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Is 12gb 4070 vram bottlenecked?

I've heard that the 3070 is vram bottlenecked, but is the 12gb 4070? If it is, will it still be fine playing really vram intensive games, or is the vram bottleneck bad?

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For most games that 8 gig is fine,..for the moment, aslong as you don't have inflated expectations of turning detail,draw distance to max  but newer games, with huge open worlds, massive texture files it's gonna choke, not that it won't play but with modest settings for a good experience, I have a 12 gig card, ratchet and clank eats it all 😆 but I have unreasonable expectations and insist on the ray tracing(in that game)at the cost of some minor details 

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With a 4070 you are looking to play at 1440p and possibly 4k with upscaling. When upscaled to 4k, VRAM requirement is not nearly as high as native 4k. 12GB will be sufficient for the vast majority of games for a while.

 

However if you want to play at native 4k or expecting scenarios that need an exceptional amount of VRAM, consider getting the red team equivalent which has more VRAM and raw raster performance.

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Depends. You can fix that very easy set texture from Ultra to High all problem gone VRAM and't you won't even see diference between Ultra and High texture. Ultra texture use 3-4 Gb more VRAM but not make any visual diference in 99% case.

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With 8GB, there are some pretty prominent examples where it can limit performance on the RTX 3070. A Plague Tale Requium, for example, should be playable with RT enabled at 1080p ultra, but the lack of VRAM prevents this - to the point that the weaker-for-RT RX 6800 actually manages to outperform the RTX 3070 in that scenario.

 

But if you are willing to turn down settings, 8GB is still usable in 2024. Put another way, there aren't any games where the RTX 3070 runs out of VRAM at 1080p minimum settings.

 

For 12GB, the story is much better, but not perfect. So far, there aren't any examples where 1080p max settings can't run on an RTX 4070 because of VRAM. However, there are some situations where it runs out at 4K. Whether or not this means that future games will struggle on it remains to be seen, although I don't find it particularly likely in the near future, as in practice the consoles really only use about 10GB of VRAM, which means that for cross-platform games this generation, 12GB should always be sufficient - at least to play a console settings.

 

So I wouldn't call it a bad VRAM bottleneck, even if it might turn into one in the future. For today's games, at settings you're likely to use with the RTX 4070, it's fine.

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the issue usually isnt vram, its unoptimized games. even the strongest cards with 16gb or 24gb have issues with them sometimes so how is the vram the issue?

 

Avoid "AAA" games and unreal engine *5* games and you'll be probably mostly fine.

 

 

The truth is most current gen gpus are too strong for their own good, will still struggle with completely unoptimized pos games because developers cant be bothered with testing and optimization anymore,  they have a "we'll do it later" approach (which they rarely actually do, because well you already bought the game and the steam return window is closed 😉 )

 

 

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6 hours ago, Winterlight said:

Ultra settings is marketing illusion that you need it in reality between High and Ultra no real visual difference but performance hit can be huge in some case even 50%+ or even game crash.

that's what im saying,  people who claim "not enough vram" seem to be completely unaware that settings are a thing and many games will run just fine on high/med settings,  there's no real "vram issue" since especially "volumetric" settings don't have a big visual impact at all but will use tons of vram for no reason.  

The direction tells you... the direction

-Scott Manley, 2021

 

Softwares used:

Corsair Link (Anime Edition) 

MSI Afterburner 

OpenRGB

Lively Wallpaper 

OBS Studio

Shutter Encoder

Avidemux

FSResizer

Audacity 

VLC

WMP

GIMP

HWiNFO64

Paint

3D Paint

GitHub Desktop 

Superposition 

Prime95

Aida64

GPUZ

CPUZ

Generic Logviewer

 

 

 

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9 hours ago, Mark Kaine said:

that's what im saying,  people who claim "not enough vram" seem to be completely unaware that settings are a thing and many games will run just fine on high/med settings,  there's no real "vram issue" since especially "volumetric" settings don't have a big visual impact at all but will use tons of vram for no reason.  

If you look under microscope and know there exactly look you can see slight difference between Ultra and High but in reality than you play you won't see any difference except your massive FPS drops. Same story with ray tracing in most case you can't even see difference exception is reflections.

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