CPU Questions
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Solved by Enderman,
Just now, Srnewbee said:would it be possible to build game engines that utilize scalable core use?
This is difficult because a lot of stuff in a game happens sequentially and cannot be parallelized.
You can't calculate a bullet path before you press your mouse button to fire a gun.
Stuff like video rendering can be parallelized because it's easy to have many cores render each a small part of an image and then put the whole thing together at the end.

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