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What is causing bottleneck on my ARMA 3?

williamcll

I'm stuck at 40-45 fps in game but task manager shows that my GPU isn't fully utilized, game settings are on high or ultra.
image.thumb.png.60b04f4c457900ba866e3a9d3f8a034a.png

Model: gigabyte P34W v3
CPU: i7-4720HQ
GPU:GTX 970M
RAM: 16GB DDR3

SSD: crucial MX 500

Specs: Motherboard: Asus X470-PLUS TUF gaming (Yes I know it's poor but I wasn't informed) RAM: Corsair VENGEANCE® LPX DDR4 3200Mhz CL16-18-18-36 2x8GB

            CPU: Ryzen 9 5900X          Case: Antec P8     PSU: Corsair RM850x                        Cooler: Antec K240 with two Noctura Industrial PPC 3000 PWM

            Drives: Samsung 970 EVO plus 250GB, Micron 1100 2TB, Seagate ST4000DM000/1F2168 GPU: EVGA RTX 2080 ti Black edition

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Task Manager is not the best place to capture your usage.
In which game you experience that ?

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try lowering textures

this might be your issue:

image.png.1d015cf7fa558a50e9b9e0d723484296.png

the 970 famously had 3.5GB of high speed VRAM and then 0.5GB very slow VRAM , marketed together as 4GB of VRAM

Ryzen 5 3600 stock | 2x16GB C13 3200MHz (AFR) | GTX 760 (Sold the VII)| ASUS Prime X570-P | 6TB WD Gold (128MB Cache, 2017)

Samsung 850 EVO 240 GB 

138 is a good number.

 

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5 hours ago, themctipers said:

try lowering textures

this might be your issue:

image.png.1d015cf7fa558a50e9b9e0d723484296.png

the 970 famously had 3.5GB of high speed VRAM and then 0.5GB very slow VRAM , marketed together as 4GB of VRAM

OP has a GTX 970M. Its core configuration also suggest that it's basically a GTX 960 with double the RAM. So it shouldn't have any issues with partitioning, and even then it would only cap off the last 0.5GB.

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Providing an answer to the question proper, it's likely that ARMA 3's design makes it reliant on single core performance. Looking at https://www.techspot.com/review/712-arma-3-benchmarks/page5.html and seeing that it continues to positively respond to core speed improvements suggests so. Also looking at https://www.techspot.com/review/875-intel-core-i7-5960x-haswell-e/page8.html  with the FX-8350, 6350, and 4350, all three operate around roughly the same clock speed and they all have the same performance.

 

So basically, the software wasn't designed for multi-core CPUs (or it was, just not very well).

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16 hours ago, voiha said:

Task Manager is not the best place to capture your usage.
In which game you experience that ?

ARMA 3 (64 bit)

16 hours ago, themctipers said:

try lowering textures

this might be your issue:

image.png.1d015cf7fa558a50e9b9e0d723484296.png

the 970 famously had 3.5GB of high speed VRAM and then 0.5GB very slow VRAM , marketed together as 4GB of VRAM

didn't work

10 hours ago, M.Yurizaki said:

Providing an answer to the question proper, it's likely that ARMA 3's design makes it reliant on single core performance. Looking at https://www.techspot.com/review/712-arma-3-benchmarks/page5.html and seeing that it continues to positively respond to core speed improvements suggests so. Also looking at https://www.techspot.com/review/875-intel-core-i7-5960x-haswell-e/page8.html  with the FX-8350, 6350, and 4350, all three operate around roughly the same clock speed and they all have the same performance.

 

So basically, the software wasn't designed for multi-core CPUs (or it was, just not very well).

I have multi threading enabled

Specs: Motherboard: Asus X470-PLUS TUF gaming (Yes I know it's poor but I wasn't informed) RAM: Corsair VENGEANCE® LPX DDR4 3200Mhz CL16-18-18-36 2x8GB

            CPU: Ryzen 9 5900X          Case: Antec P8     PSU: Corsair RM850x                        Cooler: Antec K240 with two Noctura Industrial PPC 3000 PWM

            Drives: Samsung 970 EVO plus 250GB, Micron 1100 2TB, Seagate ST4000DM000/1F2168 GPU: EVGA RTX 2080 ti Black edition

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