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(Updated!) Resident evil 7 benchmarks

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4 hours ago, i_build_nanosuits said:

no issues man there is no issues it's just that this has been posted in the ''news'' section when clearly there was some major flaws with the results and everything...in a section where it shouldnt even be in the first place...etc.

 

This thread should be move into the ''PC gaming'' section of the forum...it's no ''news'' what so ever to speak of.

I'll admit that I did posted this is a bit early, as apparently the benches have been updated, and now looks a lot better, least in my view. I'll update the OP with this new info and provide the updated results below. Now how am I going to reflect that in the actual OP and have everyone check it out again...

 

Also I posted benches a couple of times in "PC gaming" section but were sadly missed with no responses.. 

 

here are the updated results 

 

1080p

index.php?ct=articles&action=file&id=28357

 

1440p

index.php?ct=articles&action=file&id=28358

 

4k

index.php?ct=articles&action=file&id=28359

 

Apparently what's happened 

Quote

** Update #2: after lots of weird results with graphics card that have less then 4 GB of VRAM we found out that the problematic settings is Shadow cache. If you have an up-to 4 GB graphics card, please turn it off and you'll be playing properly. The charts are now updated to reflect that.

 

They also provided FCAT results, but I'll link it instead http://www.guru3d.com/articles_pages/resident_evil_7_pc_graphics_performance_benchmark_review,8.html

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hey look @MageTank the benchmarks were updated :^)

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The 460 is handily beating the 1050TI interestingly.

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5 hours ago, i_build_nanosuits said:

1440p is = to GOD MODE imho...SMAA=more than enough for smooth edges at 27'' 1440p :D

Me and my fucking shit-after-seeing-1440pIPS 27" 1080p TN panel......

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3 hours ago, Kloaked said:

hey look @MageTank the benchmarks were updated :^)

Now THAT is more like it. Makes far more sense now. 

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The updated results make a lot more sense than the mess that was before, but still, R9 Fury matching / beating GTX 1070? What sorcery is this? Does the game use Async to the max?

 

Or is it just because it was developed and tweaked for AMD-based consoles first

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13 minutes ago, Energycore said:

The updated results make a lot more sense than the mess that was before, but still, R9 Fury matching / beating GTX 1070? What sorcery is this? Does the game use Async to the max?

 

Or is it just because it was developed and tweaked for AMD-based consoles first

no it's because the game use very high-end very detailed and realistic textures and i think a wide memory bus and fast memory sub system is of big help for that particular game...i think HBM help, and so does a 512bit wide memory bus like the 390X for example. Game puts a lot of stress on VRAM.
 

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5 minutes ago, i_build_nanosuits said:

no it's because the game use very high-end very detailed and realistic textures and i think a wide memory bus and fast memory sub system is of big help for that particular game...i think HBM help, and so does a 512bit wide memory bus like the 390X for example. Game puts a lot of stress on VRAM.

Interesting, if that were true then we would see the 290 and 290X lag way behind the 390X.

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1 minute ago, Energycore said:

Interesting, if that were true then we would see the 290 and 290X lag way behind the 390X.

Those are average FPS though...which can be (and are) deceptive sometimes...i would suggest you look at the frametimes with the FCAT plots they provided, here you can see the GTX 1070 is a hell of a lot smoother and even the RX 480 provide similar end result to the Fury:

https://www.guru3d.com/articles_pages/resident_evil_7_pc_graphics_performance_benchmark_review,8.html

So in terms of gaming experience the GTX 1070 is a lot superior.

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5 minutes ago, i_build_nanosuits said:

Those are average FPS though...which can be (and are) deceptive sometimes...i would suggest you look at the frametimes with the FCAT plots they provided, here you can see the GTX 1070 is a hell of a lot smoother and even the RX 480 provide similar end result to the Fury:

https://www.guru3d.com/articles_pages/resident_evil_7_pc_graphics_performance_benchmark_review,8.html

So in terms of gaming experience the GTX 1070 is a lot superior.

It's nice when a reviewer posts not only an issue but also how to fix it (disable shadow cache)

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7 minutes ago, Energycore said:

It's nice when a reviewer posts not only an issue but also how to fix it (disable shadow cache)

yeah but it would have been great if they would taken a couple hours to properly assess and test the game and the available settings so that when they go to the ''bashing an article on the keyboard and rush it to be the first to publish results'' they already know what they are talking about and measuring so that the results are fair and accurate on the first try :P

 

When i saw the results and people saying ''that game was rushed it's not optimized and blah blah blah'' i was like hey no!! what the hell...i played the game already and it's flawless i'm getting my 100FPS at 1440p on my machine on high fidelity settings!!

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12 minutes ago, i_build_nanosuits said:

Those are average FPS though...which can (and are) deceptive sometimes...i would suggest you look at the frametimes with the FCAT plots they provided, here you can see the GTX 1070 is a hell of a lot smoother and even the RX 480 provide similar end result to the Fury:

https://www.guru3d.com/articles_pages/resident_evil_7_pc_graphics_performance_benchmark_review,8.html

So in terms of gaming experience the GTX 1070 is a lot superior.

So it looks like the Fury has enough horse power. But the insufficiency of VRAM is its Achilles' heel.

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5 minutes ago, Deli said:

So it looks like the Fury has enough horse power. But the insufficient of VRAM is its Achilles' heel.

yes it would be interesting to lower texture quality one notch and see how that improves overall smoothness.

i hope we get a Digital Foundry performance analysis for this game...they always do excellent videos where they test a lot and it's always the better reviews IMHO.

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9 minutes ago, Deli said:

So it looks like the Fury has enough horse power. But the insufficiency of VRAM is its Achilles' heel.

That said, the shadow cache option doesn't affect visuals, so it's as simple as AMD disables that option by default on the driver for cards with 4GB RAM or less on the driver side, and gone are the stutters.

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7 minutes ago, Energycore said:

That said, the shadow cache option doesn't affect visuals, so it's as simple as AMD disables that option by default on the driver for cards with 4GB RAM or less on the driver side, and gone are the stutters.

that's something that will surface soon in the tech news i've been advised by some sources that the ''fine wine'' technology from AMD is exactly that...they target the settings that affect performance on radeon cards and prevent them to run flatout in some titles, increasing performance on radeon GPU by reducing image quality...so you think ''hey i'm running ULTRA and i'm getting a 10FPS boost'' but in reality you're running some settings on HIGH or MEDIUM and it can be seen in screenshots and images side by side.

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1 minute ago, i_build_nanosuits said:

that's something that will surface soon in the tech news i've been advised by some sources that the ''fine wine'' technology from AMD is exactly that...they target the settings that affect performance on radeon cards and prevent them to run flatout in some titles, increasing performance on radeon GPU by reducing image quality...so you think ''hey i'm running ULTRA and i'm getting a 10FPS boost but in reality you're running some settings on HIGH or MEDIUM and it can be seen in screenshots and images side by side.

It would suck for AMD to actually reduce settings under the rug (or Nvidia for that matter, I've seen rumors of them doing the same), but considering shadow cache seems like it doesn't affect visuals I'm all for that.

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1 minute ago, Energycore said:

It would suck for AMD to actually reduce settings under the rug (or Nvidia for that matter, I've seen rumors of them doing the same), but considering shadow cache seems like it doesn't affect visuals I'm all for that.

that's the kind of things you do when you need to sell GPU's real bad and you have a very limited budget to allow for driver optimization.

They can for example limit rendering distances, maximum shadow resolution, tesselation etc. through driver updates, and apparently, they are doing just that...they are cheating to get better performance.

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2 minutes ago, i_build_nanosuits said:

that's the kind of things you do when you need to sell GPU's real bad and you have a very limited budget to allow for driver optimization.

They can for example limit rendering distances, maximum shadow resolution, tesselation etc. through driver updates, and apparently, they are doing just that...they are cheating to get better performance.

If it doesn't affect the level of detail (like 8 samples tessellation looks the exact same as 64 samples), why is it cheating?

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1 minute ago, Energycore said:

If it doesn't affect the level of detail (like 8 samples tessellation looks the exact same as 64 samples), why is it cheating?

well, im of the ones that think ULTRA is not worth it and HIGH usually looks just as good and perform a lot better...but some people would disagree.

And in a way you want an apple to apple comparison, not a tweaked apple to an apple...you know...but you do have a point...but still, :P

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1 minute ago, i_build_nanosuits said:

well, im of the ones that think ULTRA is not worth it and HIGH usually looks just as good and perform a lot better...but some people would disagree.

And in a way you want an apple to apple comparison, not a tweaked apple to an apple...you know...but you do have a point...but still, :P

I feel like we've had the "should GPU makers tweak settings" argument before ;)

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On 1/25/2017 at 4:29 AM, WereCat said:

Exactly.

R9 390x beating FuryX

R9 Fury Nano beating RX 470

RX 470 beating R9 Fury Nano

R9 390 beating R9 FuryX

R9 Fury beating R9 390

R9 390 beating RX 470

RX 470 beating R9 390

RX 480 beating R9 390

R9 390 beating RX 480

Something is terribly wrong with this game.

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My stock g1 GTX970 is 1380mhz.

I tested DSR on the demo, new driver.

1440p Taa.

Set Maximum everything at first.

Turned shadows to high, reflections on variable. 55>66fps jump (changed settings in the hallway)

Game plays now at 50fps at lowest, 50-55fps in kitchen, 65-72fps averages.

It does swing back n forth a bit in heavy scenes but its damn pretty and playable.

Tested 4k with these settings.

28-31fps, turning bloom off, ssao to variable and its 28-50fps lowest to highest with avgs of just above 30-35fps constant, heavy kitchen scene brings it to 28fps.

 

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19 hours ago, Energycore said:

The updated results make a lot more sense than the mess that was before, but still, R9 Fury matching / beating GTX 1070? What sorcery is this? Does the game use Async to the max?

 

Or is it just because it was developed and tweaked for AMD-based consoles first

Those benchmarks are average fps scores right?

 

 

Hmmm..  I don't have a 4K monitor yet but I'm wondering would you consider about 37 fps to be playable?

(That seems to be about what my 1070 would run RE7 at on 4K.) 

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1 hour ago, Bleedingyamato said:

Hmmm..  I don't have a 4K monitor yet but I'm wondering would you consider about 37 fps to be playable?

(That seems to be about what my 1070 would run RE7 at on 4K.) 

Run RE7 at 4k through DSR and see if you can tolerate it.

 

Some people can and others can't. It depends on the person and what they're willing to put up with. 

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25 minutes ago, djdwosk97 said:

Run RE7 at 4k through DSR and see if you can tolerate it.

 

Some people can and others can't. It depends on the person and what they're willing to put up with. 

Is that in the Nvidia control panel?  

 

Also, I'm getting the game on PS4.  Though I'm tempted to get it on PC since the first copy I ordered from Amazon was damaged and the replacement hasn't come yet.  Also I have $20 in steam credit I could put towards it.  ?

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