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Could consoles be getting their own VR gadget soon? Looks like Microsoft may have a VR headset in the works seeing how they already have one patent according to Wall Street Journal

 

I hope it flops, or is of lower quality compared to Oculus and Valves joint project. 

 

SOURCE: http://www.kitguru.net/peripherals/monitors/jon-martindale/console-makers-catching-on-to-vr-trend/

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Could consoles be getting their own VR gadget soon? Looks like Microsoft may have a VR headset in the works seeing how they already have one patent according to Wall Street Journal

 

I hope it flops, or is of lower quality compared to Oculus and Valves joint project. 

 

SOURCE: http://www.kitguru.net/peripherals/monitors/jon-martindale/console-makers-catching-on-to-vr-trend/

Well of course it won't be as good as the Rift. Consoles can't even run 1080p in all their games.

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Well of course it won't be as good as the Rift. Consoles can't even run 1080p in all their games.

Hey you'll never know what the future has in store. < Really learned that the hard way

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It's be known for quite a long time that Sony have VR headsets on the way, the PS4 one should be unveiled tonight.

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It's be known for quite a long time that Sony have VR headsets on the way, the PS4 one should be unveiled tonight.

I think they are unveiling the Playstation video game Streaming service personally.

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It would be terrible on their lack luster consoles. In order to make anything half decent you need enough horsepower to drive 2 2.5k screens. Not much can do that at reasonable frame rates.

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30fps upscaled 720p VR? Without proper antialiasing? Possibly with forced stereoscopic 3D? 
Not interested in the slightest. But the peasants might enjoy their migraines and motion sickness. Baaah

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I'm curious now as to what "the hard way" was.

Stocks... expecting a certain company to do better than the other one because of the superior product they had, and seeing that their competitor seemed to have had nothing to confer up to beat them. Oh boy what a mistake. 

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It would be terrible on their lack luster consoles. In order to make anything half decent you need enough horsepower to drive 2 2.5k screens. Not much can do that at reasonable frame rates.

Where did you get that number from?

 

Stocks... expecting a certain company to do better than the other one because of the superior product they had, and seeing that their competitor seemed to have had nothing to confer up to beat them. Oh boy what a mistake. 

Ah

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It would be terrible on their lack luster consoles. In order to make anything half decent you need enough horsepower to drive 2 2.5k screens. Not much can do that at reasonable frame rates.

... *confused*

The 2 screens aren't unique, right? So they are effectively mirrored. 

And why 2.5K? 720p was apparently good while 1080p was a welcome improvement to the Rift. 2.5k seems unnecessary for consoles. 1080p would be fine. 

A single console should definitely have the horsepower to push 720p upscaled to 1080p (or true 1080p like the PS4 can do in many games) and mirrored onto 2 monitors. 

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hello 240p oculus rip off

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... *confused*

The 2 screens aren't unique, right? So they are effectively mirrored. 

And why 2.5K? 720p was apparently good while 1080p was a welcome improvement to the Rift. 2.5k seems unnecessary for consoles. 1080p would be fine. 

A single console should definitely have the horsepower to push 720p upscaled to 1080p (or true 1080p like the PS4 can do in many games) and mirrored onto 2 monitors. 

The higher the resolution the better. In VR you don't want to be able to see the pixels now do you. And the next gen consoles both of them struggle to push 1080p at 60fps.

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Where did you get that number from?

 

Ah

2.5k is 2560x1440.

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No I mean, where did you get the idea of x2 2560x1440 screens?

The rift has 2 screens doesn't it. If I am wrong then ignore what I said before. 

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The rift has 2 screens doesn't it. If I am wrong then ignore what I said before. 

It's so useless... Just look at the Xbox One's games, they mostly run sub 1080 and 30 fps, a vr-device would half that and thus make games unplayable.

I'm still not getting where you two think VR headsets have two different views. 

It's the same view mirrored onto two monitors, isn't it? I always thought it was as simple as that. It costs very little resources to mirror a display. 

If I have five 1080p displays connected to my single 290X and played BF4 at max settings mirrored onto all of them (no point in this obviously, just an example), I'm pretty sure I won't see much of an FPS hit. In fact, I'm going to try this when I get home. Because I can do it with at least 2 monitors.

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The rift has 2 screens doesn't it. If I am wrong then ignore what I said before. 

The Rift has two screens, each being 640x800, making 1280x800. Hopefully the Consumer version will be 1080p or 1440p, so each eye being 1280x1440. That kind of VR would blow the consoles right out of the water, as they can barely get 60FPS, and have to reduce the resolution to 720p or 792p or 900p. The Xbone is definately weaker than the PS4, so that will probably die first.

 

How these consoles are supposed to last 8-10 years on the same specs is beyond me, especially with 4K coming over the horizon (and maybe 8K in 8-10 years).

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I'm still not getting where you two think VR headsets have two different views. 

It's the same view mirrored onto two monitors, isn't it? I always thought it was as simple as that. It costs very little resources to mirror a display. 

If I have five 1080p displays connected to my single 290X and played BF4 at max settings mirrored onto all of them (no point in this obviously, just an example), I'm pretty sure I won't see much of an FPS hit. In fact, I'm going to try this when I get home. Because I can do it with at least 2 monitors.

I am pretty sure that there is a slight difference between the two. As it should take into account the space between your two eyes in-game. At least that is how it should work. If it isn't like that then that is really stupid. That is how our eyes work, they see two different scenes and your brain recreates what both eyes see as a single area (not picture). If the screens are jsut mirrored it would probably cause a lot of nausea. 

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The Rift has two screens, each being 640x800, making 1280x800. Hopefully the Consumer version will be 1080p or 1440p, so each eye being 1280x1440. That kind of VR would blow the consoles right out of the water, as they can barely get 60FPS, and have to reduce the resolution to 720p or 792p or 900p. The Xbone is definately weaker than the PS4, so that will probably die first.

 

How these consoles are supposed to last 8-10 years on the same specs is beyond me, especially with 4K coming over the horizon (and maybe 8K in 8-10 years).

To me I don't see how they can last a single year. Within a year Nvidia would have released Maxwell, Star Citizen and so many other good games would have come out which would look like ass on the "next-gen" consoles which are not very next-gen. It isn't all hardware but both Sony and Microsoft didn't really do anything to the PS4 or XBone other than improve the hardware. They didn't do anything interesting like VR introduce some new disc tech or do anything. What exactly took them so long to bring out these consoles if they have nothing to them other than Kinect which is a piece of poo and Sony's motion controller which is the same. Even I could have designed and built these consoles in a week or two. The hardware was already there in existence so there was nothing for them to do other than integrate everything onto a single PCB. They could of literally waited a little longer asked Nvidia nicely to license them the 750 Ti, give it a boost clock asked intel for the G3220 nicely, 8GB of RAM WD 1TB and some cheap ass Bu-ray player. Bobs your uncle done instantly a better performing console for a cheaper price, better power efficiency. Did neither Sony or MS not think this through at all. Did they think they could get away with poorly designed and built consoles after 8 years.

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I'm still not getting where you two think VR headsets have two different views. 

It's the same view mirrored onto two monitors, isn't it? I always thought it was as simple as that. It costs very little resources to mirror a display. 

If I have five 1080p displays connected to my single 290X and played BF4 at max settings mirrored onto all of them (no point in this obviously, just an example), I'm pretty sure I won't see much of an FPS hit. In fact, I'm going to try this when I get home. Because I can do it with at least 2 monitors.

What's the point in a VR-headset then if there's no 3D impression?

144Hz goodness

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I am pretty sure that there is a slight difference between the two. As it should take into account the space between your two eyes in-game. At least that is how it should work. If it isn't like that then that is really stupid. That is how our eyes work, they see two different scenes and your brain recreates what both eyes see as a single area (not picture). If the screens are jsut mirrored it would probably cause a lot of nausea.

True about the nausea (though I don't understand that part one bit).

I guess I haven't been very observant. I went back and watched some of the videos of the Oculus and you guys are right. Two different perspectives. 

Idea: Just render 1 larger view and mirror that to each display while changing the center of the view. That'd be an interesting solution to rendering two separate displays. 90% of what's on one is what is going to be on the other due to how eyes work anyway.

I think that would resolve the issue of having the GPU horsepower needed. That's probably what they do now anyway. So, effectively, they are mirrored. 

Based on that idea, the machine running it would only need to render at 1080p, which would make the screens you see around 1000p as a bit of the image would be cut off. The Xbox running a game at 792p (apparently) tells me strange resolutions shouldn't matter. Which may look slightly pixelated, but it's consoles. What do you expect?

It'd be nice to not see the individual pixels, but it's nice to have all the advantages in gaming that PCs have. Consoles don't get that for a reason. 

 

What's the point in a VR-headset then if there's no 3D impression?

True. Read above comment on that.

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For my pertinent links to guides, reviews, and anything similar, go here, and look under the spoiler labeled such. A brief history of Unix and it's relation to OS X by Builder.

 

 

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