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Anyone else found CP77 really boring?

Go to solution Solved by Millios,
2 hours ago, Mark Kaine said:

I like the setting, I like the characters....but the shooting and driving feel floaty and many "missions" seem extremely forced. Idk I just got bored after a few days and don't get the hype at all? It also doesn't look that good, basically just another GTA clone?

Ultimately I guess western games just aren't for me (although I like overwatch, but that's so goofy so it doesn't really compare to most western games which take themselves way too serious usually)

 

But yeah. Is it just me or anyone else feels this was extremely overhyped?

 

Just thought about it cause there was an update on steam which prompted me to uninstall, another $30 down the drain ... 

I liked the idea more than I liked the execution

Cyberpunk to me is such a cool concept and here it feels to formulaic for the sake of making it into a game

If they had a sandbox mode like GTA online or RP then it would be vastly better imo

I like the setting, I like the characters....but the shooting and driving feel floaty and many "missions" seem extremely forced. Idk I just got bored after a few days and don't get the hype at all? It also doesn't look that good, basically just another GTA clone?

Ultimately I guess western games just aren't for me (although I like overwatch, but that's so goofy so it doesn't really compare to most western games which take themselves way too serious usually)

 

But yeah. Is it just me or anyone else feels this was extremely overhyped?

 

Just thought about it cause there was an update on steam which prompted me to uninstall, another $30 down the drain ... 

The direction tells you... the direction

-Scott Manley, 2021

 

 

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21 minutes ago, Mark Kaine said:

many "missions" seem extremely forced

I played it back in June 2022, back when they do update to make the game playable (at least)
I find it boring playing CP77 since I have high expectation of the lore or gray area choice like Witcher 3

IMO, the side quest is even simpler than GTA, where just go to the marker point on the map, point a gun, then shoot. No ambiguity of choice, no analysing the situation for character, no collecting small detail information.

I ultimately finished the game and never opened it till now despite of the DLC Phantom Liberty and (allegedly) fix on the bug

The only interesting thing for me at least is the main quest that needs specific attention is dialogue of choice for Johnny that affect friendship level (because that determine how the final quest concludes)

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If I were to sum up my thoughts about the gameplay, what it is overall, I would say that it's relatively straightforward compared to other games. It reminds me a lot of Mafia 1 and 2, particularly the go there and do that to keep the story moving and don't worry about the details kind of gameplay. You get more freedom in Cyberpunk, however, choices matter sometimes.

 

I'm sort used to repetitive games though. Play a lot of Fallout 4, mods make it more fun and adds a little different experience. I like Cyberpunk enough to keep playing different characters for the small details they have depending on what background you choose. Phantom Liberty was very cinematic with action and drama but a little cliche. Gameplay sort of felt like dungeon crawling in Skyrim, always sneaking around instead of being a little more engaging. Could be better, but could be worse. 

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Did you just travel by car from point A to point B, all over the map, doing mainly the main story without much reading in?

 

Ditch the car, explore the city on foot(with the double jump augment). The majority of the game is in the side alleys and buildings off the beaten path. Scaled down Witcher 3, if you will.

But hey, personal tastes and preferences are the only meaningful metric. If you don't like it or didn't connect to it, then it just isn't for you. I feel the same about all the souls-like.                                                             

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2 hours ago, Mark Kaine said:

I like the setting, I like the characters....but the shooting and driving feel floaty and many "missions" seem extremely forced. Idk I just got bored after a few days and don't get the hype at all? It also doesn't look that good, basically just another GTA clone?

Ultimately I guess western games just aren't for me (although I like overwatch, but that's so goofy so it doesn't really compare to most western games which take themselves way too serious usually)

 

But yeah. Is it just me or anyone else feels this was extremely overhyped?

 

Just thought about it cause there was an update on steam which prompted me to uninstall, another $30 down the drain ... 

I liked the idea more than I liked the execution

Cyberpunk to me is such a cool concept and here it feels to formulaic for the sake of making it into a game

If they had a sandbox mode like GTA online or RP then it would be vastly better imo

I edit my posts for so if you saw a typo.... no you didn't, you are just crazy
 

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It was enjoyable early on then it feel repetitive and quite boring. I didn't finish the main story because of that. 

 

I do enjoy exploring places in the game though. 

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1 hour ago, Millios said:

I liked the idea more than I liked the execution

Cyberpunk to me is such a cool concept and here it feels to formulaic for the sake of making it into a game

If they had a sandbox mode like GTA online or RP then it would be vastly better imo

Yeah, exactly the setting and ideas are really cool, but it's not well executed , it mostly consists of finding ways from A to B,and the fights and mechanics are lacking... and as you said there's not enough freedom, it seems you're too locked in into how to solve a mission, very "corridor shooter" feel, despite being "open world" (imo)

 

2 hours ago, Timme said:

Did you just travel by car from point A to point B, all over the map, doing mainly the main story without much reading in?

 

Ditch the car, explore the city on foot(with the double jump augment). The majority of the game is in the side alleys and buildings off the beaten path. Scaled down Witcher 3, if you will.

But hey, personal tastes and preferences are the only meaningful metric. If you don't like it or didn't connect to it, then it just isn't for you. I feel the same about all the souls-like.                                                             

It's actually the opposite, I wanted to drive more to get things done faster but the driving mechanics just aren't a lot of fun, and getting involved in "shootouts" etc doesn't even make driving faster (at least it doesn't feel like it)

 

Agreed, it just felt like a huge missed opportunity to make a truly great action game, as I said to a friend, they had all the ingredients,but all they did was some boring spy story with not much depth.

43 minutes ago, xAcid9 said:

It was enjoyable early on then it feel repetitive and quite boring. I didn't finish the main story because of that. 

 

I do enjoy exploring places in the game though. 

Yup it started great, but yes it fast got repetitive,the gameplay loop itself just wasn't satisfying.

 

Well, interesting it's not just me, eh. But I get it, lots of people enjoy these kind of games, I don't like GTA either (last one I had really fun with was when it was isometric, that was a perfect mix of gameplay and graphics, imo)

The direction tells you... the direction

-Scott Manley, 2021

 

 

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Just now, Mark Kaine said:

Yeah, exactly the setting and ideas are really cool, but it's not well executed , it mostly consists of finding ways from A to B,and the fights and mechanics are lacking... and as you said there's not enough freedom, it seems you're too locked in into how to solve a mission, very "corridor shooter" feel, despite being "open world" (imo)

My thoughts are this + lack of "unique" mechanics. 
Like, you can hack (watchdogs did it) and the upgrades are generic RPG mechanics.

Either they should have added a sandbox where you can F around more freely or used it as an MMORPG style game where you can be of different factions and styles like Cyberpunk Edgerunners (btw S2 coming out) where you can be a brawler, a speedster, a shooter, a doctor etc etc and actually have unique roles and playstyles

I edit my posts for so if you saw a typo.... no you didn't, you are just crazy
 

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Yeah, my friend is obsessed and has tons of hours on it, yet I've only got about 5, I just can't get into it. The missions got very dry for me. Drive to A, talk to person, drive for like 5/10 minutes to B, then kill people / collect something, then possibly drive all the way back to A. Got quite repetitive for me, and also I had to look up tutorials for 99% of game mechanics, I felt like they weren't very well explained

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4 hours ago, Mark Kaine said:

Just thought about it cause there was an update on steam which prompted me to uninstall, another $30 down the drain ... 

Kinda yeh, but strangely enough, I played it relatively recently and pretty much 100% it. Was a bit Cyberpunked out after so haven't yet given Phantom Liberty a shot but I'm sure I'll get to that in due course.

 

I enjoyed the characters, story and it was one of the better / more interesting 'worlds' as I didn't feel like I was getting bored of the scenery like I do with games like Far Cry, although I do enjoy the FC franchise as well. FC4 will always been my favourite but FC6 was a pleasant surprise after the god-awful 5!

 

I think the biggest disappointment with CP2077 was the lacklustre RPG and choice making element as I never found it made enough of a difference. Heck, Starfield had a far better choice system. I remember myself and a few work colleagues were playing SF and as we compared notes, we always found we'd all all taken different routes or different choices to tackle missions or problems. We seemed to get to the same end result but with wildly varying methods.

 

CPs gun play was kinda fun but there were far too many choices of weapons. Don't get me wrong, I love a good arsenal but CPs weapons list was out of control.

 

Whether its a GTA clone or not, I'm just gonna say it! I've never been a fan of the GTA games. They've always had too much emphasis on driving, the controls have always felt sloppy / woolly and if there's no skill tree to speak of. I've got GTA5 in my Steam library so chances are I will pick it up at some point as I've hear the 'world' is something to behold so I'm always curious to know what I'm missing there.

 

For me, the most interesting world, enjoyable story, engaging characters and varied combat and weapons will be the Horizon games. Zero Dawn had been hooked within seconds and Forbidden West just took it a whole new level. TBH, if they do a 3rd (and I really hope they do), I'm struggling to see how they're going to evolve the game from the 2nd instalment. 

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Actually I remembered the (imo) best cyberpunk aesthetic game
Ghostrunner

Niche game but its gameplay is SUPER fun and its aesthetic is exactly the one you'd want from cyberpunk

I edit my posts for so if you saw a typo.... no you didn't, you are just crazy
 

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5 hours ago, Mark Kaine said:

I like the setting, I like the characters....but the shooting and driving feel floaty and many "missions" seem extremely forced. Idk I just got bored after a few days and don't get the hype at all? It also doesn't look that good, basically just another GTA clone?

Ultimately I guess western games just aren't for me (although I like overwatch, but that's so goofy so it doesn't really compare to most western games which take themselves way too serious usually)

 

But yeah. Is it just me or anyone else feels this was extremely overhyped?

 

Just thought about it cause there was an update on steam which prompted me to uninstall, another $30 down the drain ... 

ok so... first of all judy alvarez best waifu in cyberpunk 2077 hands down. now that we settled this:

i love the early versions of cyberpunk, the loot system was great, i've played the whole game 2 times (quaked because i wanted it so bad but had no cash sadly) in the first 3 months from the relase then i let it there unplayed and then the DLC came... i don't know if it's phantom liberty that completely revamped the loot system and how weapons/cyberwear works but wtf??? it was so perfect in the early version why did they introduce upgrades and tier up of stuff? i farmed A LOT to buy the best cyberwear in the game and now all the hours i've spend have been wasted.... i didn't enjoy at all the new loot system, it possibly ruined the whole game experience. 

 

i love cyberpunk so much but the loot system for me is a big no... 

thankfully i didn't buy it though, it's a shame that the new loot system ruined the whole game

 

no i'm not proud of quacking games but this was one of the times that i'm glad i did because i would have wasted money on a game i wouldn't play anymore

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2 minutes ago, y0ur5h4d0w said:

ok so... first of all judy alvarez best waifu in cyberpunk 2077 hands down. now that we settled this:

Lol, I can see the pitch-forks coming out now.

 

For me it was Panam Palmer. Even my missus was jealous after watching us in the tank. 

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8 minutes ago, ChrisLoudon said:

Lol, I can see the pitch-forks coming out now.

 

For me it was Panam Palmer. Even my missus was jealous after watching us in the tank. 

well, we got another 10/10 waifu here, sir you're man of culture i see 

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This might be quite an interesting thread!

 

I think I could talk-up CP2077 all day long but as @Mark Kaine mentioned in the original post, missions and mission variety were probably another one of its downfalls.

 

In the later stages of the game, I didn't really need to think about how to tackle a mission. Rush with all guns blazing and its done.

 

HZD and HFW kept me on my toes even when I was fully suited, booted and tooled up. 

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I'm sure I'm doing the game a disservice by comparing it to Deus Ex, but I just feel it would've benefited more if it had gone in the direction of immersive sims instead of just being an open-world action game. It had certain elements of it, with the different viable gameplay styles and some of the level design clearly showed they put a bit of thought into it, but it just felt like it wasn't really that free form and much of the plot critical stuff was a bit railroady. And the RPG elements were just trite linear percentage upgrades. I'm much more fond of lateral skill trees that introduce new gameplay elements, not fractional increases in damage output and reductions in cool down timers, that's boring.

 

I went into it the same way I try to do immersive sims, by doing a completely non-lethal run. It's actually very easy to do. The hacking allows you to basically clear an entire compound from outside, if you manage to find a vantage point that has line of sight with a surveillance camera. Once you're in, you can hop between cameras on the same network and hack every enemy in sight, which was kinda cool. But you can also just get the augmentation that turns literally every firearm into a non-lethal one and play it like Doom, safe in the knowledge that you didn't snuff out a single virtual existence.

 

What I liked were some of the side-quests, at least from a narrative perspective, there was some really good sci-fi stuff in there, sometimes rivaling Philip K. Dick's best output in terms of mindfuckery. And I enjoyed the main story overall as well, it's a surprisingly narrowly focused tale that's overall well told. It's just a shame that it shares space with the pointless open-world busywork fluff. As with many recent open-world games, the map is just too huge and not that memorable to form a strong mental image of it. I can probably still navigate Liberty City and Vice City from the PS2 GTA games from memory almost 25 years after the fact. I can hardly remember Night City after 2 years.

 

Overall I'd say it's a bit of a disappointment and it had much more potential left untapped. And lets not forget the horrendous crunch the developers were put through to publish the game in a horribly unfinished state back when it originally launched. I hope whatever CDPR are working on right now, they're not abusing their staff like that anymore.

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27 minutes ago, y0ur5h4d0w said:

i love the early versions of cyberpunk, the loot system was great, i've played the whole game 2 times (quaked because i wanted it so bad but had no cash sadly) in the first 3 months from the relase

Same story😅 , I remember that I was surprised that all the bugs/crashes I encountered were in vehicle-related interactions. I think it was after the third update. Interestingly, even the basic vehicle was a prohibitively expensive buy. Playthrough and a half. 

The previous loot and skills systems were indeed different, but not exactly "balanced" or well-developed. You either went tech/hacker moonlighting as a stealth arch sniper, dismantling everything, or you played on hard mode and got punked.
 Without many re-spec opportunities.Remembering people's "top-stat" outfits.  

Today, though, every build can be a blast to play. Submachine guns, or the mad melee edgeruner ninja - mod for infinite respec points, and it is quite fun on higher difficulties. 'Consumables' isn't just a garbage tab anymore.
 

*using non-conversational, sketch-level language to gesture at structure and direction.
The GB8/12 Liberation Front

 

 

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I guess game/theme not for you. I mean GTA "clone" though, there are number of games of same type but doesn't mean they're worse than GTA though. I like GTA but overhyped word would belong to it more than CP really.

Though you lost me with OW there.

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2 hours ago, Timme said:

Ditch the car, explore the city on foot(with the double jump augment). The majority of the game is in the side alleys and buildings off the beaten path. Scaled down Witcher 3, if you will.

Exploration is one of the things I found least compelling about it. There's so much city, but most of it just feels empty. There's a lot of traveling to do between missions, but very little unique things to discover.

 

There are police reports and whatnot, but they're basically all the same. Go in, shoot some guys, done.

 

The main story is ok, but not that special. I found Dogtown to be a lot more interesting.

 

I think the primary reason I liked Dogtown better is because the area is smaller and denser, so you're not just walking through a lot of nothing.

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1 hour ago, Eigenvektor said:

Exploration is one of the things I found least compelling about it. There's so much city, but most of it just feels empty. There's a lot of traveling to do between missions, but very little unique things to discover.

 

There are police reports and whatnot, but they're basically all the same. Go in, shoot some guys, done.

 

The main story is ok, but not that special. I found Dogtown to be a lot more interesting.

 

I think the primary reason I liked Dogtown better is because the area is smaller and denser, so you're not just walking through a lot of nothing.

Yeah, I didn't say it's a bad game, but it's lacking in many aspects (including the so called "graphics", it looks ok, it's serviceable, but def not worth it buying 3090 caliber cards for etc...) and the repetitive "missions" etc. it's really more point and click (with long walks or drives in-between) instead of "action"...

 

2 hours ago, Doobeedoo said:

Though you lost me with OW there.

OW at it's heart is really more like a japanese hack n slash (just play genji lol) disguised as "shooter" ... the "lore", the skins, the completely over the top ults... the voice lines... "mada mada" ... 😂

 

The direction tells you... the direction

-Scott Manley, 2021

 

 

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9 minutes ago, Mark Kaine said:

Yeah, I didn't say it's a bad game, but it's lacking in many aspects (including the so called "graphics", it looks ok, it's serviceable, but def not worth it buying 3090 caliber cards for etc...) and the repetitive "missions" etc. it's really more point and click (with long walks in-between instead of "action"...)

 

OW at it's heart is really more like a japanese hack n slash (just play genji lol) disguised as "shooter" ... the "lore", the skins, the completely over the top ults... the voice lines... "mada mada" ... 😂

 

Hmm idk it seems more like Disney like for pre teens to me.

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7 minutes ago, Doobeedoo said:

Hmm idk it seems more like Disney like for pre teens to me.

It reminds me A LOT of what Max Anarchy (PS3) could have been (if it didn't totally flop)

 

I can see the disney aspect, but I can't unsee all the anime references either haha. 😉

 

 

The direction tells you... the direction

-Scott Manley, 2021

 

 

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16 hours ago, Mark Kaine said:

Yeah, I didn't say it's a bad game, but it's lacking in many aspects (including the so called "graphics", it looks ok, it's serviceable, but def not worth it buying 3090 caliber cards for etc...) and the repetitive "missions" etc. it's really more point and click (with long walks or drives in-between) instead of "action"...

I think their graphics are good on a technical level, it's just that there's a lot of desert and big boxy open spaces, which doesn't really help show it off. It also suffers from texture resolution being sub-par compared to other games. Which I guess comes down to it being a huge world.

 

The DLC does a lot better than the main game for me in many aspects and I think it's because it's a much smaller space with a narrower focus. That's not to say I didn't like the main story. But, as you said, there's a lot of generic stuff in between that's boring.

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