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Flight Simulator 2020 AMD Ryzen 7 Bottleneck

I believe this may be my fault for not having a setting on or something...

 

When playing in a game, my Ryzen 7 2700X is boosting to 4.2Ghz just fine, but the game is running the CPU0 at roughly 83% but CPU1 through CPU15 are running around 1-5%. 

 

Is anyone else having this issue? I believe I have virtualization turned on correctly in the BIOS but I may be wrong. Any help would be appreciated. Although this issue is happening with my CPU, I am still able to run the game at about medium settings with a GTX 980ti at around 30-40fps! 

 

Specs:

Ryzen 7 2700X

GTX 980Ti

16Gb G. Skill Ripjaw DDR4

ASUS Prime X70-pro

HX1200i

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MSFS2020 is very single-thread heavy - there's really not much you can do about it, at least as far as I know.

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Just now, Mateyyy said:

MSFS2020 is very single-thread heavy - there's really not much you can do about it, at least as far as I know.

That is extremely disappointing because FSX was as well. I would've thought that Microsoft could figure out how to utilize multithreads in a game by now. Shameful for such an expensive game. 

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Just now, Sand1337 said:

That is extremely disappointing because FSX was as well. I would've thought that Microsoft could figure out how to utilize multithreads in a game by now. Shameful for such an expensive game. 

If they transition to (or at least add support for) DX12, that's very likely to improve things when it comes to scaling across multiple threads.

I think I heard some news a little while back that this is a possibility, but I'm not sure whether it's been officially confirmed, at least as of yet.

Desktop: Intel Core i9-9900K | ASUS Strix Z390-F | G.Skill Trident Z Neo 2x16GB 3200MHz CL14 | EVGA GeForce RTX 2070 SUPER XC Ultra | Corsair RM650x | Fractal Design Define R6

Laptop: 2018 Apple MacBook Pro 13"  --  i5-8259U | 8GB LPDDR3 | 512GB NVMe

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10 minutes ago, Sand1337 said:

That is extremely disappointing because FSX was as well. I would've thought that Microsoft could figure out how to utilize multithreads in a game by now. Shameful for such an expensive game. 

From what little I have read, the game is poorly optimized and supposedly very buggy. Whether MS will fix these issues sooner rather than later, remains to be seen.

NOTE: I no longer frequent this site. If you really need help, PM/DM me and my e.mail will alert me. 

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1 hour ago, Mateyyy said:

MSFS2020 is very single-thread heavy - there's really not much you can do about it, at least as far as I know.

What genius programmed this trash, in 2020? 😂

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FS2020 is a DX11 title, meaning at best it'll use 4 cores. 

 

DX12 and Ray Tracing are slated to happen in 2021, which should increase performance for those who stick to global illumination, despite its glaring problems (especially in the Cubs over water, woof). Doesn't take a rocket scientist to know you'd need at minimum a 2080Ti/RTX3070 to run this with Ray Tracing. 

 

I get 24-30fps on my 1660 Super and R5 3600, which I think is just fine untill I can get my paws on a 68/6900XT or a 3070/80. 

 

Can the game be better optimized? Definitely. But also, flight sims don't need really any more than 30fps. There's just not THAT much going on in them where you'd need breakneck framerates. It even has an FPS limiter option of 30fps.  

 

That being said, FS2020 isn't just running a bunch of scripts and animations stored locally on your computer like an FPS would. It streams in data, then compiles that data into real-time accurately modeled weather, wind, terrain, time of day, avionics of complex aircraft, air traffic (Real, AND multiplayer), I mean, there's alot going on in the background you can't see, likely moreso than a typical game. 

 

FS2020 in its current state would have been a pipe-dream in 2012... It's not perfect, but you gotta give it credit where credit is due. It's an incredible feat of engineering. Nothing has ever gotten close to accuratley modeling complex aircraft, in a dynamic real-time environment, with the realism and fidelity that this has. You can go to the most mundane, ho-hum, middle of NOWHERE place in the world (like your house) and it would still be modeled in amazingly convincing accuracy. 

 

I remember playing FS 5.1 on our 486 and just imagining what was hopefully possible in my lifetime. Let alone trying to fill the gaps in MS-DOS. The current version of this, looks like the BOX ART from the game in 1994.

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