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The Rift has two screens, each being 640x800, making 1280x800. Hopefully the Consumer version will be 1080p or 1440p, so each eye being 1280x1440. That kind of VR would blow the consoles right out of the water, as they can barely get 60FPS, and have to reduce the resolution to 720p or 792p or 900p. The Xbone is definately weaker than the PS4, so that will probably die first.

 

How these consoles are supposed to last 8-10 years on the same specs is beyond me, especially with 4K coming over the horizon (and maybe 8K in 8-10 years).

Its a single panel split in two, but the resolutions are correct.

 

But I'd agree really. I mean, if we are looking at greater than 60FPS being required for VR, current consoles are struggling to maintain 60 consistently, nevermind the 90 or so that the Rift seems to be aiming towards.

Adding on VR overhead, however small it is, is going to hurt them even more.

 

Now, if they work for consoles and PC? There is the possiblilty of a decent PC experience, but then the consoles would have to upscale from a lower res, or try and render at a higher res with a crap FPS. Either way, the console one seems to be subpar.

I'd like to be wrong though, everyone should be able to experience VR with there platform of choice, It just seems likely that consoles will catch up in too long of a time period.

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True about the nausea (though I don't understand that part one bit).

I guess I haven't been very observant. I went back and watched some of the videos of the Oculus and you guys are right. Two different perspectives. 

Idea: Just render 1 larger view and mirror that to each display while changing the center of the view. That'd be an interesting solution to rendering two separate displays. 90% of what's on one is what is going to be on the other due to how eyes work anyway.

I think that would resolve the issue of having the GPU horsepower needed. That's probably what they do now anyway. So, effectively, they are mirrored. 

Based on that idea, the machine running it would only need to render at 1080p, which would make the screens you see around 1000p as a bit of the image would be cut off. The Xbox running a game at 792p (apparently) tells me strange resolutions shouldn't matter. Which may look slightly pixelated, but it's consoles. What do you expect?

It'd be nice to not see the individual pixels, but it's nice to have all the advantages in gaming that PCs have. Consoles don't get that for a reason. 

 

True. Read above comment on that.

The reason why you can tell the distance between objects is simply because you have two eyes. If your brain knows the distance between your two eyes it can also estimate the distance between you and another object. Ever tried closing one eye and try and touch something. It's hard to know how far you are away from something. And yea the screenshot on the post shows two different perspectives from two different location on your eye. The only problem I could see with the rift is that you would need some kind of depth of field put into the game to help with eye focusing. As your eye would focus on the entire screen where in real life your eyes focus on one distance at a time. If it's a flat panel everything will look the same distance but in-game they are not. VR throws up a whole bunch or possibilities but to pull it off means you need to solve a mountain of problems. And Occulus has only scratched the surface of the possibilities and problems.

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The reason why you can tell the distance between objects is simply because you have two eyes. If your brain knows the distance between your two eyes it can also estimate the distance between you and another object. Ever tried closing one eye and try and touch something. It's hard to know how far you are away from something. And yea the screenshot on the post shows two different perspectives from two different location on your eye. The only problem I could see with the rift is that you would need some kind of depth of field put into the game to help with eye focusing. As your eye would focus on the entire screen where in real life your eyes focus on one distance at a time. If it's a flat panel everything will look the same distance but in-game they are not. VR throws up a whole bunch or possibilities but to pull it off means you need to solve a mountain of problems. And Occulus has only scratched the surface of the possibilities and problems.

There's no legitimate hardware way to fix the focus problem because regardless of what the game shows you, your eyes need to stay focused to see the screen clearly and that's not going to change.

That means it would have to be an entirely in-game thing which means it will be disassociated from the body which will probably mean it will bother people in some shape or form.

And that doesn't work for me. I lack depth perception almost entirely AFAIK, and use my mind to remember distances regardless of what my eyes see. This makes it hard to guesstimate distances between objects because I only ever focus on that object VS myself rather that "that object" VS "this object". 

It's complicated. 

That's why I don't understand the Nausea thing of seeing two of the exact same image. 

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There's no legitimate hardware way to fix the focus problem because regardless of what the game shows you, your eyes need to stay focused to see the screen clearly and that's not going to change.

That means it would have to be an entirely in-game thing which means it will be disassociated from the body which will probably mean it will bother people in some shape or form.

And that doesn't work for me. I lack depth perception almost entirely AFAIK, and use my mind to remember distances regardless of what my eyes see. This makes it hard to guesstimate distances between objects because I only ever focus on that object VS myself rather that "that object" VS "this object". 

It's complicated. 

That's why I don't understand the Nausea thing of seeing two of the exact same image. 

Actually there was a piece if tech that was displayed but never came out last year sometime. I think it was Nvidia who made it. I think it was two displays one behind the other that created a natural depth of field. That was all I remember of it though. If the Rift had this that would be cool but it had a really low resolution below 100x100 I think though. 

 

Just found it. https://research.nvidia.com/publication/near-eye-light-field-displays

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Actually there was a piece if tech that was displayed but never came out last year sometime. I think it was Nvidia who made it. I think it was two displays one behind the other that created a natural depth of field. That was all I remember of it though. If the Rift had this that would be cool but it had a really low resolution below 100x100 I think though. 

 

Just found it. https://research.nvidia.com/publication/near-eye-light-field-displays

Oh wow. 

Now we wait 5-10 years for it to be integrated into the current Rift model.

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Oh wow. 

Now we wait 5-10 years for it to be integrated into the current Rift model.

Are you being sarcastic. It's hard to tell in writing generally. 

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Maybe the console's will do it as a hardware add-on like in the olden days of Sega.

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Are you being sarcastic. It's hard to tell in writing generally. 

Kinda serious (It's probably gonna happen if Nerve Gear doesn't become a thing before it). Kinda sarcastic (I think it would take longer). 

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For my pertinent links to guides, reviews, and anything similar, go here, and look under the spoiler labeled such. A brief history of Unix and it's relation to OS X by Builder.

 

 

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Kinda serious (It's probably gonna happen if Nerve Gear doesn't become a thing before it). Kinda sarcastic (I think it would take longer). 

It probably isn't even been worked on anymore. Nvidia are a bit like IMB in some ways, they are very secretive and every now and then come out with something that they make out to be really small probably because they have a load of really big projects they are workign on. I wouldn't be surprised if Nvidia already had a VR headset like the Rift and like the Steam VR helmet thing. They do have a bunch of money.

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Kinda serious (It's probably gonna happen if Nerve Gear doesn't become a thing before it). Kinda sarcastic (I think it would take longer). 

Please... give us the Nerve Gear... gaming will forever be changed.... FPS talent will really be talent.... and MMOs imagine being fully immersed in another world.. being able to feel the wind blow and taste the food you eat. 

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I think, what most of us forget is, Microsoft is betting on cloud computing. Few hardware reviewers bring it up, but instantly dismiss it as," Cloud computing is far off". As we have all witnessed technology "boom" and surprise us time and again...How far off is cloud computing for gaming? We all say that neither consoles' games are running full HD yet, but in 3-10 years, with cloud computing; these consoles or even smartphones may knock us on our asses in terms of graphical ability. All of this is riding on upgrading infrastucture, but yet again... I saw how fast infrastructure can move. When I came back to my hometown after being away for 3 years, things changed fast. New buildings, wider roads, upgraded bridges. I don't believe were are so far off. We demand information faster and faster and we have incrementally recieved it.

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