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Take a Look at How Microsoft Claims the Cloud Will Change Gaming

supaginge

When I found this I immediately watched the video and within 20 seconds I knew it was BS. When one of the guys said the one on the top right is on a "High End Machine" even though it's only running at 32fps and that the frame rate tanks the moment he does anything. So either it is really unoptimised or just completely fake

 

 

Kotaku Quote - "The basic idea was that game developers would be able to offload processing chores for things like AI behavior to remote servers, letting the local hardware focus on different tasks like rendering an environment. Representatives from Microsoft showed it to the press at E3 last year"

 

Original article http://kotaku.com/take-a-look-at-how-microsoft-claims-the-cloud-will-chan-1557822675

 

 

As you can probably tell I do not like things that do not seem legit

AnimeFAN

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Webpage blocked... :(

 

I guess I have to wait until I get home to read it, but it does sound pretty silly from how you've described it. 

//ccap
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seriously a high end machine can't handle that what is that high end machine powered by a potato

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Nope. The latency issue has not been solved yet. Until it is solved cloud gaming won't become a thing.

The stone cannot know why the chisel cleaves it; the iron cannot know why the fire scorches it. When thy life is cleft and scorched, when death and despair leap at thee, beat not thy breast and curse thy evil fate, but thank the Builder for the trials that shape thee.
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I don't really think cloud gaming will ever be a thing, the only thing I can think of is you download the portion of the game you're playing from the cloud and its stored in the ram. Than dumbed when changing levels or whatever. Than they download the next chunk. But that doesn't really seem practical

(sneezes) "Sorry I'm allergic to bullshit"

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the "power of the cloud" is more like "the powerless cloud" really until Internet Speeds are up to the task and something called Bandwidth Cap is removed from our lives. 

By the time i finished a 1 hour game session(bugged with 500ms latency) my monthly cap will be done and ill be internet-less for the next 30 days and 23 hours.

 

Till then no cloud for me, and for other whole bunch of people too(millions?)

 

Thanks but no thanks

 

PS: to Cloud providers: TALK TO MY ISP FIRST!!!

PC Gaming forever...

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seriously a high end machine can't handle that what is that high end machine powered by a potato

 

Well GLaDOS can run off a potato, so they must be pretty powerful....

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So when my internet goes out, will halo 7 run at 5fps?

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Well GLaDOS can run off a potato, so they must be pretty powerful....

But GLaDOS is really power efficient 

AnimeFAN

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But GLaDOS is really power efficient 

 

So are Nvidia cards and Intel CPUs.

 

Hmmmm.... maybe I could run my PC of a potato......

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So are Nvidia cards and Intel CPUs.

 

Hmmmm.... maybe I could run my PC of a potato......

Gives me an idea

AnimeFAN

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\Would be nice if they told us more about the high end system, it could be crazy powerful, it could be as powerful as my pc or worse

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Listen if you care.

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Its probably running of one of those crappy intel atoms woth no gpu

Or 8yearold hardware

AnimeFAN

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Again several places of the world still haven't figured out consumer internet services doing bandwidth caps, overselling, you name it. Until that is figured out you should have put better hardware on your console instead of relying on unreliable technology that depends on an unreliable internet service.

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oh so like the ever so successful SimCity right? lol

 

the problem with cloud gaming isn't the gaming software - it's the infrastructure it travels on

 

stupid article, stupid statement imo. MS really doesn't seem to have a clue - this is hardly a fresh idea

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I hate cloud gaming. Local compute forever.

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Eh. Considering fiber Internet is picking up, I'd imagine ISPs will be forced to provide the connections required to make cloud gaming a reality.

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It seems like im the only one on the planet who atually gets what i pay for

75mbit down and 20up

AnimeFAN

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I live in a place with cheap gigabit fiber and 0 caps with 200 megabit upload. and i still find this bullshit. 

 

IT CAN BE USED LIKE THEY SAID. BUT THERE ARE TOO MANY THINGS LIMITING THE TECH RIGHT NOW.

 

Sorry for screaming. Repressed emotions.

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It's a promising idea but it's got way too many road blocks in the way for it to be cared about at the moment by the average household.  Too many people in office that still remember the invention of the television and could care less about fiber and don't understand what the ISPs are up to.  And the ISPs that can't be bothered to upgrade their infrastructure. 

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When I found this I immediately watched the video and within 20 seconds I knew it was BS. When one of the guys said the one on the top right is on a "High End Machine" even though it's only running at 32fps and that the frame rate tanks the moment he does anything. So either it is really unoptimised or just completely fake

 

 

Kotaku Quote - "The basic idea was that game developers would be able to offload processing chores for things like AI behavior to remote servers, letting the local hardware focus on different tasks like rendering an environment. Representatives from Microsoft showed it to the press at E3 last year"

 

Original article http://kotaku.com/take-a-look-at-how-microsoft-claims-the-cloud-will-chan-1557822675

 

 

As you can probably tell I do not like things that do not seem legit

I don't know why you don't believe in this. First of all, this isn't about "the image looks like shit and anything can run it". Its cpu intensive, notgpu intensive. Do you have any idea how many calculations are being run on this simulation?? The whole point of this is to offload these to remote servers so that your cpu has more room to do stuff like physx type calculations

Finally my Santa hat doesn't look out of place

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"This wouldn't be possible without the cloud" lol

I think Nvidia has something to say about that:

RTX2070OC 

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I don't know why you don't believe in this. First of all, this isn't about "the image looks like shit and anything can run it". Its cpu intensive, notgpu intensive. Do you have any idea how many calculations are being run on this simulation?? The whole point of this is to offload these to remote servers so that your cpu has more room to do stuff like physx type calculations

 

Hey, sorry for going off-topic, but you still have a Santa hat on :(

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first, the best internet connection i can get is 350Kb/s, i don't think the cloud will be that useful for me

second, that thing is either unoptimized, or they have the "high end pc" being junk, how about you tell me the specs, because if it can only do 32fps, that itself is a problem.

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