart in EVE because the bank had no way to collect on debts other than good faith, and its members had no recourse if the CEO took everything and walked off.
  23. Like
    Creiger got a reaction from ixi_your_face in LTT Conglomerate main discussion thread   
    That's definitely one of the ill-fated/incredibly shady EVE banks.
     
    https://www.youtube.com/watch?v=Y7KjQrUVJ10
     
    *Edit:
    For the record, I don't intend to come across as mean, but with 0 accountability for both parties (the bank and the people using it), anyone would be insane to deal with a 3rd party financial institution. They fell apart in EVE because the bank had no way to collect on debts other than good faith, and its members had no recourse if the CEO took everything and walked off.
  24. Like
    Creiger got a reaction from CommanderFett in LTT Conglomerate main discussion thread   
    I picture a banking organization in this doing about as well as they ever did in EVE (i.e. not well).
  25. Like
    Creiger got a reaction from Thunderjolt in LTT Conglomerate main discussion thread   
    I picture a banking organization in this doing about as well as they ever did in EVE (i.e. not well).
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