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"Killzone: Shadow Fall Could Have Been a 290GB Game"

TopWargamer

http://www.ign.com/articles/2013/10/24/killzone-shadow-fall-could-have-been-a-290gb-game?utm_campaign=fbposts&utm_source=facebook

 

 

 

Killzone 3 was itself a massive game, thanks in part to certain data being duplicated on the disc in order to speed up load times. Doing the same thing for Killzone's debut on PS4 could have been extremely problematic. "I think at some point the disc image that we were generating was around 180 gigs," explained Guerrilla technical director Michiel van der Leeuw. "And if we would have put all the levels in, which we didn't, because then the disc image generator broke, it would have been around 290 gigs of data.

 

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290GB for a game is way too watch, at least in this day and age. Not even a PC game is that huge. Glad they were able to cut it down to 40GB. 

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Is everything uncompressed or something? jfc

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290GB on disc? :0

There's no way it could be on a single disc, unless they were to use that new disc-type that holds loads of gigs, but I doubt it, plus the PS4 isn't compatible with those types of discs. 

COMIC SANS

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Killzone 3 was itself a massive game, thanks in part to certain data being duplicated on the disc in order to speed up load times.

finally some one answered it

console  games are huge because of that reason

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wtf

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geez it makes you wonder how this game would be on PC all maxed out 

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Do consoles still need to read discs to run?

 

I thought they would load all the files into their hard drives, which should be much faster than an optical drive.

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wow that would fill up just one of my hard drives

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Wow, that would fill up a 240 GB SSD,

Time to buy that 1 TB Samsung EVO drive I've been dreaming of :P

Imagine everything they removed to make it fit onto a Blu Ray disk.

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I tend to think I have lot's of space left, but that game would fill up my HDD almost entirely..

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Welll I guess if games get bigger, it might give drive manufacturers the push to make larger capacity drives at a lower price.

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Guess they would need to find a better compression tool or optimize objects to make it smaller because 290GB for a game isn't worth it imo.

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Do consoles still need to read discs to run?

 

I thought they would load all the files into their hard drives, which should be much faster than an optical drive.

 

i would have rather them put the games on Thumb drives  patch the game directly onto the thumbdrive also, bring back the "cartridge"

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A game that big better be the most amazing game ever made and must remain so for all of time, it better cause instantaneous orgasms so powerful that it destroys the nervous systems of anyone who plays the game while simultaneously making their eyeballs explode with such force that they are sent into the upper atmosphere of our planet.

 

BUT!

 

Seeing as it's Killzone and that it's on a console on top of that it won't be anything like that, it will be just another gritty, gray and brown slog through hails of lead, chest high walls, stupid immersion breaking "set piece" events, and moronic press this button to not die like a scrub sequences. The Devs released this info to make it seem like the best game ever, in reality it just revealed to me that the Devs are just as juvenile and retarded as the rest of the population because they think that bigger numbers mean something is better regardless of actual facts.

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290gigs ???!?!? Why the hell are they are using that much space, is everything a 4K uncompressed texture? Do the base models have vertices out the ass and then have a script to cut them down, instead of just making a model with less. I smell a need for better compression or cut down on the texture, on the consoles a 4x texture wont mean jack on upscaled 720P or 1080P native

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Just because it could have been a 290gb game doesn't mean it is. Why are people saying they need better compression tools? They got it down to 40gb which is fine...

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What could have been is not that relevant.I read John Carmack revealed that an uncompressed Rage built would have been about one TB in size.

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