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Hi... haven't been here in a while and stuff...

 

Anyway, I was showing my friend 30vs60.com to demonstrate the difference between 30FPS and 60FPS gameplay (he's transitioning).

Most games on my PC play in 60FPS on decent settings, and I noticed it was a lot smoother than console gaming when I first got started.

However, I've been noticing something: 60FPS gifs (of games, mostly, 30vs60.com) and youtube videos in 60FPS look a lot smoother than when I play them.

 

I use V-Sync in almost every game, unless it's one where V-Sync lags the mouse a lot (most don't).

In-game FPS counters for games that support them through a console ranges from 55-60 almost always. For games that don't, so does fraps.

Latest drivers, too.

 

I don't understand why and it's beginning to bother me...

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you need stable above 60. if it drops below that you will see the same frame twice or more times.

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you need stable above 60. if it drops below that you will see the same frame twice or more times.

 

So disable V-Sync? I'll deal with tearing if that's what it takes.

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So disable V-Sync? I'll deal with tearing if that's what it takes.

Or lower your settings to get stable 60.

Location: Kaunas, Lithuania, Europe, Earth, Solar System, Local Interstellar Cloud, Local Bubble, Gould Belt, Orion Arm, Milky Way, Milky Way subgroup, Local Group, Virgo Supercluster, Laniakea, Pisces–Cetus Supercluster Complex, Observable universe, Universe.

Spoiler

12700, B660M Mortar DDR4, 32GB 3200C16 Viper Steel, 2TB SN570, EVGA Supernova G6 850W, be quiet! 500FX, EVGA 3070Ti FTW3 Ultra.

 

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Frame time? 60 fps from what I understand isn't exact. For 0.5 of a second if you got 120 fps for the sake of argument and then for the other half a second got zero frames the frame rate would look laggy even though it averaged 60 fps. Or there is microstuter. Do correct me if I am misinformed :)

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Hi... haven't been here in a while and stuff...

 

Anyway, I was showing my friend 30vs60.com to demonstrate the difference between 30FPS and 60FPS gameplay (he's transitioning).

Most games on my PC play in 60FPS on decent settings, and I noticed it was a lot smoother than console gaming when I first got started.

However, I've been noticing something: 60FPS gifs (of games, mostly, 30vs60.com) and youtube videos in 60FPS look a lot smoother than when I play them.

 

I use V-Sync in almost every game, unless it's one where V-Sync lags the mouse a lot (most don't).

In-game FPS counters for games that support them through a console ranges from 55-60 almost always. For games that don't, so does fraps.

Latest drivers, too.

 

I don't understand why and it's beginning to bother me...

 

Enable triple buffering if the game has it or do it in the Nvidia control panel. Running Vsync in Windows borderless can do this automatically. If the swings/hitching are still bad? Many games can run very smooth without Vsync. Shadows of Mordor would be an example. It can appear very smooth running with dips from 60. If the game still runs badly? You are probably playing a Ubisoft game or just running settings to high for the GPU. 

 

A 750TI won't hit a stable 60 without settings at console graphic levels in many games. If you want a smooth 60 or unlocked 60 that is smooth you will simply have to lower settings and never dip below 60 or disable vsync.

 

The good news is that your PC everywhere else is outstanding for gaming. You have pretty much the best parts you can have except for the GPU. A 750ti is in between a PS4/XB1 and when it can perform better than a PS4 it does so because the CPU is limiting the PS4 in a cpu heavy game.. Something like a GTX 970/.R9 290 is like 3-4 times that. The 750 ti is a brilliant card for small form factor dell's where you can't switch to a bigger psu. On a dekstop the cheapest card I would have bought in the past would have been a R9 270 and the cheapest now like a R9 280. 

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I think a bit of it has to do with what you expect to see and what you're used to. When I load a game up I've become used to seeing it run at something around 60fps. So when I'm controlling a game I'm used to seeing that, it has become normal. However when I watch a gameplay video on youtube at 60fps? I'm not used to seeing videos on the internets run at 60fps so it looks really smooth

Fools think they know everything, experts know they know nothing

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Actually I think it's that when you are controlling the game at 60 FPS it feels much less smooth than watching a video in 60 FPS. This struck me also when I started recording some gameplay for fun, how smooth it looked.

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Motion is different when you are perceiving it as a third party. It will look different if you're in direct control of it.

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Actually I think it's that when you are controlling the game at 60 FPS it feels much less smooth than watching a video in 60 FPS. This struck me also when I started recording some gameplay for fun, how smooth it looked.

 

 

Motion is different when you are perceiving it as a third party. It will look different if you're in direct control of it.

 

Would have to agree there, when youtube finally got 60fps vids in i checked out a CoD AW vid from a guy i sub to and was like "wtf that is soo god damn buttery smooth". Major difference playing @ 60fps or above and watching a recording of 60 fps gameplay.

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Actually I think it's that when you are controlling the game at 60 FPS it feels much less smooth than watching a video in 60 FPS. This struck me also when I started recording some gameplay for fun, how smooth it looked.

Yes having the same experience here...wonder how would it be at 144 fps while we are controlling the game 

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Motion is different when you are perceiving it as a third party. It will look different if you're in direct control of it.

 

^^ I think there's a lot of truth to this. Youtube's 60 FPS videos looked insane to me at first despite years of gaming at 60+ FPS.

 

I have several channel subscriptions that regularly post 60 FPS gaming content, and over weeks of seeing it I think it's starting to look more "normal" (like a game) to me. I like it in any case.

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@deathjester

 

Saving up for 970, Christmas should do it.

 

@ZetZet

 

Got it to 80FPS, no difference.

 

Frame time? 60 fps from what I understand isn't exact. For 0.5 of a second if you got 120 fps for the sake of argument and then for the other half a second got zero frames the frame rate would look laggy even though it averaged 60 fps. Or there is microstuter. Do correct me if I am misinformed :)

 

Here's a folder with a FRAPS benchmark I just did in Far Cry 3 (which again looks extremely smooth on 30vs60.com): https://www.dropbox.com/sh/85v90m26xkat4eu/AADdkrQUoGFba3Ae6QCJyKyCa?dl=0

I get the FPS but I don't exactly understand the whole 'frame-time' thing. F11 happens to be quickload so the first 13-14 frames were during a loading screen.

 

@PerfectTemplar

 

Just launched OBS and boy are you right.

 

_____

 

I mentioned earlier I'm saving up for a 970 for Christmas. The monitor I have is old. Maybe a 1920x1080 144FPS panel? I could go AMD, 'cause FreeSync...

I've been out of it for a while.

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Even above 60fps gameplay, say game titles running at 70-85fps... if can appear not as smooth as a dedicated 60fps video.

Eyes will/have to adjust to everything, and everyone is different in how this is perceived.

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You have to blink twice as fast in order to see 60 FPS, this has been scientifically proven. #Fact 

 

Four times as fast for 120hz, let's not even talk about 144hz ;)

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Uh, depending on the 60 fps video you're watching, it may not be actual 60 fps gameplay but interpolated lower framerate, recorded at that lower framerate. In real gameplay, the framerate will stutter and be unreliable. this doesnt usually happen watching a video. This is what g-sync and freesync intend to solve, to make high framerates actually look as good as they should in games.

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