Jump to content

hi guys can i ask if directx 12 is really stacking vram in sli or crossfire because i have gtx 970 maybe this is the solution.. 

 

We have heard the rumor as well, but DX12 is not out and they haven't made an official statement on it (I think), so we're not sure

"We're all in this together, might as well be friends" Tom, Toonami.

 

mini eLiXiVy: my open source 65% mechanical PCB, a build log, PCB anatomy and discussing open source licenses: https://linustechtips.com/topic/1366493-elixivy-a-65-mechanical-keyboard-build-log-pcb-anatomy-and-how-i-open-sourced-this-project/

 

mini_cardboard: a 4% keyboard build log and how keyboards workhttps://linustechtips.com/topic/1328547-mini_cardboard-a-4-keyboard-build-log-and-how-keyboards-work/

Link to comment
https://linustechtips.com/topic/319081-is-this-legit/#findComment-4337414
Share on other sites

Link to post
Share on other sites

basically instead of both cards producing the same image at the same time they will stager, so card 1 will render odd frames and card2 even frames. so they're working independently to produce the same image. 

 

but I'm not sure if that would mean the gap between crossfire/sli and single card performance will get closer.. as technically each card is doing the job of 1 card.

Gaming PC: • AMD Ryzen 7 3900x • 16gb Corsair Vengeance RGB Pro 3200mhz • Founders Edition 2080ti • 2x Crucial 1tb nvme ssd • NZXT H1• Logitech G915TKL • Logitech G Pro • Asus ROG XG32VQ • SteelSeries Arctis Pro Wireless

Laptop: MacBook Pro M1 512gb

Link to comment
https://linustechtips.com/topic/319081-is-this-legit/#findComment-4337473
Share on other sites

Link to post
Share on other sites

  • 4 weeks later...

Well realistically it will in multiGPU but not in SLI the way it works right now. Basically the developer chooses what card he uses for which independent task such that one card needing something on the other one's VRAM rarely happens (because that's why VRAM didn't double: all data was duplicated). TBH I think you can do that with DirectX already, but not with OpenGL (Vulkan will fix that).

I cannot be held responsible for any bad advice given.

I've no idea why the world is afraid of 3D-printed guns when clearly 3D-printed crossbows would be more practical for now.

My rig: The StealthRay. Plans for a newer, better version of its mufflers are already being made.

Link to comment
https://linustechtips.com/topic/319081-is-this-legit/#findComment-4572044
Share on other sites

Link to post
Share on other sites

basically instead of both cards producing the same image at the same time they will stager, so card 1 will render odd frames and card2 even frames. so they're working independently to produce the same image. 

 

but I'm not sure if that would mean the gap between crossfire/sli and single card performance will get closer.. as technically each card is doing the job of 1 card.

SLI and CrossFire already do that. That's not what this is. Think of it more like one card rendering reflections and shadow maps, and the other one the whole scene using that information.

Or one card draws everything with one set of textures and the other another set. Possibilities galore.

I cannot be held responsible for any bad advice given.

I've no idea why the world is afraid of 3D-printed guns when clearly 3D-printed crossbows would be more practical for now.

My rig: The StealthRay. Plans for a newer, better version of its mufflers are already being made.

Link to comment
https://linustechtips.com/topic/319081-is-this-legit/#findComment-4572104
Share on other sites

Link to post
Share on other sites

There's obviously performance to be had if it gets implemented and works well, but that's looking into the murky crystal ball and telling fortunes of futures.

 

The long and short is that we'll know when it hits the bench and gets tested, but until then it's just anonymous tips and speculation.

1. Overclock until the magic smoke comes out. 2. Modify until broken. 3. Fix and repeat.

4670k - 16GB - 290X - 1440p Freesync

Link to comment
https://linustechtips.com/topic/319081-is-this-legit/#findComment-4572783
Share on other sites

Link to post
Share on other sites

There is no freaking way nvidia will allow this to happen. Even if dx12 does stack ram, I seriously doubt they would ever allow us to take advantage of it. They aren't the type of company to permit future sales of their admittedly good gpus being cannabalized.

Handing out TechRx's

Link to comment
https://linustechtips.com/topic/319081-is-this-legit/#findComment-4573143
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×