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Ai Help in Ue4: Cannot set Pawn to get reference of self

iLostMyXbox21

Okay i hope this is the right place for this.. but I am working on a project in unreal engine 4 and I have an enemy blueprint that has the standard Sk mesh, however when i put this bluepring (which many tutorials said to dao, it will not let me set up "self" to pawn, any help? 

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