Single core overclocking for games
46 minutes ago, Chris Pratt said:No, you're incorrect on your base premise. Single core performance is important because games often use a world thread, but that doesn't mean nothing else at all is going on. Multicore performance still matters, and increasingly so, as modern games take more advantage of the higher number of cores available to them. You can't have one god thread and ditch the rest.
I disagree with this. OP specifically is talking about "older games". While it is true that modern games take better advantage of multi-threaded CPUs, older games didn't always, and often didn't. If OP gave us a specific game, we could give a better answer, but in theory the logic is sound.
You can, in fact, OC your CPU quite a bit further by disabling cores. I know because I've done it with my 9900K just for fun. If a game is heavily single thread dependent, then it stands to reason that you can gain performance by disabling unneeded CPU cores and boosting the OC of the remaining cores.
I would hypothesize that dropping to 2 active cores (4 threads) is not "optimal" for a single-thread game since the game engine would be competing for CPU cycles with the OS and other background tasks, but perhaps 3 or 4 active cores would OC further and perform better than the full 6 or 8 active cores that you have by default while providing enough extra CPU cycles to sustain the OS and background tasks separate from the game.
It would certainly be an interesting theory to test at the very least.
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